Mercurial > vim
view src/xpm_w32.c @ 34684:faf891660963 v9.1.0223
patch 9.1.0223: code duplication in loop to add active text properties
Commit: https://github.com/vim/vim/commit/1134fdd1b369119d0d6992e3120bb5f7c788b697
Author: Dylan Thacker-Smith <dylan.ah.smith@gmail.com>
Date: Thu Mar 28 11:49:46 2024 +0100
patch 9.1.0223: code duplication in loop to add active text properties
Problem: There are two dense conditions with duplication that needs to
be kept in sync between the while loop break condition and the
condition to skip certain text properties.
Solution: Refactor the loop by moving while loop conditions into the
body of the while loop so they can be shared with skip
conditions. `break` and an `active` variable are used to
handle the outcome of these merged conditions.
(Dylan Thacker-Smith)
closes: #14307
Signed-off-by: Dylan Thacker-Smith <dylan.ah.smith@gmail.com>
Signed-off-by: Christian Brabandt <cb@256bit.org>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Thu, 28 Mar 2024 12:00:05 +0100 |
parents | 15539899a112 |
children |
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/* vi:set ts=8 sts=4 sw=4 noet: * * Load XPM image. * * This function is placed in separate file because Xpm headers conflict with * Vim ones :( * * Written by Sergey Khorev. * http://iamphet.nm.ru/vim/index.html */ #ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN #endif #include <windows.h> #include "xpm_w32.h" // Engage Windows support in libXpm #define FOR_MSW #include "xpm.h" /* * Tries to load an Xpm image from the file "filename". * Returns -1 on failure. * Returns 0 on success and stores image and mask BITMAPS in "hImage" and * "hShape". */ int LoadXpmImage( char *filename, HBITMAP *hImage, HBITMAP *hShape) { XImage *img; // loaded image XImage *shp; // shapeimage XpmAttributes attr; int res; HDC hdc = CreateCompatibleDC(NULL); attr.valuemask = 0; res = XpmReadFileToImage(&hdc, filename, &img, &shp, &attr); DeleteDC(hdc); if (res < 0) return -1; if (shp == NULL) { if (img) XDestroyImage(img); return -1; } *hImage = img->bitmap; *hShape = shp->bitmap; return 0; }