view src/testdir/test_sound.vim @ 34780:54890be01c00 v9.1.0265

patch 9.1.0265: console dialog cannot save unnamed buffers Commit: https://github.com/vim/vim/commit/df46115fc839c8912ed60646e86a412e5180ba1d Author: glepnir <glephunter@gmail.com> Date: Thu Apr 4 22:23:29 2024 +0200 patch 9.1.0265: console dialog cannot save unnamed buffers Problem: console dialog cannot save unnamed buffers Solution: set bufname before save (glepnir). Define dialog_con_gui to test for GUI+Console dialog support, use it to skip the test when the GUI feature has been defined. Note: The dialog_changed() function will also try to call the browse_save_fname() function, when FEAT_BROWSE is defined (which is only defined in a GUI build of Vim). This will eventually lead to a call of do_browse(), which causes an error message if a GUI is not currently running (see the TODO: in do_browse()) and will then lead to a failure in Test_goto_buf_with_onfirm(). Therefore, we must disable the Test_goto_buf_with_onfirm(), when the dialog_con_gui feature is enabled (which basically means dialog feature for GUI and Console builds, in contrast to the dialog_con and dialog_gui feature). (Previously this wasn't a problem, because the test aborted in the YES case for the :confirm :b XgotoConf case and did therefore not run into the browse function call) closes: #14398 Signed-off-by: glepnir <glephunter@gmail.com> Signed-off-by: Christian Brabandt <cb@256bit.org>
author Christian Brabandt <cb@256bit.org>
date Thu, 04 Apr 2024 23:45:02 +0200
parents 835fc06c4547
children 9ecae383d568
line wrap: on
line source

" Tests for the sound feature

source check.vim
source shared.vim

CheckFeature sound

func PlayCallback(id, result)
  let g:playcallback_count += 1
  let g:id = a:id
  let g:result = a:result
endfunc

func Test_play_event()
  if has('win32')
    throw 'Skipped: Playing event with callback is not supported on Windows'
  endif
  let g:playcallback_count = 0
  let g:id = 0
  let event_name = 'bell'
  if has('osx')
      let event_name = 'Tink'
  endif
  let id = event_name->sound_playevent('PlayCallback')
  if id == 0
    throw 'Skipped: bell event not available'
  endif

  " Stop it quickly, avoid annoying the user.
  sleep 20m
  eval id->sound_stop()
  call WaitForAssert({-> assert_equal(id, g:id)})
  call assert_equal(1, g:result)  " sound was aborted
  call assert_equal(1, g:playcallback_count)
endfunc

func Test_play_silent()
  let fname = fnamemodify('silent.wav', '%p')
  let g:playcallback_count = 0

  " play without callback
  let id1 = sound_playfile(fname)
  if id1 == 0
    throw 'Skipped: playing a sound is not working'
  endif

  " play until the end
  let id2 = fname->sound_playfile('PlayCallback')
  call assert_true(id2 > 0)
  call WaitForAssert({-> assert_equal(id2, g:id)})
  call assert_equal(0, g:result)
  call assert_equal(1, g:playcallback_count)

  let id2 = sound_playfile(fname, 'PlayCallback')
  call assert_true(id2 > 0)
  sleep 20m
  call sound_clear()
  call WaitForAssert({-> assert_equal(id2, g:id)})
  call assert_equal(1, g:result)  " sound was aborted
  call assert_equal(2, g:playcallback_count)

  " Play 2 sounds almost at the same time to exercise
  " code with multiple callbacks in the callback list.
  call sound_playfile(fname, 'PlayCallback')
  call sound_playfile(fname, 'PlayCallback')
  call WaitForAssert({-> assert_equal(4, g:playcallback_count)})

  " recursive use was causing a crash
  func PlayAgain(id, fname)
    let g:id = a:id
    let g:id_again = sound_playfile(a:fname)
  endfunc

  let id3 = sound_playfile(fname, {id, res -> PlayAgain(id, fname)})
  call assert_true(id3 > 0)
  sleep 50m
  call sound_clear()
  call WaitForAssert({-> assert_true(g:id > 0)})
endfunc

func Test_play_event_error()
  " FIXME: sound_playevent() doesn't return 0 in case of error on Windows.
  if !has('win32')
    call assert_equal(0, sound_playevent(''))
    call assert_equal(0, sound_playevent(test_null_string()))
    call assert_equal(0, sound_playevent('doesnotexist'))
    call assert_equal(0, sound_playevent('doesnotexist', 'doesnotexist'))
    call assert_equal(0, sound_playevent(test_null_string(), test_null_string()))
    call assert_equal(0, sound_playevent(test_null_string(), test_null_function()))
  endif

  call assert_equal(0, sound_playfile(''))
  call assert_equal(0, sound_playfile(test_null_string()))
  call assert_equal(0, sound_playfile('doesnotexist'))
  call assert_equal(0, sound_playfile('doesnotexist', 'doesnotexist'))
  call assert_equal(0, sound_playfile(test_null_string(), test_null_string()))
  call assert_equal(0, sound_playfile(test_null_string(), test_null_function()))
endfunc

" vim: shiftwidth=2 sts=2 expandtab