view src/testdir/popupbounce.vim @ 34780:54890be01c00 v9.1.0265

patch 9.1.0265: console dialog cannot save unnamed buffers Commit: https://github.com/vim/vim/commit/df46115fc839c8912ed60646e86a412e5180ba1d Author: glepnir <glephunter@gmail.com> Date: Thu Apr 4 22:23:29 2024 +0200 patch 9.1.0265: console dialog cannot save unnamed buffers Problem: console dialog cannot save unnamed buffers Solution: set bufname before save (glepnir). Define dialog_con_gui to test for GUI+Console dialog support, use it to skip the test when the GUI feature has been defined. Note: The dialog_changed() function will also try to call the browse_save_fname() function, when FEAT_BROWSE is defined (which is only defined in a GUI build of Vim). This will eventually lead to a call of do_browse(), which causes an error message if a GUI is not currently running (see the TODO: in do_browse()) and will then lead to a failure in Test_goto_buf_with_onfirm(). Therefore, we must disable the Test_goto_buf_with_onfirm(), when the dialog_con_gui feature is enabled (which basically means dialog feature for GUI and Console builds, in contrast to the dialog_con and dialog_gui feature). (Previously this wasn't a problem, because the test aborted in the YES case for the :confirm :b XgotoConf case and did therefore not run into the browse function call) closes: #14398 Signed-off-by: glepnir <glephunter@gmail.com> Signed-off-by: Christian Brabandt <cb@256bit.org>
author Christian Brabandt <cb@256bit.org>
date Thu, 04 Apr 2024 23:45:02 +0200
parents 9606c0adc148
children
line wrap: on
line source

" Use this script to measure the redrawing performance when a popup is being
" displayed.  Usage with gcc:
"    cd src
"    # Edit Makefile to uncomment PROFILE_CFLAGS and PROFILE_LIBS
"    make reconfig
"    ./vim --clean -S testdir/popupbounce.vim main.c
"    gprof vim gmon.out | vim -

" using line continuation
set nocp

" don't switch screens when quitting, so we can read the frames/sec
set t_te=

let winid = popup_create(['line1', 'line2', 'line3', 'line4'], {
	      \   'line' : 1,
	      \   'col' : 1,
	      \   'zindex' : 101,
	      \ })
redraw

let start = reltime()
let framecount = 0

let line = 1.0
let col = 1
let downwards = 1
let col_inc = 1
let initial_speed = 0.2
let speed = initial_speed
let accel = 1.1
let time = 0.1

let countdown = 0

while 1
  if downwards
    let speed += time * accel
    let line += speed
  else
    let speed -= time * accel
    let line -= speed
  endif

  if line + 3 >= &lines
    let downwards = 0
    let speed = speed * 0.8
    let line = &lines - 3
  endif
  if !downwards && speed < 1.0
    let downwards = 1
    let speed = initial_speed
    if line + 4 > &lines && countdown == 0
      let countdown = 50
    endif
  endif

  let col += col_inc
  if col + 4 >= &columns
    let col_inc = -1
  elseif col <= 1
    let col_inc = 1
  endif

  call popup_move(winid, {'line': float2nr(line), 'col': col})
  redraw
  let framecount += 1
  if countdown > 0
    let countdown -= 1
    if countdown == 0
      break
    endif
  endif

endwhile

let elapsed = reltimefloat(reltime(start))
echomsg framecount .. ' frames in ' .. string(elapsed) .. ' seconds, ' .. string(framecount / elapsed) .. ' frames/sec'

qa