Mercurial > vim
view src/testdir/view_util.vim @ 34780:54890be01c00 v9.1.0265
patch 9.1.0265: console dialog cannot save unnamed buffers
Commit: https://github.com/vim/vim/commit/df46115fc839c8912ed60646e86a412e5180ba1d
Author: glepnir <glephunter@gmail.com>
Date: Thu Apr 4 22:23:29 2024 +0200
patch 9.1.0265: console dialog cannot save unnamed buffers
Problem: console dialog cannot save unnamed buffers
Solution: set bufname before save (glepnir). Define dialog_con_gui
to test for GUI+Console dialog support, use it to skip
the test when the GUI feature has been defined.
Note: The dialog_changed() function will also try to call the
browse_save_fname() function, when FEAT_BROWSE is defined (which is only
defined in a GUI build of Vim). This will eventually lead to a call of
do_browse(), which causes an error message if a GUI is not currently
running (see the TODO: in do_browse()) and will then lead to a failure
in Test_goto_buf_with_onfirm().
Therefore, we must disable the Test_goto_buf_with_onfirm(), when the
dialog_con_gui feature is enabled (which basically means dialog feature
for GUI and Console builds, in contrast to the dialog_con and dialog_gui
feature).
(Previously this wasn't a problem, because the test aborted in the YES
case for the :confirm :b XgotoConf case and did therefore not run into
the browse function call)
closes: #14398
Signed-off-by: glepnir <glephunter@gmail.com>
Signed-off-by: Christian Brabandt <cb@256bit.org>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Thu, 04 Apr 2024 23:45:02 +0200 |
parents | 9fc3b3928ad5 |
children | a20bd67056d7 |
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line source
" Functions about view shared by several tests " Only load this script once. if exists('*Screenline') finish endif " Get line "lnum" as displayed on the screen. " Trailing white space is trimmed. func Screenline(lnum) let chars = [] for c in range(1, winwidth(0)) call add(chars, nr2char(screenchar(a:lnum, c))) endfor let line = join(chars, '') return matchstr(line, '^.\{-}\ze\s*$') endfunc " Get text on the screen, including composing characters. " ScreenLines(lnum, width) or " ScreenLines([start, end], width) func ScreenLines(lnum, width) abort redraw! if type(a:lnum) == v:t_list let start = a:lnum[0] let end = a:lnum[1] else let start = a:lnum let end = a:lnum endif let lines = [] for l in range(start, end) let lines += [join(map(range(1, a:width), 'screenstring(l, v:val)'), '')] endfor return lines endfunc func ScreenAttrs(lnum, width) abort redraw! if type(a:lnum) == v:t_list let start = a:lnum[0] let end = a:lnum[1] else let start = a:lnum let end = a:lnum endif let attrs = [] for l in range(start, end) let attrs += [map(range(1, a:width), 'screenattr(l, v:val)')] endfor return attrs endfunc " Create a new window with the requested size and fix it. func NewWindow(height, width) abort exe a:height . 'new' exe a:width . 'vsp' set winfixwidth winfixheight redraw! endfunc func CloseWindow() abort bw! redraw! endfunc " When using RunVimInTerminal() we expect modifyOtherKeys level 2 to be enabled " automatically. The key + modifier Escape codes must then use the " modifyOtherKeys encoding. They are recognized anyway, thus it's safer to use " than the raw code. " Return the modifyOtherKeys level 2 encoding for "key" with "modifier" " (number value, e.g. CTRL is 5). func GetEscCodeCSI27(key, modifier) let key = printf("%d", char2nr(a:key)) let mod = printf("%d", a:modifier) return "\<Esc>[27;" .. mod .. ';' .. key .. '~' endfunc " Return the modifyOtherKeys level 2 encoding for "key" with "modifier" " (character value, e.g. CTRL is "C"). func GetEscCodeWithModifier(modifier, key) let modifier = get({'C': 5}, a:modifier, '') if modifier == '' echoerr 'Unknown modifier: ' .. a:modifier endif return GetEscCodeCSI27(a:key, modifier) endfunc " Return the kitty keyboard protocol encoding for "key" with "modifier" " (number value, e.g. CTRL is 5). func GetEscCodeCSIu(key, modifier) let key = printf("%d", char2nr(a:key)) let mod = printf("%d", a:modifier) return "\<Esc>[" .. key .. ';' .. mod .. 'u' endfunc " Return the kitty keyboard protocol encoding for a function key: " CSI {key} " CSS 1;{modifier} {key} func GetEscCodeFunckey(key, modifier) if a:modifier == 0 return "\<Esc>[" .. a:key endif let mod = printf("%d", a:modifier) return "\<Esc>[1;".. mod .. a:key endfunc " Return the kitty keyboard protocol encoding for "key" without a modifier. " Used for the Escape key. func GetEscCodeCSIuWithoutModifier(key) let key = printf("%d", char2nr(a:key)) return "\<Esc>[" .. key .. 'u' endfunc