Mercurial > vim
view src/spellsuggest.c @ 28996:54247d52bee9 v8.2.5020
patch 8.2.5020: using 'imstatusfunc' and 'imactivatefunc' breaks 'foldopen'
Commit: https://github.com/vim/vim/commit/c7e54efe4dc2bd8fd86feb4a26b4485b7b4c8578
Author: Milly <milly.ca@gmail.com>
Date: Thu May 26 13:16:25 2022 +0100
patch 8.2.5020: using 'imstatusfunc' and 'imactivatefunc' breaks 'foldopen'
Problem: Using 'imstatusfunc' and 'imactivatefunc' breaks 'foldopen'.
Solution: Save and restore the KeyTyped flag. (closes https://github.com/vim/vim/issues/10479)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Thu, 26 May 2022 14:30:03 +0200 |
parents | 77cd4bf3ad7d |
children | b8dc0a76911e |
line wrap: on
line source
/* vi:set ts=8 sts=4 sw=4 noet: * * VIM - Vi IMproved by Bram Moolenaar * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. * See README.txt for an overview of the Vim source code. */ /* * spellsuggest.c: functions for spelling suggestions */ #include "vim.h" #if defined(FEAT_SPELL) || defined(PROTO) /* * Use this to adjust the score after finding suggestions, based on the * suggested word sounding like the bad word. This is much faster than doing * it for every possible suggestion. * Disadvantage: When "the" is typed as "hte" it sounds quite different ("@" * vs "ht") and goes down in the list. * Used when 'spellsuggest' is set to "best". */ #define RESCORE(word_score, sound_score) ((3 * (word_score) + (sound_score)) / 4) /* * Do the opposite: based on a maximum end score and a known sound score, * compute the maximum word score that can be used. */ #define MAXSCORE(word_score, sound_score) ((4 * (word_score) - (sound_score)) / 3) // only used for su_badflags #define WF_MIXCAP 0x20 // mix of upper and lower case: macaRONI /* * Information used when looking for suggestions. */ typedef struct suginfo_S { garray_T su_ga; // suggestions, contains "suggest_T" int su_maxcount; // max. number of suggestions displayed int su_maxscore; // maximum score for adding to su_ga int su_sfmaxscore; // idem, for when doing soundfold words garray_T su_sga; // like su_ga, sound-folded scoring char_u *su_badptr; // start of bad word in line int su_badlen; // length of detected bad word in line int su_badflags; // caps flags for bad word char_u su_badword[MAXWLEN]; // bad word truncated at su_badlen char_u su_fbadword[MAXWLEN]; // su_badword case-folded char_u su_sal_badword[MAXWLEN]; // su_badword soundfolded hashtab_T su_banned; // table with banned words slang_T *su_sallang; // default language for sound folding } suginfo_T; // One word suggestion. Used in "si_ga". typedef struct suggest_S { char_u *st_word; // suggested word, allocated string int st_wordlen; // STRLEN(st_word) int st_orglen; // length of replaced text int st_score; // lower is better int st_altscore; // used when st_score compares equal int st_salscore; // st_score is for soundalike int st_had_bonus; // bonus already included in score slang_T *st_slang; // language used for sound folding } suggest_T; #define SUG(ga, i) (((suggest_T *)(ga).ga_data)[i]) // TRUE if a word appears in the list of banned words. #define WAS_BANNED(su, word) (!HASHITEM_EMPTY(hash_find(&(su)->su_banned, word))) // Number of suggestions kept when cleaning up. We need to keep more than // what is displayed, because when rescore_suggestions() is called the score // may change and wrong suggestions may be removed later. #define SUG_CLEAN_COUNT(su) ((su)->su_maxcount < 130 ? 150 : (su)->su_maxcount + 20) // Threshold for sorting and cleaning up suggestions. Don't want to keep lots // of suggestions that are not going to be displayed. #define SUG_MAX_COUNT(su) (SUG_CLEAN_COUNT(su) + 50) // score for various changes #define SCORE_SPLIT 149 // split bad word #define SCORE_SPLIT_NO 249 // split bad word with NOSPLITSUGS #define SCORE_ICASE 52 // slightly different case #define SCORE_REGION 200 // word is for different region #define SCORE_RARE 180 // rare word #define SCORE_SWAP 75 // swap two characters #define SCORE_SWAP3 110 // swap two characters in three #define SCORE_REP 65 // REP replacement #define SCORE_SUBST 93 // substitute a character #define SCORE_SIMILAR 33 // substitute a similar character #define SCORE_SUBCOMP 33 // substitute a composing character #define SCORE_DEL 94 // delete a character #define SCORE_DELDUP 66 // delete a duplicated character #define SCORE_DELCOMP 28 // delete a composing character #define SCORE_INS 96 // insert a character #define SCORE_INSDUP 67 // insert a duplicate character #define SCORE_INSCOMP 30 // insert a composing character #define SCORE_NONWORD 103 // change non-word to word char #define SCORE_FILE 30 // suggestion from a file #define SCORE_MAXINIT 350 // Initial maximum score: higher == slower. // 350 allows for about three changes. #define SCORE_COMMON1 30 // subtracted for words seen before #define SCORE_COMMON2 40 // subtracted for words often seen #define SCORE_COMMON3 50 // subtracted for words very often seen #define SCORE_THRES2 10 // word count threshold for COMMON2 #define SCORE_THRES3 100 // word count threshold for COMMON3 // When trying changed soundfold words it becomes slow when trying more than // two changes. With less than two changes it's slightly faster but we miss a // few good suggestions. In rare cases we need to try three of four changes. #define SCORE_SFMAX1 200 // maximum score for first try #define SCORE_SFMAX2 300 // maximum score for second try #define SCORE_SFMAX3 400 // maximum score for third try #define SCORE_BIG (SCORE_INS * 3) // big difference #define SCORE_MAXMAX 999999 // accept any score #define SCORE_LIMITMAX 350 // for spell_edit_score_limit() // for spell_edit_score_limit() we need to know the minimum value of // SCORE_ICASE, SCORE_SWAP, SCORE_DEL, SCORE_SIMILAR and SCORE_INS #define SCORE_EDIT_MIN SCORE_SIMILAR /* * For finding suggestions: At each node in the tree these states are tried: */ typedef enum { STATE_START = 0, // At start of node check for NUL bytes (goodword // ends); if badword ends there is a match, otherwise // try splitting word. STATE_NOPREFIX, // try without prefix STATE_SPLITUNDO, // Undo splitting. STATE_ENDNUL, // Past NUL bytes at start of the node. STATE_PLAIN, // Use each byte of the node. STATE_DEL, // Delete a byte from the bad word. STATE_INS_PREP, // Prepare for inserting bytes. STATE_INS, // Insert a byte in the bad word. STATE_SWAP, // Swap two bytes. STATE_UNSWAP, // Undo swap two characters. STATE_SWAP3, // Swap two characters over three. STATE_UNSWAP3, // Undo Swap two characters over three. STATE_UNROT3L, // Undo rotate three characters left STATE_UNROT3R, // Undo rotate three characters right STATE_REP_INI, // Prepare for using REP items. STATE_REP, // Use matching REP items from the .aff file. STATE_REP_UNDO, // Undo a REP item replacement. STATE_FINAL // End of this node. } state_T; /* * Struct to keep the state at each level in suggest_try_change(). */ typedef struct trystate_S { state_T ts_state; // state at this level, STATE_ int ts_score; // score idx_T ts_arridx; // index in tree array, start of node short ts_curi; // index in list of child nodes char_u ts_fidx; // index in fword[], case-folded bad word char_u ts_fidxtry; // ts_fidx at which bytes may be changed char_u ts_twordlen; // valid length of tword[] char_u ts_prefixdepth; // stack depth for end of prefix or // PFD_PREFIXTREE or PFD_NOPREFIX char_u ts_flags; // TSF_ flags char_u ts_tcharlen; // number of bytes in tword character char_u ts_tcharidx; // current byte index in tword character char_u ts_isdiff; // DIFF_ values char_u ts_fcharstart; // index in fword where badword char started char_u ts_prewordlen; // length of word in "preword[]" char_u ts_splitoff; // index in "tword" after last split char_u ts_splitfidx; // "ts_fidx" at word split char_u ts_complen; // nr of compound words used char_u ts_compsplit; // index for "compflags" where word was spit char_u ts_save_badflags; // su_badflags saved here char_u ts_delidx; // index in fword for char that was deleted, // valid when "ts_flags" has TSF_DIDDEL } trystate_T; // values for ts_isdiff #define DIFF_NONE 0 // no different byte (yet) #define DIFF_YES 1 // different byte found #define DIFF_INSERT 2 // inserting character // values for ts_flags #define TSF_PREFIXOK 1 // already checked that prefix is OK #define TSF_DIDSPLIT 2 // tried split at this point #define TSF_DIDDEL 4 // did a delete, "ts_delidx" has index // special values ts_prefixdepth #define PFD_NOPREFIX 0xff // not using prefixes #define PFD_PREFIXTREE 0xfe // walking through the prefix tree #define PFD_NOTSPECIAL 0xfd // highest value that's not special static long spell_suggest_timeout = 5000; static void spell_find_suggest(char_u *badptr, int badlen, suginfo_T *su, int maxcount, int banbadword, int need_cap, int interactive); #ifdef FEAT_EVAL static void spell_suggest_expr(suginfo_T *su, char_u *expr); #endif static void spell_suggest_file(suginfo_T *su, char_u *fname); static void spell_suggest_intern(suginfo_T *su, int interactive); static void spell_find_cleanup(suginfo_T *su); static void suggest_try_special(suginfo_T *su); static void suggest_try_change(suginfo_T *su); static void suggest_trie_walk(suginfo_T *su, langp_T *lp, char_u *fword, int soundfold); static void go_deeper(trystate_T *stack, int depth, int score_add); static void find_keepcap_word(slang_T *slang, char_u *fword, char_u *kword); static void score_comp_sal(suginfo_T *su); static void score_combine(suginfo_T *su); static int stp_sal_score(suggest_T *stp, suginfo_T *su, slang_T *slang, char_u *badsound); static void suggest_try_soundalike_prep(void); static void suggest_try_soundalike(suginfo_T *su); static void suggest_try_soundalike_finish(void); static void add_sound_suggest(suginfo_T *su, char_u *goodword, int score, langp_T *lp); static int soundfold_find(slang_T *slang, char_u *word); static int similar_chars(slang_T *slang, int c1, int c2); static void add_suggestion(suginfo_T *su, garray_T *gap, char_u *goodword, int badlen, int score, int altscore, int had_bonus, slang_T *slang, int maxsf); static void check_suggestions(suginfo_T *su, garray_T *gap); static void add_banned(suginfo_T *su, char_u *word); static void rescore_suggestions(suginfo_T *su); static void rescore_one(suginfo_T *su, suggest_T *stp); static int cleanup_suggestions(garray_T *gap, int maxscore, int keep); static int soundalike_score(char_u *goodsound, char_u *badsound); static int spell_edit_score(slang_T *slang, char_u *badword, char_u *goodword); static int spell_edit_score_limit(slang_T *slang, char_u *badword, char_u *goodword, int limit); static int spell_edit_score_limit_w(slang_T *slang, char_u *badword, char_u *goodword, int limit); /* * Return TRUE when the sequence of flags in "compflags" plus "flag" can * possibly form a valid compounded word. This also checks the COMPOUNDRULE * lines if they don't contain wildcards. */ static int can_be_compound( trystate_T *sp, slang_T *slang, char_u *compflags, int flag) { // If the flag doesn't appear in sl_compstartflags or sl_compallflags // then it can't possibly compound. if (!byte_in_str(sp->ts_complen == sp->ts_compsplit ? slang->sl_compstartflags : slang->sl_compallflags, flag)) return FALSE; // If there are no wildcards, we can check if the flags collected so far // possibly can form a match with COMPOUNDRULE patterns. This only // makes sense when we have two or more words. if (slang->sl_comprules != NULL && sp->ts_complen > sp->ts_compsplit) { int v; compflags[sp->ts_complen] = flag; compflags[sp->ts_complen + 1] = NUL; v = match_compoundrule(slang, compflags + sp->ts_compsplit); compflags[sp->ts_complen] = NUL; return v; } return TRUE; } /* * Adjust the score of common words. */ static int score_wordcount_adj( slang_T *slang, int score, char_u *word, int split) // word was split, less bonus { hashitem_T *hi; wordcount_T *wc; int bonus; int newscore; hi = hash_find(&slang->sl_wordcount, word); if (!HASHITEM_EMPTY(hi)) { wc = HI2WC(hi); if (wc->wc_count < SCORE_THRES2) bonus = SCORE_COMMON1; else if (wc->wc_count < SCORE_THRES3) bonus = SCORE_COMMON2; else bonus = SCORE_COMMON3; if (split) newscore = score - bonus / 2; else newscore = score - bonus; if (newscore < 0) return 0; return newscore; } return score; } /* * Like captype() but for a KEEPCAP word add ONECAP if the word starts with a * capital. So that make_case_word() can turn WOrd into Word. * Add ALLCAP for "WOrD". */ static int badword_captype(char_u *word, char_u *end) { int flags = captype(word, end); int c; int l, u; int first; char_u *p; if (flags & WF_KEEPCAP) { // Count the number of UPPER and lower case letters. l = u = 0; first = FALSE; for (p = word; p < end; MB_PTR_ADV(p)) { c = PTR2CHAR(p); if (SPELL_ISUPPER(c)) { ++u; if (p == word) first = TRUE; } else ++l; } // If there are more UPPER than lower case letters suggest an // ALLCAP word. Otherwise, if the first letter is UPPER then // suggest ONECAP. Exception: "ALl" most likely should be "All", // require three upper case letters. if (u > l && u > 2) flags |= WF_ALLCAP; else if (first) flags |= WF_ONECAP; if (u >= 2 && l >= 2) // maCARONI maCAroni flags |= WF_MIXCAP; } return flags; } /* * Opposite of offset2bytes(). * "pp" points to the bytes and is advanced over it. * Returns the offset. */ static int bytes2offset(char_u **pp) { char_u *p = *pp; int nr; int c; c = *p++; if ((c & 0x80) == 0x00) // 1 byte { nr = c - 1; } else if ((c & 0xc0) == 0x80) // 2 bytes { nr = (c & 0x3f) - 1; nr = nr * 255 + (*p++ - 1); } else if ((c & 0xe0) == 0xc0) // 3 bytes { nr = (c & 0x1f) - 1; nr = nr * 255 + (*p++ - 1); nr = nr * 255 + (*p++ - 1); } else // 4 bytes { nr = (c & 0x0f) - 1; nr = nr * 255 + (*p++ - 1); nr = nr * 255 + (*p++ - 1); nr = nr * 255 + (*p++ - 1); } *pp = p; return nr; } // values for sps_flags #define SPS_BEST 1 #define SPS_FAST 2 #define SPS_DOUBLE 4 static int sps_flags = SPS_BEST; // flags from 'spellsuggest' static int sps_limit = 9999; // max nr of suggestions given /* * Check the 'spellsuggest' option. Return FAIL if it's wrong. * Sets "sps_flags" and "sps_limit". */ int spell_check_sps(void) { char_u *p; char_u *s; char_u buf[MAXPATHL]; int f; sps_flags = 0; sps_limit = 9999; for (p = p_sps; *p != NUL; ) { copy_option_part(&p, buf, MAXPATHL, ","); f = 0; if (VIM_ISDIGIT(*buf)) { s = buf; sps_limit = getdigits(&s); if (*s != NUL && !VIM_ISDIGIT(*s)) f = -1; } else if (STRCMP(buf, "best") == 0) f = SPS_BEST; else if (STRCMP(buf, "fast") == 0) f = SPS_FAST; else if (STRCMP(buf, "double") == 0) f = SPS_DOUBLE; else if (STRNCMP(buf, "expr:", 5) != 0 && STRNCMP(buf, "file:", 5) != 0 && (STRNCMP(buf, "timeout:", 8) != 0 || (!VIM_ISDIGIT(buf[8]) && !(buf[8] == '-' && VIM_ISDIGIT(buf[9]))))) f = -1; if (f == -1 || (sps_flags != 0 && f != 0)) { sps_flags = SPS_BEST; sps_limit = 9999; return FAIL; } if (f != 0) sps_flags = f; } if (sps_flags == 0) sps_flags = SPS_BEST; return OK; } /* * "z=": Find badly spelled word under or after the cursor. * Give suggestions for the properly spelled word. * In Visual mode use the highlighted word as the bad word. * When "count" is non-zero use that suggestion. */ void spell_suggest(int count) { char_u *line; pos_T prev_cursor = curwin->w_cursor; char_u wcopy[MAXWLEN + 2]; char_u *p; int i; int c; suginfo_T sug; suggest_T *stp; int mouse_used; int need_cap; int limit; int selected = count; int badlen = 0; int msg_scroll_save = msg_scroll; int wo_spell_save = curwin->w_p_spell; if (!curwin->w_p_spell) { did_set_spelllang(curwin); curwin->w_p_spell = TRUE; } if (*curwin->w_s->b_p_spl == NUL) { emsg(_(e_spell_checking_is_not_possible)); return; } if (VIsual_active) { // Use the Visually selected text as the bad word. But reject // a multi-line selection. if (curwin->w_cursor.lnum != VIsual.lnum) { vim_beep(BO_SPELL); return; } badlen = (int)curwin->w_cursor.col - (int)VIsual.col; if (badlen < 0) badlen = -badlen; else curwin->w_cursor.col = VIsual.col; ++badlen; end_visual_mode(); // make sure we don't include the NUL at the end of the line line = ml_get_curline(); if (badlen > (int)STRLEN(line) - (int)curwin->w_cursor.col) badlen = (int)STRLEN(line) - (int)curwin->w_cursor.col; } // Find the start of the badly spelled word. else if (spell_move_to(curwin, FORWARD, TRUE, TRUE, NULL) == 0 || curwin->w_cursor.col > prev_cursor.col) { // No bad word or it starts after the cursor: use the word under the // cursor. curwin->w_cursor = prev_cursor; line = ml_get_curline(); p = line + curwin->w_cursor.col; // Backup to before start of word. while (p > line && spell_iswordp_nmw(p, curwin)) MB_PTR_BACK(line, p); // Forward to start of word. while (*p != NUL && !spell_iswordp_nmw(p, curwin)) MB_PTR_ADV(p); if (!spell_iswordp_nmw(p, curwin)) // No word found. { beep_flush(); return; } curwin->w_cursor.col = (colnr_T)(p - line); } // Get the word and its length. // Figure out if the word should be capitalised. need_cap = check_need_cap(curwin->w_cursor.lnum, curwin->w_cursor.col); // Make a copy of current line since autocommands may free the line. line = vim_strsave(ml_get_curline()); if (line == NULL) goto skip; // Get the list of suggestions. Limit to 'lines' - 2 or the number in // 'spellsuggest', whatever is smaller. if (sps_limit > (int)Rows - 2) limit = (int)Rows - 2; else limit = sps_limit; spell_find_suggest(line + curwin->w_cursor.col, badlen, &sug, limit, TRUE, need_cap, TRUE); if (sug.su_ga.ga_len == 0) msg(_("Sorry, no suggestions")); else if (count > 0) { if (count > sug.su_ga.ga_len) smsg(_("Sorry, only %ld suggestions"), (long)sug.su_ga.ga_len); } else { #ifdef FEAT_RIGHTLEFT // When 'rightleft' is set the list is drawn right-left. cmdmsg_rl = curwin->w_p_rl; if (cmdmsg_rl) msg_col = Columns - 1; #endif // List the suggestions. msg_start(); msg_row = Rows - 1; // for when 'cmdheight' > 1 lines_left = Rows; // avoid more prompt vim_snprintf((char *)IObuff, IOSIZE, _("Change \"%.*s\" to:"), sug.su_badlen, sug.su_badptr); #ifdef FEAT_RIGHTLEFT if (cmdmsg_rl && STRNCMP(IObuff, "Change", 6) == 0) { // And now the rabbit from the high hat: Avoid showing the // untranslated message rightleft. vim_snprintf((char *)IObuff, IOSIZE, ":ot \"%.*s\" egnahC", sug.su_badlen, sug.su_badptr); } #endif msg_puts((char *)IObuff); msg_clr_eos(); msg_putchar('\n'); msg_scroll = TRUE; for (i = 0; i < sug.su_ga.ga_len; ++i) { stp = &SUG(sug.su_ga, i); // The suggested word may replace only part of the bad word, add // the not replaced part. vim_strncpy(wcopy, stp->st_word, MAXWLEN); if (sug.su_badlen > stp->st_orglen) vim_strncpy(wcopy + stp->st_wordlen, sug.su_badptr + stp->st_orglen, sug.su_badlen - stp->st_orglen); vim_snprintf((char *)IObuff, IOSIZE, "%2d", i + 1); #ifdef FEAT_RIGHTLEFT if (cmdmsg_rl) rl_mirror(IObuff); #endif msg_puts((char *)IObuff); vim_snprintf((char *)IObuff, IOSIZE, " \"%s\"", wcopy); msg_puts((char *)IObuff); // The word may replace more than "su_badlen". if (sug.su_badlen < stp->st_orglen) { vim_snprintf((char *)IObuff, IOSIZE, _(" < \"%.*s\""), stp->st_orglen, sug.su_badptr); msg_puts((char *)IObuff); } if (p_verbose > 0) { // Add the score. if (sps_flags & (SPS_DOUBLE | SPS_BEST)) vim_snprintf((char *)IObuff, IOSIZE, " (%s%d - %d)", stp->st_salscore ? "s " : "", stp->st_score, stp->st_altscore); else vim_snprintf((char *)IObuff, IOSIZE, " (%d)", stp->st_score); #ifdef FEAT_RIGHTLEFT if (cmdmsg_rl) // Mirror the numbers, but keep the leading space. rl_mirror(IObuff + 1); #endif msg_advance(30); msg_puts((char *)IObuff); } msg_putchar('\n'); } #ifdef FEAT_RIGHTLEFT cmdmsg_rl = FALSE; msg_col = 0; #endif // Ask for choice. selected = prompt_for_number(&mouse_used); if (mouse_used) selected -= lines_left; lines_left = Rows; // avoid more prompt // don't delay for 'smd' in normal_cmd() msg_scroll = msg_scroll_save; } if (selected > 0 && selected <= sug.su_ga.ga_len && u_save_cursor() == OK) { // Save the from and to text for :spellrepall. VIM_CLEAR(repl_from); VIM_CLEAR(repl_to); stp = &SUG(sug.su_ga, selected - 1); if (sug.su_badlen > stp->st_orglen) { // Replacing less than "su_badlen", append the remainder to // repl_to. repl_from = vim_strnsave(sug.su_badptr, sug.su_badlen); vim_snprintf((char *)IObuff, IOSIZE, "%s%.*s", stp->st_word, sug.su_badlen - stp->st_orglen, sug.su_badptr + stp->st_orglen); repl_to = vim_strsave(IObuff); } else { // Replacing su_badlen or more, use the whole word. repl_from = vim_strnsave(sug.su_badptr, stp->st_orglen); repl_to = vim_strsave(stp->st_word); } // Replace the word. p = alloc(STRLEN(line) - stp->st_orglen + stp->st_wordlen + 1); if (p != NULL) { int len_diff = stp->st_wordlen - stp->st_orglen; c = (int)(sug.su_badptr - line); mch_memmove(p, line, c); STRCPY(p + c, stp->st_word); STRCAT(p, sug.su_badptr + stp->st_orglen); // For redo we use a change-word command. ResetRedobuff(); AppendToRedobuff((char_u *)"ciw"); AppendToRedobuffLit(p + c, stp->st_wordlen + sug.su_badlen - stp->st_orglen); AppendCharToRedobuff(ESC); // "p" may be freed here ml_replace(curwin->w_cursor.lnum, p, FALSE); curwin->w_cursor.col = c; changed_bytes(curwin->w_cursor.lnum, c); if (curbuf->b_has_textprop && len_diff != 0) adjust_prop_columns(curwin->w_cursor.lnum, c, len_diff, APC_SUBSTITUTE); } } else curwin->w_cursor = prev_cursor; spell_find_cleanup(&sug); skip: vim_free(line); curwin->w_p_spell = wo_spell_save; } /* * Find spell suggestions for "word". Return them in the growarray "*gap" as * a list of allocated strings. */ void spell_suggest_list( garray_T *gap, char_u *word, int maxcount, // maximum nr of suggestions int need_cap, // 'spellcapcheck' matched int interactive) { suginfo_T sug; int i; suggest_T *stp; char_u *wcopy; spell_find_suggest(word, 0, &sug, maxcount, FALSE, need_cap, interactive); // Make room in "gap". ga_init2(gap, sizeof(char_u *), sug.su_ga.ga_len + 1); if (ga_grow(gap, sug.su_ga.ga_len) == OK) { for (i = 0; i < sug.su_ga.ga_len; ++i) { stp = &SUG(sug.su_ga, i); // The suggested word may replace only part of "word", add the not // replaced part. wcopy = alloc(stp->st_wordlen + (unsigned)STRLEN(sug.su_badptr + stp->st_orglen) + 1); if (wcopy == NULL) break; STRCPY(wcopy, stp->st_word); STRCPY(wcopy + stp->st_wordlen, sug.su_badptr + stp->st_orglen); ((char_u **)gap->ga_data)[gap->ga_len++] = wcopy; } } spell_find_cleanup(&sug); } /* * Find spell suggestions for the word at the start of "badptr". * Return the suggestions in "su->su_ga". * The maximum number of suggestions is "maxcount". * Note: does use info for the current window. * This is based on the mechanisms of Aspell, but completely reimplemented. */ static void spell_find_suggest( char_u *badptr, int badlen, // length of bad word or 0 if unknown suginfo_T *su, int maxcount, int banbadword, // don't include badword in suggestions int need_cap, // word should start with capital int interactive) { hlf_T attr = HLF_COUNT; char_u buf[MAXPATHL]; char_u *p; int do_combine = FALSE; char_u *sps_copy; #ifdef FEAT_EVAL static int expr_busy = FALSE; #endif int c; int i; langp_T *lp; int did_intern = FALSE; // Set the info in "*su". CLEAR_POINTER(su); ga_init2(&su->su_ga, sizeof(suggest_T), 10); ga_init2(&su->su_sga, sizeof(suggest_T), 10); if (*badptr == NUL) return; hash_init(&su->su_banned); su->su_badptr = badptr; if (badlen != 0) su->su_badlen = badlen; else su->su_badlen = spell_check(curwin, su->su_badptr, &attr, NULL, FALSE); su->su_maxcount = maxcount; su->su_maxscore = SCORE_MAXINIT; if (su->su_badlen >= MAXWLEN) su->su_badlen = MAXWLEN - 1; // just in case vim_strncpy(su->su_badword, su->su_badptr, su->su_badlen); (void)spell_casefold(curwin, su->su_badptr, su->su_badlen, su->su_fbadword, MAXWLEN); // TODO: make this work if the case-folded text is longer than the original // text. Currently an illegal byte causes wrong pointer computations. su->su_fbadword[su->su_badlen] = NUL; // get caps flags for bad word su->su_badflags = badword_captype(su->su_badptr, su->su_badptr + su->su_badlen); if (need_cap) su->su_badflags |= WF_ONECAP; // Find the default language for sound folding. We simply use the first // one in 'spelllang' that supports sound folding. That's good for when // using multiple files for one language, it's not that bad when mixing // languages (e.g., "pl,en"). for (i = 0; i < curbuf->b_s.b_langp.ga_len; ++i) { lp = LANGP_ENTRY(curbuf->b_s.b_langp, i); if (lp->lp_sallang != NULL) { su->su_sallang = lp->lp_sallang; break; } } // Soundfold the bad word with the default sound folding, so that we don't // have to do this many times. if (su->su_sallang != NULL) spell_soundfold(su->su_sallang, su->su_fbadword, TRUE, su->su_sal_badword); // If the word is not capitalised and spell_check() doesn't consider the // word to be bad then it might need to be capitalised. Add a suggestion // for that. c = PTR2CHAR(su->su_badptr); if (!SPELL_ISUPPER(c) && attr == HLF_COUNT) { make_case_word(su->su_badword, buf, WF_ONECAP); add_suggestion(su, &su->su_ga, buf, su->su_badlen, SCORE_ICASE, 0, TRUE, su->su_sallang, FALSE); } // Ban the bad word itself. It may appear in another region. if (banbadword) add_banned(su, su->su_badword); // Make a copy of 'spellsuggest', because the expression may change it. sps_copy = vim_strsave(p_sps); if (sps_copy == NULL) return; spell_suggest_timeout = 5000; // Loop over the items in 'spellsuggest'. for (p = sps_copy; *p != NUL; ) { copy_option_part(&p, buf, MAXPATHL, ","); if (STRNCMP(buf, "expr:", 5) == 0) { #ifdef FEAT_EVAL // Evaluate an expression. Skip this when called recursively, // when using spellsuggest() in the expression. if (!expr_busy) { expr_busy = TRUE; spell_suggest_expr(su, buf + 5); expr_busy = FALSE; } #endif } else if (STRNCMP(buf, "file:", 5) == 0) // Use list of suggestions in a file. spell_suggest_file(su, buf + 5); else if (STRNCMP(buf, "timeout:", 8) == 0) // Limit the time searching for suggestions. spell_suggest_timeout = atol((char *)buf + 8); else if (!did_intern) { // Use internal method once. spell_suggest_intern(su, interactive); if (sps_flags & SPS_DOUBLE) do_combine = TRUE; did_intern = TRUE; } } vim_free(sps_copy); if (do_combine) // Combine the two list of suggestions. This must be done last, // because sorting changes the order again. score_combine(su); } #ifdef FEAT_EVAL /* * Find suggestions by evaluating expression "expr". */ static void spell_suggest_expr(suginfo_T *su, char_u *expr) { list_T *list; listitem_T *li; int score; char_u *p; // The work is split up in a few parts to avoid having to export // suginfo_T. // First evaluate the expression and get the resulting list. list = eval_spell_expr(su->su_badword, expr); if (list != NULL) { // Loop over the items in the list. FOR_ALL_LIST_ITEMS(list, li) if (li->li_tv.v_type == VAR_LIST) { // Get the word and the score from the items. score = get_spellword(li->li_tv.vval.v_list, &p); if (score >= 0 && score <= su->su_maxscore) add_suggestion(su, &su->su_ga, p, su->su_badlen, score, 0, TRUE, su->su_sallang, FALSE); } list_unref(list); } // Remove bogus suggestions, sort and truncate at "maxcount". check_suggestions(su, &su->su_ga); (void)cleanup_suggestions(&su->su_ga, su->su_maxscore, su->su_maxcount); } #endif /* * Find suggestions in file "fname". Used for "file:" in 'spellsuggest'. */ static void spell_suggest_file(suginfo_T *su, char_u *fname) { FILE *fd; char_u line[MAXWLEN * 2]; char_u *p; int len; char_u cword[MAXWLEN]; // Open the file. fd = mch_fopen((char *)fname, "r"); if (fd == NULL) { semsg(_(e_cant_open_file_str), fname); return; } // Read it line by line. while (!vim_fgets(line, MAXWLEN * 2, fd) && !got_int) { line_breakcheck(); p = vim_strchr(line, '/'); if (p == NULL) continue; // No Tab found, just skip the line. *p++ = NUL; if (STRICMP(su->su_badword, line) == 0) { // Match! Isolate the good word, until CR or NL. for (len = 0; p[len] >= ' '; ++len) ; p[len] = NUL; // If the suggestion doesn't have specific case duplicate the case // of the bad word. if (captype(p, NULL) == 0) { make_case_word(p, cword, su->su_badflags); p = cword; } add_suggestion(su, &su->su_ga, p, su->su_badlen, SCORE_FILE, 0, TRUE, su->su_sallang, FALSE); } } fclose(fd); // Remove bogus suggestions, sort and truncate at "maxcount". check_suggestions(su, &su->su_ga); (void)cleanup_suggestions(&su->su_ga, su->su_maxscore, su->su_maxcount); } /* * Find suggestions for the internal method indicated by "sps_flags". */ static void spell_suggest_intern(suginfo_T *su, int interactive) { // Load the .sug file(s) that are available and not done yet. suggest_load_files(); // 1. Try special cases, such as repeating a word: "the the" -> "the". // // Set a maximum score to limit the combination of operations that is // tried. suggest_try_special(su); // 2. Try inserting/deleting/swapping/changing a letter, use REP entries // from the .aff file and inserting a space (split the word). suggest_try_change(su); // For the resulting top-scorers compute the sound-a-like score. if (sps_flags & SPS_DOUBLE) score_comp_sal(su); // 3. Try finding sound-a-like words. if ((sps_flags & SPS_FAST) == 0) { if (sps_flags & SPS_BEST) // Adjust the word score for the suggestions found so far for how // they sound like. rescore_suggestions(su); // While going through the soundfold tree "su_maxscore" is the score // for the soundfold word, limits the changes that are being tried, // and "su_sfmaxscore" the rescored score, which is set by // cleanup_suggestions(). // First find words with a small edit distance, because this is much // faster and often already finds the top-N suggestions. If we didn't // find many suggestions try again with a higher edit distance. // "sl_sounddone" is used to avoid doing the same word twice. suggest_try_soundalike_prep(); su->su_maxscore = SCORE_SFMAX1; su->su_sfmaxscore = SCORE_MAXINIT * 3; suggest_try_soundalike(su); if (su->su_ga.ga_len < SUG_CLEAN_COUNT(su)) { // We didn't find enough matches, try again, allowing more // changes to the soundfold word. su->su_maxscore = SCORE_SFMAX2; suggest_try_soundalike(su); if (su->su_ga.ga_len < SUG_CLEAN_COUNT(su)) { // Still didn't find enough matches, try again, allowing even // more changes to the soundfold word. su->su_maxscore = SCORE_SFMAX3; suggest_try_soundalike(su); } } su->su_maxscore = su->su_sfmaxscore; suggest_try_soundalike_finish(); } // When CTRL-C was hit while searching do show the results. Only clear // got_int when using a command, not for spellsuggest(). ui_breakcheck(); if (interactive && got_int) { (void)vgetc(); got_int = FALSE; } if ((sps_flags & SPS_DOUBLE) == 0 && su->su_ga.ga_len != 0) { if (sps_flags & SPS_BEST) // Adjust the word score for how it sounds like. rescore_suggestions(su); // Remove bogus suggestions, sort and truncate at "maxcount". check_suggestions(su, &su->su_ga); (void)cleanup_suggestions(&su->su_ga, su->su_maxscore, su->su_maxcount); } } /* * Free the info put in "*su" by spell_find_suggest(). */ static void spell_find_cleanup(suginfo_T *su) { int i; // Free the suggestions. for (i = 0; i < su->su_ga.ga_len; ++i) vim_free(SUG(su->su_ga, i).st_word); ga_clear(&su->su_ga); for (i = 0; i < su->su_sga.ga_len; ++i) vim_free(SUG(su->su_sga, i).st_word); ga_clear(&su->su_sga); // Free the banned words. hash_clear_all(&su->su_banned, 0); } /* * Try finding suggestions by recognizing specific situations. */ static void suggest_try_special(suginfo_T *su) { char_u *p; size_t len; int c; char_u word[MAXWLEN]; // Recognize a word that is repeated: "the the". p = skiptowhite(su->su_fbadword); len = p - su->su_fbadword; p = skipwhite(p); if (STRLEN(p) == len && STRNCMP(su->su_fbadword, p, len) == 0) { // Include badflags: if the badword is onecap or allcap // use that for the goodword too: "The the" -> "The". c = su->su_fbadword[len]; su->su_fbadword[len] = NUL; make_case_word(su->su_fbadword, word, su->su_badflags); su->su_fbadword[len] = c; // Give a soundalike score of 0, compute the score as if deleting one // character. add_suggestion(su, &su->su_ga, word, su->su_badlen, RESCORE(SCORE_REP, 0), 0, TRUE, su->su_sallang, FALSE); } } /* * Change the 0 to 1 to measure how much time is spent in each state. * Output is dumped in "suggestprof". */ #if 0 # define SUGGEST_PROFILE proftime_T current; proftime_T total; proftime_T times[STATE_FINAL + 1]; long counts[STATE_FINAL + 1]; static void prof_init(void) { for (int i = 0; i <= STATE_FINAL; ++i) { profile_zero(×[i]); counts[i] = 0; } profile_start(¤t); profile_start(&total); } // call before changing state static void prof_store(state_T state) { profile_end(¤t); profile_add(×[state], ¤t); ++counts[state]; profile_start(¤t); } # define PROF_STORE(state) prof_store(state); static void prof_report(char *name) { FILE *fd = fopen("suggestprof", "a"); profile_end(&total); fprintf(fd, "-----------------------\n"); fprintf(fd, "%s: %s\n", name, profile_msg(&total)); for (int i = 0; i <= STATE_FINAL; ++i) fprintf(fd, "%d: %s (%ld)\n", i, profile_msg(×[i]), counts[i]); fclose(fd); } #else # define PROF_STORE(state) #endif /* * Try finding suggestions by adding/removing/swapping letters. */ static void suggest_try_change(suginfo_T *su) { char_u fword[MAXWLEN]; // copy of the bad word, case-folded int n; char_u *p; int lpi; langp_T *lp; // We make a copy of the case-folded bad word, so that we can modify it // to find matches (esp. REP items). Append some more text, changing // chars after the bad word may help. STRCPY(fword, su->su_fbadword); n = (int)STRLEN(fword); p = su->su_badptr + su->su_badlen; (void)spell_casefold(curwin, p, (int)STRLEN(p), fword + n, MAXWLEN - n); // Make sure the resulting text is not longer than the original text. n = (int)STRLEN(su->su_badptr); if (n < MAXWLEN) fword[n] = NUL; for (lpi = 0; lpi < curwin->w_s->b_langp.ga_len; ++lpi) { lp = LANGP_ENTRY(curwin->w_s->b_langp, lpi); // If reloading a spell file fails it's still in the list but // everything has been cleared. if (lp->lp_slang->sl_fbyts == NULL) continue; // Try it for this language. Will add possible suggestions. #ifdef SUGGEST_PROFILE prof_init(); #endif suggest_trie_walk(su, lp, fword, FALSE); #ifdef SUGGEST_PROFILE prof_report("try_change"); #endif } } // Check the maximum score, if we go over it we won't try this change. #define TRY_DEEPER(su, stack, depth, add) \ ((depth) < MAXWLEN - 1 && (stack)[depth].ts_score + (add) < (su)->su_maxscore) /* * Try finding suggestions by adding/removing/swapping letters. * * This uses a state machine. At each node in the tree we try various * operations. When trying if an operation works "depth" is increased and the * stack[] is used to store info. This allows combinations, thus insert one * character, replace one and delete another. The number of changes is * limited by su->su_maxscore. * * After implementing this I noticed an article by Kemal Oflazer that * describes something similar: "Error-tolerant Finite State Recognition with * Applications to Morphological Analysis and Spelling Correction" (1996). * The implementation in the article is simplified and requires a stack of * unknown depth. The implementation here only needs a stack depth equal to * the length of the word. * * This is also used for the sound-folded word, "soundfold" is TRUE then. * The mechanism is the same, but we find a match with a sound-folded word * that comes from one or more original words. Each of these words may be * added, this is done by add_sound_suggest(). * Don't use: * the prefix tree or the keep-case tree * "su->su_badlen" * anything to do with upper and lower case * anything to do with word or non-word characters ("spell_iswordp()") * banned words * word flags (rare, region, compounding) * word splitting for now * "similar_chars()" * use "slang->sl_repsal" instead of "lp->lp_replang->sl_rep" */ static void suggest_trie_walk( suginfo_T *su, langp_T *lp, char_u *fword, int soundfold) { char_u tword[MAXWLEN]; // good word collected so far trystate_T stack[MAXWLEN]; char_u preword[MAXWLEN * 3]; // word found with proper case; // concatenation of prefix compound // words and split word. NUL terminated // when going deeper but not when coming // back. char_u compflags[MAXWLEN]; // compound flags, one for each word trystate_T *sp; int newscore; int score; char_u *byts, *fbyts, *pbyts; idx_T *idxs, *fidxs, *pidxs; int depth; int c, c2, c3; int n = 0; int flags; garray_T *gap; idx_T arridx; int len; char_u *p; fromto_T *ftp; int fl = 0, tl; int repextra = 0; // extra bytes in fword[] from REP item slang_T *slang = lp->lp_slang; int fword_ends; int goodword_ends; #ifdef DEBUG_TRIEWALK // Stores the name of the change made at each level. char_u changename[MAXWLEN][80]; #endif int breakcheckcount = 1000; #ifdef FEAT_RELTIME proftime_T time_limit; #endif int compound_ok; // Go through the whole case-fold tree, try changes at each node. // "tword[]" contains the word collected from nodes in the tree. // "fword[]" the word we are trying to match with (initially the bad // word). depth = 0; sp = &stack[0]; CLEAR_POINTER(sp); sp->ts_curi = 1; if (soundfold) { // Going through the soundfold tree. byts = fbyts = slang->sl_sbyts; idxs = fidxs = slang->sl_sidxs; pbyts = NULL; pidxs = NULL; sp->ts_prefixdepth = PFD_NOPREFIX; sp->ts_state = STATE_START; } else { // When there are postponed prefixes we need to use these first. At // the end of the prefix we continue in the case-fold tree. fbyts = slang->sl_fbyts; fidxs = slang->sl_fidxs; pbyts = slang->sl_pbyts; pidxs = slang->sl_pidxs; if (pbyts != NULL) { byts = pbyts; idxs = pidxs; sp->ts_prefixdepth = PFD_PREFIXTREE; sp->ts_state = STATE_NOPREFIX; // try without prefix first } else { byts = fbyts; idxs = fidxs; sp->ts_prefixdepth = PFD_NOPREFIX; sp->ts_state = STATE_START; } } #ifdef FEAT_RELTIME // The loop may take an indefinite amount of time. Break out after some // time. if (spell_suggest_timeout > 0) profile_setlimit(spell_suggest_timeout, &time_limit); #endif // Loop to find all suggestions. At each round we either: // - For the current state try one operation, advance "ts_curi", // increase "depth". // - When a state is done go to the next, set "ts_state". // - When all states are tried decrease "depth". while (depth >= 0 && !got_int) { sp = &stack[depth]; switch (sp->ts_state) { case STATE_START: case STATE_NOPREFIX: // Start of node: Deal with NUL bytes, which means // tword[] may end here. arridx = sp->ts_arridx; // current node in the tree len = byts[arridx]; // bytes in this node arridx += sp->ts_curi; // index of current byte if (sp->ts_prefixdepth == PFD_PREFIXTREE) { // Skip over the NUL bytes, we use them later. for (n = 0; n < len && byts[arridx + n] == 0; ++n) ; sp->ts_curi += n; // Always past NUL bytes now. n = (int)sp->ts_state; PROF_STORE(sp->ts_state) sp->ts_state = STATE_ENDNUL; sp->ts_save_badflags = su->su_badflags; // At end of a prefix or at start of prefixtree: check for // following word. if (depth < MAXWLEN - 1 && (byts[arridx] == 0 || n == (int)STATE_NOPREFIX)) { // Set su->su_badflags to the caps type at this position. // Use the caps type until here for the prefix itself. if (has_mbyte) n = nofold_len(fword, sp->ts_fidx, su->su_badptr); else n = sp->ts_fidx; flags = badword_captype(su->su_badptr, su->su_badptr + n); su->su_badflags = badword_captype(su->su_badptr + n, su->su_badptr + su->su_badlen); #ifdef DEBUG_TRIEWALK sprintf(changename[depth], "prefix"); #endif go_deeper(stack, depth, 0); ++depth; sp = &stack[depth]; sp->ts_prefixdepth = depth - 1; byts = fbyts; idxs = fidxs; sp->ts_arridx = 0; // Move the prefix to preword[] with the right case // and make find_keepcap_word() works. tword[sp->ts_twordlen] = NUL; make_case_word(tword + sp->ts_splitoff, preword + sp->ts_prewordlen, flags); sp->ts_prewordlen = (char_u)STRLEN(preword); sp->ts_splitoff = sp->ts_twordlen; } break; } if (sp->ts_curi > len || byts[arridx] != 0) { // Past bytes in node and/or past NUL bytes. PROF_STORE(sp->ts_state) sp->ts_state = STATE_ENDNUL; sp->ts_save_badflags = su->su_badflags; break; } // End of word in tree. ++sp->ts_curi; // eat one NUL byte flags = (int)idxs[arridx]; // Skip words with the NOSUGGEST flag. if (flags & WF_NOSUGGEST) break; fword_ends = (fword[sp->ts_fidx] == NUL || (soundfold ? VIM_ISWHITE(fword[sp->ts_fidx]) : !spell_iswordp(fword + sp->ts_fidx, curwin))); tword[sp->ts_twordlen] = NUL; if (sp->ts_prefixdepth <= PFD_NOTSPECIAL && (sp->ts_flags & TSF_PREFIXOK) == 0 && pbyts != NULL) { // There was a prefix before the word. Check that the prefix // can be used with this word. // Count the length of the NULs in the prefix. If there are // none this must be the first try without a prefix. n = stack[sp->ts_prefixdepth].ts_arridx; len = pbyts[n++]; for (c = 0; c < len && pbyts[n + c] == 0; ++c) ; if (c > 0) { c = valid_word_prefix(c, n, flags, tword + sp->ts_splitoff, slang, FALSE); if (c == 0) break; // Use the WF_RARE flag for a rare prefix. if (c & WF_RAREPFX) flags |= WF_RARE; // Tricky: when checking for both prefix and compounding // we run into the prefix flag first. // Remember that it's OK, so that we accept the prefix // when arriving at a compound flag. sp->ts_flags |= TSF_PREFIXOK; } } // Check NEEDCOMPOUND: can't use word without compounding. Do try // appending another compound word below. if (sp->ts_complen == sp->ts_compsplit && fword_ends && (flags & WF_NEEDCOMP)) goodword_ends = FALSE; else goodword_ends = TRUE; p = NULL; compound_ok = TRUE; if (sp->ts_complen > sp->ts_compsplit) { if (slang->sl_nobreak) { // There was a word before this word. When there was no // change in this word (it was correct) add the first word // as a suggestion. If this word was corrected too, we // need to check if a correct word follows. if (sp->ts_fidx - sp->ts_splitfidx == sp->ts_twordlen - sp->ts_splitoff && STRNCMP(fword + sp->ts_splitfidx, tword + sp->ts_splitoff, sp->ts_fidx - sp->ts_splitfidx) == 0) { preword[sp->ts_prewordlen] = NUL; newscore = score_wordcount_adj(slang, sp->ts_score, preword + sp->ts_prewordlen, sp->ts_prewordlen > 0); // Add the suggestion if the score isn't too bad. if (newscore <= su->su_maxscore) add_suggestion(su, &su->su_ga, preword, sp->ts_splitfidx - repextra, newscore, 0, FALSE, lp->lp_sallang, FALSE); break; } } else { // There was a compound word before this word. If this // word does not support compounding then give up // (splitting is tried for the word without compound // flag). if (((unsigned)flags >> 24) == 0 || sp->ts_twordlen - sp->ts_splitoff < slang->sl_compminlen) break; // For multi-byte chars check character length against // COMPOUNDMIN. if (has_mbyte && slang->sl_compminlen > 0 && mb_charlen(tword + sp->ts_splitoff) < slang->sl_compminlen) break; compflags[sp->ts_complen] = ((unsigned)flags >> 24); compflags[sp->ts_complen + 1] = NUL; vim_strncpy(preword + sp->ts_prewordlen, tword + sp->ts_splitoff, sp->ts_twordlen - sp->ts_splitoff); // Verify CHECKCOMPOUNDPATTERN rules. if (match_checkcompoundpattern(preword, sp->ts_prewordlen, &slang->sl_comppat)) compound_ok = FALSE; if (compound_ok) { p = preword; while (*skiptowhite(p) != NUL) p = skipwhite(skiptowhite(p)); if (fword_ends && !can_compound(slang, p, compflags + sp->ts_compsplit)) // Compound is not allowed. But it may still be // possible if we add another (short) word. compound_ok = FALSE; } // Get pointer to last char of previous word. p = preword + sp->ts_prewordlen; MB_PTR_BACK(preword, p); } } // Form the word with proper case in preword. // If there is a word from a previous split, append. // For the soundfold tree don't change the case, simply append. if (soundfold) STRCPY(preword + sp->ts_prewordlen, tword + sp->ts_splitoff); else if (flags & WF_KEEPCAP) // Must find the word in the keep-case tree. find_keepcap_word(slang, tword + sp->ts_splitoff, preword + sp->ts_prewordlen); else { // Include badflags: If the badword is onecap or allcap // use that for the goodword too. But if the badword is // allcap and it's only one char long use onecap. c = su->su_badflags; if ((c & WF_ALLCAP) && su->su_badlen == (*mb_ptr2len)(su->su_badptr)) c = WF_ONECAP; c |= flags; // When appending a compound word after a word character don't // use Onecap. if (p != NULL && spell_iswordp_nmw(p, curwin)) c &= ~WF_ONECAP; make_case_word(tword + sp->ts_splitoff, preword + sp->ts_prewordlen, c); } if (!soundfold) { // Don't use a banned word. It may appear again as a good // word, thus remember it. if (flags & WF_BANNED) { add_banned(su, preword + sp->ts_prewordlen); break; } if ((sp->ts_complen == sp->ts_compsplit && WAS_BANNED(su, preword + sp->ts_prewordlen)) || WAS_BANNED(su, preword)) { if (slang->sl_compprog == NULL) break; // the word so far was banned but we may try compounding goodword_ends = FALSE; } } newscore = 0; if (!soundfold) // soundfold words don't have flags { if ((flags & WF_REGION) && (((unsigned)flags >> 16) & lp->lp_region) == 0) newscore += SCORE_REGION; if (flags & WF_RARE) newscore += SCORE_RARE; if (!spell_valid_case(su->su_badflags, captype(preword + sp->ts_prewordlen, NULL))) newscore += SCORE_ICASE; } // TODO: how about splitting in the soundfold tree? if (fword_ends && goodword_ends && sp->ts_fidx >= sp->ts_fidxtry && compound_ok) { // The badword also ends: add suggestions. #ifdef DEBUG_TRIEWALK if (soundfold && STRCMP(preword, "smwrd") == 0) { int j; // print the stack of changes that brought us here smsg("------ %s -------", fword); for (j = 0; j < depth; ++j) smsg("%s", changename[j]); } #endif if (soundfold) { // For soundfolded words we need to find the original // words, the edit distance and then add them. add_sound_suggest(su, preword, sp->ts_score, lp); } else if (sp->ts_fidx > 0) { // Give a penalty when changing non-word char to word // char, e.g., "thes," -> "these". p = fword + sp->ts_fidx; MB_PTR_BACK(fword, p); if (!spell_iswordp(p, curwin) && *preword != NUL) { p = preword + STRLEN(preword); MB_PTR_BACK(preword, p); if (spell_iswordp(p, curwin)) newscore += SCORE_NONWORD; } // Give a bonus to words seen before. score = score_wordcount_adj(slang, sp->ts_score + newscore, preword + sp->ts_prewordlen, sp->ts_prewordlen > 0); // Add the suggestion if the score isn't too bad. if (score <= su->su_maxscore) { add_suggestion(su, &su->su_ga, preword, sp->ts_fidx - repextra, score, 0, FALSE, lp->lp_sallang, FALSE); if (su->su_badflags & WF_MIXCAP) { // We really don't know if the word should be // upper or lower case, add both. c = captype(preword, NULL); if (c == 0 || c == WF_ALLCAP) { make_case_word(tword + sp->ts_splitoff, preword + sp->ts_prewordlen, c == 0 ? WF_ALLCAP : 0); add_suggestion(su, &su->su_ga, preword, sp->ts_fidx - repextra, score + SCORE_ICASE, 0, FALSE, lp->lp_sallang, FALSE); } } } } } // Try word split and/or compounding. if ((sp->ts_fidx >= sp->ts_fidxtry || fword_ends) // Don't split halfway a character. && (!has_mbyte || sp->ts_tcharlen == 0)) { int try_compound; int try_split; // If past the end of the bad word don't try a split. // Otherwise try changing the next word. E.g., find // suggestions for "the the" where the second "the" is // different. It's done like a split. // TODO: word split for soundfold words try_split = (sp->ts_fidx - repextra < su->su_badlen) && !soundfold; // Get here in several situations: // 1. The word in the tree ends: // If the word allows compounding try that. Otherwise try // a split by inserting a space. For both check that a // valid words starts at fword[sp->ts_fidx]. // For NOBREAK do like compounding to be able to check if // the next word is valid. // 2. The badword does end, but it was due to a change (e.g., // a swap). No need to split, but do check that the // following word is valid. // 3. The badword and the word in the tree end. It may still // be possible to compound another (short) word. try_compound = FALSE; if (!soundfold && !slang->sl_nocompoundsugs && slang->sl_compprog != NULL && ((unsigned)flags >> 24) != 0 && sp->ts_twordlen - sp->ts_splitoff >= slang->sl_compminlen && (!has_mbyte || slang->sl_compminlen == 0 || mb_charlen(tword + sp->ts_splitoff) >= slang->sl_compminlen) && (slang->sl_compsylmax < MAXWLEN || sp->ts_complen + 1 - sp->ts_compsplit < slang->sl_compmax) && (can_be_compound(sp, slang, compflags, ((unsigned)flags >> 24)))) { try_compound = TRUE; compflags[sp->ts_complen] = ((unsigned)flags >> 24); compflags[sp->ts_complen + 1] = NUL; } // For NOBREAK we never try splitting, it won't make any word // valid. if (slang->sl_nobreak && !slang->sl_nocompoundsugs) try_compound = TRUE; // If we could add a compound word, and it's also possible to // split at this point, do the split first and set // TSF_DIDSPLIT to avoid doing it again. else if (!fword_ends && try_compound && (sp->ts_flags & TSF_DIDSPLIT) == 0) { try_compound = FALSE; sp->ts_flags |= TSF_DIDSPLIT; --sp->ts_curi; // do the same NUL again compflags[sp->ts_complen] = NUL; } else sp->ts_flags &= ~TSF_DIDSPLIT; if (try_split || try_compound) { if (!try_compound && (!fword_ends || !goodword_ends)) { // If we're going to split need to check that the // words so far are valid for compounding. If there // is only one word it must not have the NEEDCOMPOUND // flag. if (sp->ts_complen == sp->ts_compsplit && (flags & WF_NEEDCOMP)) break; p = preword; while (*skiptowhite(p) != NUL) p = skipwhite(skiptowhite(p)); if (sp->ts_complen > sp->ts_compsplit && !can_compound(slang, p, compflags + sp->ts_compsplit)) break; if (slang->sl_nosplitsugs) newscore += SCORE_SPLIT_NO; else newscore += SCORE_SPLIT; // Give a bonus to words seen before. newscore = score_wordcount_adj(slang, newscore, preword + sp->ts_prewordlen, TRUE); } if (TRY_DEEPER(su, stack, depth, newscore)) { go_deeper(stack, depth, newscore); #ifdef DEBUG_TRIEWALK if (!try_compound && !fword_ends) sprintf(changename[depth], "%.*s-%s: split", sp->ts_twordlen, tword, fword + sp->ts_fidx); else sprintf(changename[depth], "%.*s-%s: compound", sp->ts_twordlen, tword, fword + sp->ts_fidx); #endif // Save things to be restored at STATE_SPLITUNDO. sp->ts_save_badflags = su->su_badflags; PROF_STORE(sp->ts_state) sp->ts_state = STATE_SPLITUNDO; ++depth; sp = &stack[depth]; // Append a space to preword when splitting. if (!try_compound && !fword_ends) STRCAT(preword, " "); sp->ts_prewordlen = (char_u)STRLEN(preword); sp->ts_splitoff = sp->ts_twordlen; sp->ts_splitfidx = sp->ts_fidx; // If the badword has a non-word character at this // position skip it. That means replacing the // non-word character with a space. Always skip a // character when the word ends. But only when the // good word can end. if (((!try_compound && !spell_iswordp_nmw(fword + sp->ts_fidx, curwin)) || fword_ends) && fword[sp->ts_fidx] != NUL && goodword_ends) { int l; l = mb_ptr2len(fword + sp->ts_fidx); if (fword_ends) { // Copy the skipped character to preword. mch_memmove(preword + sp->ts_prewordlen, fword + sp->ts_fidx, l); sp->ts_prewordlen += l; preword[sp->ts_prewordlen] = NUL; } else sp->ts_score -= SCORE_SPLIT - SCORE_SUBST; sp->ts_fidx += l; } // When compounding include compound flag in // compflags[] (already set above). When splitting we // may start compounding over again. if (try_compound) ++sp->ts_complen; else sp->ts_compsplit = sp->ts_complen; sp->ts_prefixdepth = PFD_NOPREFIX; // set su->su_badflags to the caps type at this // position if (has_mbyte) n = nofold_len(fword, sp->ts_fidx, su->su_badptr); else n = sp->ts_fidx; su->su_badflags = badword_captype(su->su_badptr + n, su->su_badptr + su->su_badlen); // Restart at top of the tree. sp->ts_arridx = 0; // If there are postponed prefixes, try these too. if (pbyts != NULL) { byts = pbyts; idxs = pidxs; sp->ts_prefixdepth = PFD_PREFIXTREE; PROF_STORE(sp->ts_state) sp->ts_state = STATE_NOPREFIX; } } } } break; case STATE_SPLITUNDO: // Undo the changes done for word split or compound word. su->su_badflags = sp->ts_save_badflags; // Continue looking for NUL bytes. PROF_STORE(sp->ts_state) sp->ts_state = STATE_START; // In case we went into the prefix tree. byts = fbyts; idxs = fidxs; break; case STATE_ENDNUL: // Past the NUL bytes in the node. su->su_badflags = sp->ts_save_badflags; if (fword[sp->ts_fidx] == NUL && sp->ts_tcharlen == 0) { // The badword ends, can't use STATE_PLAIN. PROF_STORE(sp->ts_state) sp->ts_state = STATE_DEL; break; } PROF_STORE(sp->ts_state) sp->ts_state = STATE_PLAIN; // FALLTHROUGH case STATE_PLAIN: // Go over all possible bytes at this node, add each to tword[] // and use child node. "ts_curi" is the index. arridx = sp->ts_arridx; if (sp->ts_curi > byts[arridx]) { // Done all bytes at this node, do next state. When still at // already changed bytes skip the other tricks. PROF_STORE(sp->ts_state) if (sp->ts_fidx >= sp->ts_fidxtry) sp->ts_state = STATE_DEL; else sp->ts_state = STATE_FINAL; } else { arridx += sp->ts_curi++; c = byts[arridx]; // Normal byte, go one level deeper. If it's not equal to the // byte in the bad word adjust the score. But don't even try // when the byte was already changed. And don't try when we // just deleted this byte, accepting it is always cheaper than // delete + substitute. if (c == fword[sp->ts_fidx] || (sp->ts_tcharlen > 0 && sp->ts_isdiff != DIFF_NONE)) newscore = 0; else newscore = SCORE_SUBST; if ((newscore == 0 || (sp->ts_fidx >= sp->ts_fidxtry && ((sp->ts_flags & TSF_DIDDEL) == 0 || c != fword[sp->ts_delidx]))) && TRY_DEEPER(su, stack, depth, newscore)) { go_deeper(stack, depth, newscore); #ifdef DEBUG_TRIEWALK if (newscore > 0) sprintf(changename[depth], "%.*s-%s: subst %c to %c", sp->ts_twordlen, tword, fword + sp->ts_fidx, fword[sp->ts_fidx], c); else sprintf(changename[depth], "%.*s-%s: accept %c", sp->ts_twordlen, tword, fword + sp->ts_fidx, fword[sp->ts_fidx]); #endif ++depth; sp = &stack[depth]; if (fword[sp->ts_fidx] != NUL) ++sp->ts_fidx; tword[sp->ts_twordlen++] = c; sp->ts_arridx = idxs[arridx]; if (newscore == SCORE_SUBST) sp->ts_isdiff = DIFF_YES; if (has_mbyte) { // Multi-byte characters are a bit complicated to // handle: They differ when any of the bytes differ // and then their length may also differ. if (sp->ts_tcharlen == 0) { // First byte. sp->ts_tcharidx = 0; sp->ts_tcharlen = MB_BYTE2LEN(c); sp->ts_fcharstart = sp->ts_fidx - 1; sp->ts_isdiff = (newscore != 0) ? DIFF_YES : DIFF_NONE; } else if (sp->ts_isdiff == DIFF_INSERT) // When inserting trail bytes don't advance in the // bad word. --sp->ts_fidx; if (++sp->ts_tcharidx == sp->ts_tcharlen) { // Last byte of character. if (sp->ts_isdiff == DIFF_YES) { // Correct ts_fidx for the byte length of the // character (we didn't check that before). sp->ts_fidx = sp->ts_fcharstart + mb_ptr2len( fword + sp->ts_fcharstart); // For changing a composing character adjust // the score from SCORE_SUBST to // SCORE_SUBCOMP. if (enc_utf8 && utf_iscomposing( utf_ptr2char(tword + sp->ts_twordlen - sp->ts_tcharlen)) && utf_iscomposing( utf_ptr2char(fword + sp->ts_fcharstart))) sp->ts_score -= SCORE_SUBST - SCORE_SUBCOMP; // For a similar character adjust score from // SCORE_SUBST to SCORE_SIMILAR. else if (!soundfold && slang->sl_has_map && similar_chars(slang, mb_ptr2char(tword + sp->ts_twordlen - sp->ts_tcharlen), mb_ptr2char(fword + sp->ts_fcharstart))) sp->ts_score -= SCORE_SUBST - SCORE_SIMILAR; } else if (sp->ts_isdiff == DIFF_INSERT && sp->ts_twordlen > sp->ts_tcharlen) { p = tword + sp->ts_twordlen - sp->ts_tcharlen; c = mb_ptr2char(p); if (enc_utf8 && utf_iscomposing(c)) { // Inserting a composing char doesn't // count that much. sp->ts_score -= SCORE_INS - SCORE_INSCOMP; } else { // If the previous character was the same, // thus doubling a character, give a bonus // to the score. Also for the soundfold // tree (might seem illogical but does // give better scores). MB_PTR_BACK(tword, p); if (c == mb_ptr2char(p)) sp->ts_score -= SCORE_INS - SCORE_INSDUP; } } // Starting a new char, reset the length. sp->ts_tcharlen = 0; } } else { // If we found a similar char adjust the score. // We do this after calling go_deeper() because // it's slow. if (newscore != 0 && !soundfold && slang->sl_has_map && similar_chars(slang, c, fword[sp->ts_fidx - 1])) sp->ts_score -= SCORE_SUBST - SCORE_SIMILAR; } } } break; case STATE_DEL: // When past the first byte of a multi-byte char don't try // delete/insert/swap a character. if (has_mbyte && sp->ts_tcharlen > 0) { PROF_STORE(sp->ts_state) sp->ts_state = STATE_FINAL; break; } // Try skipping one character in the bad word (delete it). PROF_STORE(sp->ts_state) sp->ts_state = STATE_INS_PREP; sp->ts_curi = 1; if (soundfold && sp->ts_fidx == 0 && fword[sp->ts_fidx] == '*') // Deleting a vowel at the start of a word counts less, see // soundalike_score(). newscore = 2 * SCORE_DEL / 3; else newscore = SCORE_DEL; if (fword[sp->ts_fidx] != NUL && TRY_DEEPER(su, stack, depth, newscore)) { go_deeper(stack, depth, newscore); #ifdef DEBUG_TRIEWALK sprintf(changename[depth], "%.*s-%s: delete %c", sp->ts_twordlen, tword, fword + sp->ts_fidx, fword[sp->ts_fidx]); #endif ++depth; // Remember what character we deleted, so that we can avoid // inserting it again. stack[depth].ts_flags |= TSF_DIDDEL; stack[depth].ts_delidx = sp->ts_fidx; // Advance over the character in fword[]. Give a bonus to the // score if the same character is following "nn" -> "n". It's // a bit illogical for soundfold tree but it does give better // results. if (has_mbyte) { c = mb_ptr2char(fword + sp->ts_fidx); stack[depth].ts_fidx += mb_ptr2len(fword + sp->ts_fidx); if (enc_utf8 && utf_iscomposing(c)) stack[depth].ts_score -= SCORE_DEL - SCORE_DELCOMP; else if (c == mb_ptr2char(fword + stack[depth].ts_fidx)) stack[depth].ts_score -= SCORE_DEL - SCORE_DELDUP; } else { ++stack[depth].ts_fidx; if (fword[sp->ts_fidx] == fword[sp->ts_fidx + 1]) stack[depth].ts_score -= SCORE_DEL - SCORE_DELDUP; } break; } // FALLTHROUGH case STATE_INS_PREP: if (sp->ts_flags & TSF_DIDDEL) { // If we just deleted a byte then inserting won't make sense, // a substitute is always cheaper. PROF_STORE(sp->ts_state) sp->ts_state = STATE_SWAP; break; } // skip over NUL bytes n = sp->ts_arridx; for (;;) { if (sp->ts_curi > byts[n]) { // Only NUL bytes at this node, go to next state. PROF_STORE(sp->ts_state) sp->ts_state = STATE_SWAP; break; } if (byts[n + sp->ts_curi] != NUL) { // Found a byte to insert. PROF_STORE(sp->ts_state) sp->ts_state = STATE_INS; break; } ++sp->ts_curi; } break; // FALLTHROUGH case STATE_INS: // Insert one byte. Repeat this for each possible byte at this // node. n = sp->ts_arridx; if (sp->ts_curi > byts[n]) { // Done all bytes at this node, go to next state. PROF_STORE(sp->ts_state) sp->ts_state = STATE_SWAP; break; } // Do one more byte at this node, but: // - Skip NUL bytes. // - Skip the byte if it's equal to the byte in the word, // accepting that byte is always better. n += sp->ts_curi++; c = byts[n]; if (soundfold && sp->ts_twordlen == 0 && c == '*') // Inserting a vowel at the start of a word counts less, // see soundalike_score(). newscore = 2 * SCORE_INS / 3; else newscore = SCORE_INS; if (c != fword[sp->ts_fidx] && TRY_DEEPER(su, stack, depth, newscore)) { go_deeper(stack, depth, newscore); #ifdef DEBUG_TRIEWALK sprintf(changename[depth], "%.*s-%s: insert %c", sp->ts_twordlen, tword, fword + sp->ts_fidx, c); #endif ++depth; sp = &stack[depth]; tword[sp->ts_twordlen++] = c; sp->ts_arridx = idxs[n]; if (has_mbyte) { fl = MB_BYTE2LEN(c); if (fl > 1) { // There are following bytes for the same character. // We must find all bytes before trying // delete/insert/swap/etc. sp->ts_tcharlen = fl; sp->ts_tcharidx = 1; sp->ts_isdiff = DIFF_INSERT; } } else fl = 1; if (fl == 1) { // If the previous character was the same, thus doubling a // character, give a bonus to the score. Also for // soundfold words (illogical but does give a better // score). if (sp->ts_twordlen >= 2 && tword[sp->ts_twordlen - 2] == c) sp->ts_score -= SCORE_INS - SCORE_INSDUP; } } break; case STATE_SWAP: // Swap two bytes in the bad word: "12" -> "21". // We change "fword" here, it's changed back afterwards at // STATE_UNSWAP. p = fword + sp->ts_fidx; c = *p; if (c == NUL) { // End of word, can't swap or replace. PROF_STORE(sp->ts_state) sp->ts_state = STATE_FINAL; break; } // Don't swap if the first character is not a word character. // SWAP3 etc. also don't make sense then. if (!soundfold && !spell_iswordp(p, curwin)) { PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP_INI; break; } if (has_mbyte) { n = MB_CPTR2LEN(p); c = mb_ptr2char(p); if (p[n] == NUL) c2 = NUL; else if (!soundfold && !spell_iswordp(p + n, curwin)) c2 = c; // don't swap non-word char else c2 = mb_ptr2char(p + n); } else { if (p[1] == NUL) c2 = NUL; else if (!soundfold && !spell_iswordp(p + 1, curwin)) c2 = c; // don't swap non-word char else c2 = p[1]; } // When the second character is NUL we can't swap. if (c2 == NUL) { PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP_INI; break; } // When characters are identical, swap won't do anything. // Also get here if the second char is not a word character. if (c == c2) { PROF_STORE(sp->ts_state) sp->ts_state = STATE_SWAP3; break; } if (c2 != NUL && TRY_DEEPER(su, stack, depth, SCORE_SWAP)) { go_deeper(stack, depth, SCORE_SWAP); #ifdef DEBUG_TRIEWALK sprintf(changename[depth], "%.*s-%s: swap %c and %c", sp->ts_twordlen, tword, fword + sp->ts_fidx, c, c2); #endif PROF_STORE(sp->ts_state) sp->ts_state = STATE_UNSWAP; ++depth; if (has_mbyte) { fl = mb_char2len(c2); mch_memmove(p, p + n, fl); mb_char2bytes(c, p + fl); stack[depth].ts_fidxtry = sp->ts_fidx + n + fl; } else { p[0] = c2; p[1] = c; stack[depth].ts_fidxtry = sp->ts_fidx + 2; } } else { // If this swap doesn't work then SWAP3 won't either. PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP_INI; } break; case STATE_UNSWAP: // Undo the STATE_SWAP swap: "21" -> "12". p = fword + sp->ts_fidx; if (has_mbyte) { n = mb_ptr2len(p); c = mb_ptr2char(p + n); mch_memmove(p + mb_ptr2len(p + n), p, n); mb_char2bytes(c, p); } else { c = *p; *p = p[1]; p[1] = c; } // FALLTHROUGH case STATE_SWAP3: // Swap two bytes, skipping one: "123" -> "321". We change // "fword" here, it's changed back afterwards at STATE_UNSWAP3. p = fword + sp->ts_fidx; if (has_mbyte) { n = MB_CPTR2LEN(p); c = mb_ptr2char(p); fl = MB_CPTR2LEN(p + n); c2 = mb_ptr2char(p + n); if (!soundfold && !spell_iswordp(p + n + fl, curwin)) c3 = c; // don't swap non-word char else c3 = mb_ptr2char(p + n + fl); } else { c = *p; c2 = p[1]; if (!soundfold && !spell_iswordp(p + 2, curwin)) c3 = c; // don't swap non-word char else c3 = p[2]; } // When characters are identical: "121" then SWAP3 result is // identical, ROT3L result is same as SWAP: "211", ROT3L result is // same as SWAP on next char: "112". Thus skip all swapping. // Also skip when c3 is NUL. // Also get here when the third character is not a word character. // Second character may any char: "a.b" -> "b.a" if (c == c3 || c3 == NUL) { PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP_INI; break; } if (TRY_DEEPER(su, stack, depth, SCORE_SWAP3)) { go_deeper(stack, depth, SCORE_SWAP3); #ifdef DEBUG_TRIEWALK sprintf(changename[depth], "%.*s-%s: swap3 %c and %c", sp->ts_twordlen, tword, fword + sp->ts_fidx, c, c3); #endif PROF_STORE(sp->ts_state) sp->ts_state = STATE_UNSWAP3; ++depth; if (has_mbyte) { tl = mb_char2len(c3); mch_memmove(p, p + n + fl, tl); mb_char2bytes(c2, p + tl); mb_char2bytes(c, p + fl + tl); stack[depth].ts_fidxtry = sp->ts_fidx + n + fl + tl; } else { p[0] = p[2]; p[2] = c; stack[depth].ts_fidxtry = sp->ts_fidx + 3; } } else { PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP_INI; } break; case STATE_UNSWAP3: // Undo STATE_SWAP3: "321" -> "123" p = fword + sp->ts_fidx; if (has_mbyte) { n = mb_ptr2len(p); c2 = mb_ptr2char(p + n); fl = mb_ptr2len(p + n); c = mb_ptr2char(p + n + fl); tl = mb_ptr2len(p + n + fl); mch_memmove(p + fl + tl, p, n); mb_char2bytes(c, p); mb_char2bytes(c2, p + tl); p = p + tl; } else { c = *p; *p = p[2]; p[2] = c; ++p; } if (!soundfold && !spell_iswordp(p, curwin)) { // Middle char is not a word char, skip the rotate. First and // third char were already checked at swap and swap3. PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP_INI; break; } // Rotate three characters left: "123" -> "231". We change // "fword" here, it's changed back afterwards at STATE_UNROT3L. if (TRY_DEEPER(su, stack, depth, SCORE_SWAP3)) { go_deeper(stack, depth, SCORE_SWAP3); #ifdef DEBUG_TRIEWALK p = fword + sp->ts_fidx; sprintf(changename[depth], "%.*s-%s: rotate left %c%c%c", sp->ts_twordlen, tword, fword + sp->ts_fidx, p[0], p[1], p[2]); #endif PROF_STORE(sp->ts_state) sp->ts_state = STATE_UNROT3L; ++depth; p = fword + sp->ts_fidx; if (has_mbyte) { n = MB_CPTR2LEN(p); c = mb_ptr2char(p); fl = MB_CPTR2LEN(p + n); fl += MB_CPTR2LEN(p + n + fl); mch_memmove(p, p + n, fl); mb_char2bytes(c, p + fl); stack[depth].ts_fidxtry = sp->ts_fidx + n + fl; } else { c = *p; *p = p[1]; p[1] = p[2]; p[2] = c; stack[depth].ts_fidxtry = sp->ts_fidx + 3; } } else { PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP_INI; } break; case STATE_UNROT3L: // Undo ROT3L: "231" -> "123" p = fword + sp->ts_fidx; if (has_mbyte) { n = mb_ptr2len(p); n += mb_ptr2len(p + n); c = mb_ptr2char(p + n); tl = mb_ptr2len(p + n); mch_memmove(p + tl, p, n); mb_char2bytes(c, p); } else { c = p[2]; p[2] = p[1]; p[1] = *p; *p = c; } // Rotate three bytes right: "123" -> "312". We change "fword" // here, it's changed back afterwards at STATE_UNROT3R. if (TRY_DEEPER(su, stack, depth, SCORE_SWAP3)) { go_deeper(stack, depth, SCORE_SWAP3); #ifdef DEBUG_TRIEWALK p = fword + sp->ts_fidx; sprintf(changename[depth], "%.*s-%s: rotate right %c%c%c", sp->ts_twordlen, tword, fword + sp->ts_fidx, p[0], p[1], p[2]); #endif PROF_STORE(sp->ts_state) sp->ts_state = STATE_UNROT3R; ++depth; p = fword + sp->ts_fidx; if (has_mbyte) { n = MB_CPTR2LEN(p); n += MB_CPTR2LEN(p + n); c = mb_ptr2char(p + n); tl = MB_CPTR2LEN(p + n); mch_memmove(p + tl, p, n); mb_char2bytes(c, p); stack[depth].ts_fidxtry = sp->ts_fidx + n + tl; } else { c = p[2]; p[2] = p[1]; p[1] = *p; *p = c; stack[depth].ts_fidxtry = sp->ts_fidx + 3; } } else { PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP_INI; } break; case STATE_UNROT3R: // Undo ROT3R: "312" -> "123" p = fword + sp->ts_fidx; if (has_mbyte) { c = mb_ptr2char(p); tl = mb_ptr2len(p); n = mb_ptr2len(p + tl); n += mb_ptr2len(p + tl + n); mch_memmove(p, p + tl, n); mb_char2bytes(c, p + n); } else { c = *p; *p = p[1]; p[1] = p[2]; p[2] = c; } // FALLTHROUGH case STATE_REP_INI: // Check if matching with REP items from the .aff file would work. // Quickly skip if: // - there are no REP items and we are not in the soundfold trie // - the score is going to be too high anyway // - already applied a REP item or swapped here if ((lp->lp_replang == NULL && !soundfold) || sp->ts_score + SCORE_REP >= su->su_maxscore || sp->ts_fidx < sp->ts_fidxtry) { PROF_STORE(sp->ts_state) sp->ts_state = STATE_FINAL; break; } // Use the first byte to quickly find the first entry that may // match. If the index is -1 there is none. if (soundfold) sp->ts_curi = slang->sl_repsal_first[fword[sp->ts_fidx]]; else sp->ts_curi = lp->lp_replang->sl_rep_first[fword[sp->ts_fidx]]; if (sp->ts_curi < 0) { PROF_STORE(sp->ts_state) sp->ts_state = STATE_FINAL; break; } PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP; // FALLTHROUGH case STATE_REP: // Try matching with REP items from the .aff file. For each match // replace the characters and check if the resulting word is // valid. p = fword + sp->ts_fidx; if (soundfold) gap = &slang->sl_repsal; else gap = &lp->lp_replang->sl_rep; while (sp->ts_curi < gap->ga_len) { ftp = (fromto_T *)gap->ga_data + sp->ts_curi++; if (*ftp->ft_from != *p) { // past possible matching entries sp->ts_curi = gap->ga_len; break; } if (STRNCMP(ftp->ft_from, p, STRLEN(ftp->ft_from)) == 0 && TRY_DEEPER(su, stack, depth, SCORE_REP)) { go_deeper(stack, depth, SCORE_REP); #ifdef DEBUG_TRIEWALK sprintf(changename[depth], "%.*s-%s: replace %s with %s", sp->ts_twordlen, tword, fword + sp->ts_fidx, ftp->ft_from, ftp->ft_to); #endif // Need to undo this afterwards. PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP_UNDO; // Change the "from" to the "to" string. ++depth; fl = (int)STRLEN(ftp->ft_from); tl = (int)STRLEN(ftp->ft_to); if (fl != tl) { STRMOVE(p + tl, p + fl); repextra += tl - fl; } mch_memmove(p, ftp->ft_to, tl); stack[depth].ts_fidxtry = sp->ts_fidx + tl; stack[depth].ts_tcharlen = 0; break; } } if (sp->ts_curi >= gap->ga_len && sp->ts_state == STATE_REP) { // No (more) matches. PROF_STORE(sp->ts_state) sp->ts_state = STATE_FINAL; } break; case STATE_REP_UNDO: // Undo a REP replacement and continue with the next one. if (soundfold) gap = &slang->sl_repsal; else gap = &lp->lp_replang->sl_rep; ftp = (fromto_T *)gap->ga_data + sp->ts_curi - 1; fl = (int)STRLEN(ftp->ft_from); tl = (int)STRLEN(ftp->ft_to); p = fword + sp->ts_fidx; if (fl != tl) { STRMOVE(p + fl, p + tl); repextra -= tl - fl; } mch_memmove(p, ftp->ft_from, fl); PROF_STORE(sp->ts_state) sp->ts_state = STATE_REP; break; default: // Did all possible states at this level, go up one level. --depth; if (depth >= 0 && stack[depth].ts_prefixdepth == PFD_PREFIXTREE) { // Continue in or go back to the prefix tree. byts = pbyts; idxs = pidxs; } // Don't check for CTRL-C too often, it takes time. if (--breakcheckcount == 0) { ui_breakcheck(); breakcheckcount = 1000; #ifdef FEAT_RELTIME if (spell_suggest_timeout > 0 && profile_passed_limit(&time_limit)) got_int = TRUE; #endif } } } } /* * Go one level deeper in the tree. */ static void go_deeper(trystate_T *stack, int depth, int score_add) { stack[depth + 1] = stack[depth]; stack[depth + 1].ts_state = STATE_START; stack[depth + 1].ts_score = stack[depth].ts_score + score_add; stack[depth + 1].ts_curi = 1; // start just after length byte stack[depth + 1].ts_flags = 0; } /* * "fword" is a good word with case folded. Find the matching keep-case * words and put it in "kword". * Theoretically there could be several keep-case words that result in the * same case-folded word, but we only find one... */ static void find_keepcap_word(slang_T *slang, char_u *fword, char_u *kword) { char_u uword[MAXWLEN]; // "fword" in upper-case int depth; idx_T tryidx; // The following arrays are used at each depth in the tree. idx_T arridx[MAXWLEN]; int round[MAXWLEN]; int fwordidx[MAXWLEN]; int uwordidx[MAXWLEN]; int kwordlen[MAXWLEN]; int flen, ulen; int l; int len; int c; idx_T lo, hi, m; char_u *p; char_u *byts = slang->sl_kbyts; // array with bytes of the words idx_T *idxs = slang->sl_kidxs; // array with indexes if (byts == NULL) { // array is empty: "cannot happen" *kword = NUL; return; } // Make an all-cap version of "fword". allcap_copy(fword, uword); // Each character needs to be tried both case-folded and upper-case. // All this gets very complicated if we keep in mind that changing case // may change the byte length of a multi-byte character... depth = 0; arridx[0] = 0; round[0] = 0; fwordidx[0] = 0; uwordidx[0] = 0; kwordlen[0] = 0; while (depth >= 0) { if (fword[fwordidx[depth]] == NUL) { // We are at the end of "fword". If the tree allows a word to end // here we have found a match. if (byts[arridx[depth] + 1] == 0) { kword[kwordlen[depth]] = NUL; return; } // kword is getting too long, continue one level up --depth; } else if (++round[depth] > 2) { // tried both fold-case and upper-case character, continue one // level up --depth; } else { // round[depth] == 1: Try using the folded-case character. // round[depth] == 2: Try using the upper-case character. if (has_mbyte) { flen = MB_CPTR2LEN(fword + fwordidx[depth]); ulen = MB_CPTR2LEN(uword + uwordidx[depth]); } else ulen = flen = 1; if (round[depth] == 1) { p = fword + fwordidx[depth]; l = flen; } else { p = uword + uwordidx[depth]; l = ulen; } for (tryidx = arridx[depth]; l > 0; --l) { // Perform a binary search in the list of accepted bytes. len = byts[tryidx++]; c = *p++; lo = tryidx; hi = tryidx + len - 1; while (lo < hi) { m = (lo + hi) / 2; if (byts[m] > c) hi = m - 1; else if (byts[m] < c) lo = m + 1; else { lo = hi = m; break; } } // Stop if there is no matching byte. if (hi < lo || byts[lo] != c) break; // Continue at the child (if there is one). tryidx = idxs[lo]; } if (l == 0) { // Found the matching char. Copy it to "kword" and go a // level deeper. if (round[depth] == 1) { STRNCPY(kword + kwordlen[depth], fword + fwordidx[depth], flen); kwordlen[depth + 1] = kwordlen[depth] + flen; } else { STRNCPY(kword + kwordlen[depth], uword + uwordidx[depth], ulen); kwordlen[depth + 1] = kwordlen[depth] + ulen; } fwordidx[depth + 1] = fwordidx[depth] + flen; uwordidx[depth + 1] = uwordidx[depth] + ulen; ++depth; arridx[depth] = tryidx; round[depth] = 0; } } } // Didn't find it: "cannot happen". *kword = NUL; } /* * Compute the sound-a-like score for suggestions in su->su_ga and add them to * su->su_sga. */ static void score_comp_sal(suginfo_T *su) { langp_T *lp; char_u badsound[MAXWLEN]; int i; suggest_T *stp; suggest_T *sstp; int score; int lpi; if (ga_grow(&su->su_sga, su->su_ga.ga_len) == FAIL) return; // Use the sound-folding of the first language that supports it. for (lpi = 0; lpi < curwin->w_s->b_langp.ga_len; ++lpi) { lp = LANGP_ENTRY(curwin->w_s->b_langp, lpi); if (lp->lp_slang->sl_sal.ga_len > 0) { // soundfold the bad word spell_soundfold(lp->lp_slang, su->su_fbadword, TRUE, badsound); for (i = 0; i < su->su_ga.ga_len; ++i) { stp = &SUG(su->su_ga, i); // Case-fold the suggested word, sound-fold it and compute the // sound-a-like score. score = stp_sal_score(stp, su, lp->lp_slang, badsound); if (score < SCORE_MAXMAX) { // Add the suggestion. sstp = &SUG(su->su_sga, su->su_sga.ga_len); sstp->st_word = vim_strsave(stp->st_word); if (sstp->st_word != NULL) { sstp->st_wordlen = stp->st_wordlen; sstp->st_score = score; sstp->st_altscore = 0; sstp->st_orglen = stp->st_orglen; ++su->su_sga.ga_len; } } } break; } } } /* * Combine the list of suggestions in su->su_ga and su->su_sga. * They are entwined. */ static void score_combine(suginfo_T *su) { int i; int j; garray_T ga; garray_T *gap; langp_T *lp; suggest_T *stp; char_u *p; char_u badsound[MAXWLEN]; int round; int lpi; slang_T *slang = NULL; // Add the alternate score to su_ga. for (lpi = 0; lpi < curwin->w_s->b_langp.ga_len; ++lpi) { lp = LANGP_ENTRY(curwin->w_s->b_langp, lpi); if (lp->lp_slang->sl_sal.ga_len > 0) { // soundfold the bad word slang = lp->lp_slang; spell_soundfold(slang, su->su_fbadword, TRUE, badsound); for (i = 0; i < su->su_ga.ga_len; ++i) { stp = &SUG(su->su_ga, i); stp->st_altscore = stp_sal_score(stp, su, slang, badsound); if (stp->st_altscore == SCORE_MAXMAX) stp->st_score = (stp->st_score * 3 + SCORE_BIG) / 4; else stp->st_score = (stp->st_score * 3 + stp->st_altscore) / 4; stp->st_salscore = FALSE; } break; } } if (slang == NULL) // Using "double" without sound folding. { (void)cleanup_suggestions(&su->su_ga, su->su_maxscore, su->su_maxcount); return; } // Add the alternate score to su_sga. for (i = 0; i < su->su_sga.ga_len; ++i) { stp = &SUG(su->su_sga, i); stp->st_altscore = spell_edit_score(slang, su->su_badword, stp->st_word); if (stp->st_score == SCORE_MAXMAX) stp->st_score = (SCORE_BIG * 7 + stp->st_altscore) / 8; else stp->st_score = (stp->st_score * 7 + stp->st_altscore) / 8; stp->st_salscore = TRUE; } // Remove bad suggestions, sort the suggestions and truncate at "maxcount" // for both lists. check_suggestions(su, &su->su_ga); (void)cleanup_suggestions(&su->su_ga, su->su_maxscore, su->su_maxcount); check_suggestions(su, &su->su_sga); (void)cleanup_suggestions(&su->su_sga, su->su_maxscore, su->su_maxcount); ga_init2(&ga, sizeof(suginfo_T), 1); if (ga_grow(&ga, su->su_ga.ga_len + su->su_sga.ga_len) == FAIL) return; stp = &SUG(ga, 0); for (i = 0; i < su->su_ga.ga_len || i < su->su_sga.ga_len; ++i) { // round 1: get a suggestion from su_ga // round 2: get a suggestion from su_sga for (round = 1; round <= 2; ++round) { gap = round == 1 ? &su->su_ga : &su->su_sga; if (i < gap->ga_len) { // Don't add a word if it's already there. p = SUG(*gap, i).st_word; for (j = 0; j < ga.ga_len; ++j) if (STRCMP(stp[j].st_word, p) == 0) break; if (j == ga.ga_len) stp[ga.ga_len++] = SUG(*gap, i); else vim_free(p); } } } ga_clear(&su->su_ga); ga_clear(&su->su_sga); // Truncate the list to the number of suggestions that will be displayed. if (ga.ga_len > su->su_maxcount) { for (i = su->su_maxcount; i < ga.ga_len; ++i) vim_free(stp[i].st_word); ga.ga_len = su->su_maxcount; } su->su_ga = ga; } /* * For the goodword in "stp" compute the soundalike score compared to the * badword. */ static int stp_sal_score( suggest_T *stp, suginfo_T *su, slang_T *slang, char_u *badsound) // sound-folded badword { char_u *p; char_u *pbad; char_u *pgood; char_u badsound2[MAXWLEN]; char_u fword[MAXWLEN]; char_u goodsound[MAXWLEN]; char_u goodword[MAXWLEN]; int lendiff; lendiff = (int)(su->su_badlen - stp->st_orglen); if (lendiff >= 0) pbad = badsound; else { // soundfold the bad word with more characters following (void)spell_casefold(curwin, su->su_badptr, stp->st_orglen, fword, MAXWLEN); // When joining two words the sound often changes a lot. E.g., "t he" // sounds like "t h" while "the" sounds like "@". Avoid that by // removing the space. Don't do it when the good word also contains a // space. if (VIM_ISWHITE(su->su_badptr[su->su_badlen]) && *skiptowhite(stp->st_word) == NUL) for (p = fword; *(p = skiptowhite(p)) != NUL; ) STRMOVE(p, p + 1); spell_soundfold(slang, fword, TRUE, badsound2); pbad = badsound2; } if (lendiff > 0 && stp->st_wordlen + lendiff < MAXWLEN) { // Add part of the bad word to the good word, so that we soundfold // what replaces the bad word. STRCPY(goodword, stp->st_word); vim_strncpy(goodword + stp->st_wordlen, su->su_badptr + su->su_badlen - lendiff, lendiff); pgood = goodword; } else pgood = stp->st_word; // Sound-fold the word and compute the score for the difference. spell_soundfold(slang, pgood, FALSE, goodsound); return soundalike_score(goodsound, pbad); } // structure used to store soundfolded words that add_sound_suggest() has // handled already. typedef struct { short sft_score; // lowest score used char_u sft_word[1]; // soundfolded word, actually longer } sftword_T; static sftword_T dumsft; #define HIKEY2SFT(p) ((sftword_T *)((p) - (dumsft.sft_word - (char_u *)&dumsft))) #define HI2SFT(hi) HIKEY2SFT((hi)->hi_key) /* * Prepare for calling suggest_try_soundalike(). */ static void suggest_try_soundalike_prep(void) { langp_T *lp; int lpi; slang_T *slang; // Do this for all languages that support sound folding and for which a // .sug file has been loaded. for (lpi = 0; lpi < curwin->w_s->b_langp.ga_len; ++lpi) { lp = LANGP_ENTRY(curwin->w_s->b_langp, lpi); slang = lp->lp_slang; if (slang->sl_sal.ga_len > 0 && slang->sl_sbyts != NULL) // prepare the hashtable used by add_sound_suggest() hash_init(&slang->sl_sounddone); } } /* * Find suggestions by comparing the word in a sound-a-like form. * Note: This doesn't support postponed prefixes. */ static void suggest_try_soundalike(suginfo_T *su) { char_u salword[MAXWLEN]; langp_T *lp; int lpi; slang_T *slang; // Do this for all languages that support sound folding and for which a // .sug file has been loaded. for (lpi = 0; lpi < curwin->w_s->b_langp.ga_len; ++lpi) { lp = LANGP_ENTRY(curwin->w_s->b_langp, lpi); slang = lp->lp_slang; if (slang->sl_sal.ga_len > 0 && slang->sl_sbyts != NULL) { // soundfold the bad word spell_soundfold(slang, su->su_fbadword, TRUE, salword); // try all kinds of inserts/deletes/swaps/etc. // TODO: also soundfold the next words, so that we can try joining // and splitting #ifdef SUGGEST_PROFILE prof_init(); #endif suggest_trie_walk(su, lp, salword, TRUE); #ifdef SUGGEST_PROFILE prof_report("soundalike"); #endif } } } /* * Finish up after calling suggest_try_soundalike(). */ static void suggest_try_soundalike_finish(void) { langp_T *lp; int lpi; slang_T *slang; int todo; hashitem_T *hi; // Do this for all languages that support sound folding and for which a // .sug file has been loaded. for (lpi = 0; lpi < curwin->w_s->b_langp.ga_len; ++lpi) { lp = LANGP_ENTRY(curwin->w_s->b_langp, lpi); slang = lp->lp_slang; if (slang->sl_sal.ga_len > 0 && slang->sl_sbyts != NULL) { // Free the info about handled words. todo = (int)slang->sl_sounddone.ht_used; for (hi = slang->sl_sounddone.ht_array; todo > 0; ++hi) if (!HASHITEM_EMPTY(hi)) { vim_free(HI2SFT(hi)); --todo; } // Clear the hashtable, it may also be used by another region. hash_clear(&slang->sl_sounddone); hash_init(&slang->sl_sounddone); } } } /* * A match with a soundfolded word is found. Add the good word(s) that * produce this soundfolded word. */ static void add_sound_suggest( suginfo_T *su, char_u *goodword, int score, // soundfold score langp_T *lp) { slang_T *slang = lp->lp_slang; // language for sound folding int sfwordnr; char_u *nrline; int orgnr; char_u theword[MAXWLEN]; int i; int wlen; char_u *byts; idx_T *idxs; int n; int wordcount; int wc; int goodscore; hash_T hash; hashitem_T *hi; sftword_T *sft; int bc, gc; int limit; // It's very well possible that the same soundfold word is found several // times with different scores. Since the following is quite slow only do // the words that have a better score than before. Use a hashtable to // remember the words that have been done. hash = hash_hash(goodword); hi = hash_lookup(&slang->sl_sounddone, goodword, hash); if (HASHITEM_EMPTY(hi)) { sft = alloc(sizeof(sftword_T) + STRLEN(goodword)); if (sft != NULL) { sft->sft_score = score; STRCPY(sft->sft_word, goodword); hash_add_item(&slang->sl_sounddone, hi, sft->sft_word, hash); } } else { sft = HI2SFT(hi); if (score >= sft->sft_score) return; sft->sft_score = score; } // Find the word nr in the soundfold tree. sfwordnr = soundfold_find(slang, goodword); if (sfwordnr < 0) { internal_error("add_sound_suggest()"); return; } // go over the list of good words that produce this soundfold word nrline = ml_get_buf(slang->sl_sugbuf, (linenr_T)(sfwordnr + 1), FALSE); orgnr = 0; while (*nrline != NUL) { // The wordnr was stored in a minimal nr of bytes as an offset to the // previous wordnr. orgnr += bytes2offset(&nrline); byts = slang->sl_fbyts; idxs = slang->sl_fidxs; // Lookup the word "orgnr" one of the two tries. n = 0; wordcount = 0; for (wlen = 0; wlen < MAXWLEN - 3; ++wlen) { i = 1; if (wordcount == orgnr && byts[n + 1] == NUL) break; // found end of word if (byts[n + 1] == NUL) ++wordcount; // skip over the NUL bytes for ( ; byts[n + i] == NUL; ++i) if (i > byts[n]) // safety check { STRCPY(theword + wlen, "BAD"); wlen += 3; goto badword; } // One of the siblings must have the word. for ( ; i < byts[n]; ++i) { wc = idxs[idxs[n + i]]; // nr of words under this byte if (wordcount + wc > orgnr) break; wordcount += wc; } theword[wlen] = byts[n + i]; n = idxs[n + i]; } badword: theword[wlen] = NUL; // Go over the possible flags and regions. for (; i <= byts[n] && byts[n + i] == NUL; ++i) { char_u cword[MAXWLEN]; char_u *p; int flags = (int)idxs[n + i]; // Skip words with the NOSUGGEST flag if (flags & WF_NOSUGGEST) continue; if (flags & WF_KEEPCAP) { // Must find the word in the keep-case tree. find_keepcap_word(slang, theword, cword); p = cword; } else { flags |= su->su_badflags; if ((flags & WF_CAPMASK) != 0) { // Need to fix case according to "flags". make_case_word(theword, cword, flags); p = cword; } else p = theword; } // Add the suggestion. if (sps_flags & SPS_DOUBLE) { // Add the suggestion if the score isn't too bad. if (score <= su->su_maxscore) add_suggestion(su, &su->su_sga, p, su->su_badlen, score, 0, FALSE, slang, FALSE); } else { // Add a penalty for words in another region. if ((flags & WF_REGION) && (((unsigned)flags >> 16) & lp->lp_region) == 0) goodscore = SCORE_REGION; else goodscore = 0; // Add a small penalty for changing the first letter from // lower to upper case. Helps for "tath" -> "Kath", which is // less common than "tath" -> "path". Don't do it when the // letter is the same, that has already been counted. gc = PTR2CHAR(p); if (SPELL_ISUPPER(gc)) { bc = PTR2CHAR(su->su_badword); if (!SPELL_ISUPPER(bc) && SPELL_TOFOLD(bc) != SPELL_TOFOLD(gc)) goodscore += SCORE_ICASE / 2; } // Compute the score for the good word. This only does letter // insert/delete/swap/replace. REP items are not considered, // which may make the score a bit higher. // Use a limit for the score to make it work faster. Use // MAXSCORE(), because RESCORE() will change the score. // If the limit is very high then the iterative method is // inefficient, using an array is quicker. limit = MAXSCORE(su->su_sfmaxscore - goodscore, score); if (limit > SCORE_LIMITMAX) goodscore += spell_edit_score(slang, su->su_badword, p); else goodscore += spell_edit_score_limit(slang, su->su_badword, p, limit); // When going over the limit don't bother to do the rest. if (goodscore < SCORE_MAXMAX) { // Give a bonus to words seen before. goodscore = score_wordcount_adj(slang, goodscore, p, FALSE); // Add the suggestion if the score isn't too bad. goodscore = RESCORE(goodscore, score); if (goodscore <= su->su_sfmaxscore) add_suggestion(su, &su->su_ga, p, su->su_badlen, goodscore, score, TRUE, slang, TRUE); } } } // smsg("word %s (%d): %s (%d)", sftword, sftnr, theword, orgnr); } } /* * Find word "word" in fold-case tree for "slang" and return the word number. */ static int soundfold_find(slang_T *slang, char_u *word) { idx_T arridx = 0; int len; int wlen = 0; int c; char_u *ptr = word; char_u *byts; idx_T *idxs; int wordnr = 0; byts = slang->sl_sbyts; idxs = slang->sl_sidxs; for (;;) { // First byte is the number of possible bytes. len = byts[arridx++]; // If the first possible byte is a zero the word could end here. // If the word ends we found the word. If not skip the NUL bytes. c = ptr[wlen]; if (byts[arridx] == NUL) { if (c == NUL) break; // Skip over the zeros, there can be several. while (len > 0 && byts[arridx] == NUL) { ++arridx; --len; } if (len == 0) return -1; // no children, word should have ended here ++wordnr; } // If the word ends we didn't find it. if (c == NUL) return -1; // Perform a binary search in the list of accepted bytes. if (c == TAB) // <Tab> is handled like <Space> c = ' '; while (byts[arridx] < c) { // The word count is in the first idxs[] entry of the child. wordnr += idxs[idxs[arridx]]; ++arridx; if (--len == 0) // end of the bytes, didn't find it return -1; } if (byts[arridx] != c) // didn't find the byte return -1; // Continue at the child (if there is one). arridx = idxs[arridx]; ++wlen; // One space in the good word may stand for several spaces in the // checked word. if (c == ' ') while (ptr[wlen] == ' ' || ptr[wlen] == TAB) ++wlen; } return wordnr; } /* * Return TRUE if "c1" and "c2" are similar characters according to the MAP * lines in the .aff file. */ static int similar_chars(slang_T *slang, int c1, int c2) { int m1, m2; char_u buf[MB_MAXBYTES + 1]; hashitem_T *hi; if (c1 >= 256) { buf[mb_char2bytes(c1, buf)] = 0; hi = hash_find(&slang->sl_map_hash, buf); if (HASHITEM_EMPTY(hi)) m1 = 0; else m1 = mb_ptr2char(hi->hi_key + STRLEN(hi->hi_key) + 1); } else m1 = slang->sl_map_array[c1]; if (m1 == 0) return FALSE; if (c2 >= 256) { buf[mb_char2bytes(c2, buf)] = 0; hi = hash_find(&slang->sl_map_hash, buf); if (HASHITEM_EMPTY(hi)) m2 = 0; else m2 = mb_ptr2char(hi->hi_key + STRLEN(hi->hi_key) + 1); } else m2 = slang->sl_map_array[c2]; return m1 == m2; } /* * Add a suggestion to the list of suggestions. * For a suggestion that is already in the list the lowest score is remembered. */ static void add_suggestion( suginfo_T *su, garray_T *gap, // either su_ga or su_sga char_u *goodword, int badlenarg, // len of bad word replaced with "goodword" int score, int altscore, int had_bonus, // value for st_had_bonus slang_T *slang, // language for sound folding int maxsf) // su_maxscore applies to soundfold score, // su_sfmaxscore to the total score. { int goodlen; // len of goodword changed int badlen; // len of bad word changed suggest_T *stp; suggest_T new_sug; int i; char_u *pgood, *pbad; // Minimize "badlen" for consistency. Avoids that changing "the the" to // "thee the" is added next to changing the first "the" the "thee". pgood = goodword + STRLEN(goodword); pbad = su->su_badptr + badlenarg; for (;;) { goodlen = (int)(pgood - goodword); badlen = (int)(pbad - su->su_badptr); if (goodlen <= 0 || badlen <= 0) break; MB_PTR_BACK(goodword, pgood); MB_PTR_BACK(su->su_badptr, pbad); if (has_mbyte) { if (mb_ptr2char(pgood) != mb_ptr2char(pbad)) break; } else if (*pgood != *pbad) break; } if (badlen == 0 && goodlen == 0) // goodword doesn't change anything; may happen for "the the" changing // the first "the" to itself. return; if (gap->ga_len == 0) i = -1; else { // Check if the word is already there. Also check the length that is // being replaced "thes," -> "these" is a different suggestion from // "thes" -> "these". stp = &SUG(*gap, 0); for (i = gap->ga_len; --i >= 0; ++stp) if (stp->st_wordlen == goodlen && stp->st_orglen == badlen && STRNCMP(stp->st_word, goodword, goodlen) == 0) { // Found it. Remember the word with the lowest score. if (stp->st_slang == NULL) stp->st_slang = slang; new_sug.st_score = score; new_sug.st_altscore = altscore; new_sug.st_had_bonus = had_bonus; if (stp->st_had_bonus != had_bonus) { // Only one of the two had the soundalike score computed. // Need to do that for the other one now, otherwise the // scores can't be compared. This happens because // suggest_try_change() doesn't compute the soundalike // word to keep it fast, while some special methods set // the soundalike score to zero. if (had_bonus) rescore_one(su, stp); else { new_sug.st_word = stp->st_word; new_sug.st_wordlen = stp->st_wordlen; new_sug.st_slang = stp->st_slang; new_sug.st_orglen = badlen; rescore_one(su, &new_sug); } } if (stp->st_score > new_sug.st_score) { stp->st_score = new_sug.st_score; stp->st_altscore = new_sug.st_altscore; stp->st_had_bonus = new_sug.st_had_bonus; } break; } } if (i < 0 && ga_grow(gap, 1) == OK) { // Add a suggestion. stp = &SUG(*gap, gap->ga_len); stp->st_word = vim_strnsave(goodword, goodlen); if (stp->st_word != NULL) { stp->st_wordlen = goodlen; stp->st_score = score; stp->st_altscore = altscore; stp->st_had_bonus = had_bonus; stp->st_orglen = badlen; stp->st_slang = slang; ++gap->ga_len; // If we have too many suggestions now, sort the list and keep // the best suggestions. if (gap->ga_len > SUG_MAX_COUNT(su)) { if (maxsf) su->su_sfmaxscore = cleanup_suggestions(gap, su->su_sfmaxscore, SUG_CLEAN_COUNT(su)); else su->su_maxscore = cleanup_suggestions(gap, su->su_maxscore, SUG_CLEAN_COUNT(su)); } } } } /* * Suggestions may in fact be flagged as errors. Esp. for banned words and * for split words, such as "the the". Remove these from the list here. */ static void check_suggestions( suginfo_T *su, garray_T *gap) // either su_ga or su_sga { suggest_T *stp; int i; char_u longword[MAXWLEN + 1]; int len; hlf_T attr; if (gap->ga_len == 0) return; stp = &SUG(*gap, 0); for (i = gap->ga_len - 1; i >= 0; --i) { // Need to append what follows to check for "the the". vim_strncpy(longword, stp[i].st_word, MAXWLEN); len = stp[i].st_wordlen; vim_strncpy(longword + len, su->su_badptr + stp[i].st_orglen, MAXWLEN - len); attr = HLF_COUNT; (void)spell_check(curwin, longword, &attr, NULL, FALSE); if (attr != HLF_COUNT) { // Remove this entry. vim_free(stp[i].st_word); --gap->ga_len; if (i < gap->ga_len) mch_memmove(stp + i, stp + i + 1, sizeof(suggest_T) * (gap->ga_len - i)); } } } /* * Add a word to be banned. */ static void add_banned( suginfo_T *su, char_u *word) { char_u *s; hash_T hash; hashitem_T *hi; hash = hash_hash(word); hi = hash_lookup(&su->su_banned, word, hash); if (HASHITEM_EMPTY(hi)) { s = vim_strsave(word); if (s != NULL) hash_add_item(&su->su_banned, hi, s, hash); } } /* * Recompute the score for all suggestions if sound-folding is possible. This * is slow, thus only done for the final results. */ static void rescore_suggestions(suginfo_T *su) { int i; if (su->su_sallang != NULL) for (i = 0; i < su->su_ga.ga_len; ++i) rescore_one(su, &SUG(su->su_ga, i)); } /* * Recompute the score for one suggestion if sound-folding is possible. */ static void rescore_one(suginfo_T *su, suggest_T *stp) { slang_T *slang = stp->st_slang; char_u sal_badword[MAXWLEN]; char_u *p; // Only rescore suggestions that have no sal score yet and do have a // language. if (slang != NULL && slang->sl_sal.ga_len > 0 && !stp->st_had_bonus) { if (slang == su->su_sallang) p = su->su_sal_badword; else { spell_soundfold(slang, su->su_fbadword, TRUE, sal_badword); p = sal_badword; } stp->st_altscore = stp_sal_score(stp, su, slang, p); if (stp->st_altscore == SCORE_MAXMAX) stp->st_altscore = SCORE_BIG; stp->st_score = RESCORE(stp->st_score, stp->st_altscore); stp->st_had_bonus = TRUE; } } static int sug_compare(const void *s1, const void *s2); /* * Function given to qsort() to sort the suggestions on st_score. * First on "st_score", then "st_altscore" then alphabetically. */ static int sug_compare(const void *s1, const void *s2) { suggest_T *p1 = (suggest_T *)s1; suggest_T *p2 = (suggest_T *)s2; int n = p1->st_score - p2->st_score; if (n == 0) { n = p1->st_altscore - p2->st_altscore; if (n == 0) n = STRICMP(p1->st_word, p2->st_word); } return n; } /* * Cleanup the suggestions: * - Sort on score. * - Remove words that won't be displayed. * Returns the maximum score in the list or "maxscore" unmodified. */ static int cleanup_suggestions( garray_T *gap, int maxscore, int keep) // nr of suggestions to keep { if (gap->ga_len > 0) { // Sort the list. qsort(gap->ga_data, (size_t)gap->ga_len, sizeof(suggest_T), sug_compare); // Truncate the list to the number of suggestions that will be // displayed. if (gap->ga_len > keep) { int i; suggest_T *stp = &SUG(*gap, 0); for (i = keep; i < gap->ga_len; ++i) vim_free(stp[i].st_word); gap->ga_len = keep; if (keep >= 1) return stp[keep - 1].st_score; } } return maxscore; } /* * Compute a score for two sound-a-like words. * This permits up to two inserts/deletes/swaps/etc. to keep things fast. * Instead of a generic loop we write out the code. That keeps it fast by * avoiding checks that will not be possible. */ static int soundalike_score( char_u *goodstart, // sound-folded good word char_u *badstart) // sound-folded bad word { char_u *goodsound = goodstart; char_u *badsound = badstart; int goodlen; int badlen; int n; char_u *pl, *ps; char_u *pl2, *ps2; int score = 0; // Adding/inserting "*" at the start (word starts with vowel) shouldn't be // counted so much, vowels halfway the word aren't counted at all. if ((*badsound == '*' || *goodsound == '*') && *badsound != *goodsound) { if ((badsound[0] == NUL && goodsound[1] == NUL) || (goodsound[0] == NUL && badsound[1] == NUL)) // changing word with vowel to word without a sound return SCORE_DEL; if (badsound[0] == NUL || goodsound[0] == NUL) // more than two changes return SCORE_MAXMAX; if (badsound[1] == goodsound[1] || (badsound[1] != NUL && goodsound[1] != NUL && badsound[2] == goodsound[2])) { // handle like a substitute } else { score = 2 * SCORE_DEL / 3; if (*badsound == '*') ++badsound; else ++goodsound; } } goodlen = (int)STRLEN(goodsound); badlen = (int)STRLEN(badsound); // Return quickly if the lengths are too different to be fixed by two // changes. n = goodlen - badlen; if (n < -2 || n > 2) return SCORE_MAXMAX; if (n > 0) { pl = goodsound; // goodsound is longest ps = badsound; } else { pl = badsound; // badsound is longest ps = goodsound; } // Skip over the identical part. while (*pl == *ps && *pl != NUL) { ++pl; ++ps; } switch (n) { case -2: case 2: // Must delete two characters from "pl". ++pl; // first delete while (*pl == *ps) { ++pl; ++ps; } // strings must be equal after second delete if (STRCMP(pl + 1, ps) == 0) return score + SCORE_DEL * 2; // Failed to compare. break; case -1: case 1: // Minimal one delete from "pl" required. // 1: delete pl2 = pl + 1; ps2 = ps; while (*pl2 == *ps2) { if (*pl2 == NUL) // reached the end return score + SCORE_DEL; ++pl2; ++ps2; } // 2: delete then swap, then rest must be equal if (pl2[0] == ps2[1] && pl2[1] == ps2[0] && STRCMP(pl2 + 2, ps2 + 2) == 0) return score + SCORE_DEL + SCORE_SWAP; // 3: delete then substitute, then the rest must be equal if (STRCMP(pl2 + 1, ps2 + 1) == 0) return score + SCORE_DEL + SCORE_SUBST; // 4: first swap then delete if (pl[0] == ps[1] && pl[1] == ps[0]) { pl2 = pl + 2; // swap, skip two chars ps2 = ps + 2; while (*pl2 == *ps2) { ++pl2; ++ps2; } // delete a char and then strings must be equal if (STRCMP(pl2 + 1, ps2) == 0) return score + SCORE_SWAP + SCORE_DEL; } // 5: first substitute then delete pl2 = pl + 1; // substitute, skip one char ps2 = ps + 1; while (*pl2 == *ps2) { ++pl2; ++ps2; } // delete a char and then strings must be equal if (STRCMP(pl2 + 1, ps2) == 0) return score + SCORE_SUBST + SCORE_DEL; // Failed to compare. break; case 0: // Lengths are equal, thus changes must result in same length: An // insert is only possible in combination with a delete. // 1: check if for identical strings if (*pl == NUL) return score; // 2: swap if (pl[0] == ps[1] && pl[1] == ps[0]) { pl2 = pl + 2; // swap, skip two chars ps2 = ps + 2; while (*pl2 == *ps2) { if (*pl2 == NUL) // reached the end return score + SCORE_SWAP; ++pl2; ++ps2; } // 3: swap and swap again if (pl2[0] == ps2[1] && pl2[1] == ps2[0] && STRCMP(pl2 + 2, ps2 + 2) == 0) return score + SCORE_SWAP + SCORE_SWAP; // 4: swap and substitute if (STRCMP(pl2 + 1, ps2 + 1) == 0) return score + SCORE_SWAP + SCORE_SUBST; } // 5: substitute pl2 = pl + 1; ps2 = ps + 1; while (*pl2 == *ps2) { if (*pl2 == NUL) // reached the end return score + SCORE_SUBST; ++pl2; ++ps2; } // 6: substitute and swap if (pl2[0] == ps2[1] && pl2[1] == ps2[0] && STRCMP(pl2 + 2, ps2 + 2) == 0) return score + SCORE_SUBST + SCORE_SWAP; // 7: substitute and substitute if (STRCMP(pl2 + 1, ps2 + 1) == 0) return score + SCORE_SUBST + SCORE_SUBST; // 8: insert then delete pl2 = pl; ps2 = ps + 1; while (*pl2 == *ps2) { ++pl2; ++ps2; } if (STRCMP(pl2 + 1, ps2) == 0) return score + SCORE_INS + SCORE_DEL; // 9: delete then insert pl2 = pl + 1; ps2 = ps; while (*pl2 == *ps2) { ++pl2; ++ps2; } if (STRCMP(pl2, ps2 + 1) == 0) return score + SCORE_INS + SCORE_DEL; // Failed to compare. break; } return SCORE_MAXMAX; } /* * Compute the "edit distance" to turn "badword" into "goodword". The less * deletes/inserts/substitutes/swaps are required the lower the score. * * The algorithm is described by Du and Chang, 1992. * The implementation of the algorithm comes from Aspell editdist.cpp, * edit_distance(). It has been converted from C++ to C and modified to * support multi-byte characters. */ static int spell_edit_score( slang_T *slang, char_u *badword, char_u *goodword) { int *cnt; int badlen, goodlen; // lengths including NUL int j, i; int t; int bc, gc; int pbc, pgc; char_u *p; int wbadword[MAXWLEN]; int wgoodword[MAXWLEN]; if (has_mbyte) { // Get the characters from the multi-byte strings and put them in an // int array for easy access. for (p = badword, badlen = 0; *p != NUL; ) wbadword[badlen++] = mb_cptr2char_adv(&p); wbadword[badlen++] = 0; for (p = goodword, goodlen = 0; *p != NUL; ) wgoodword[goodlen++] = mb_cptr2char_adv(&p); wgoodword[goodlen++] = 0; } else { badlen = (int)STRLEN(badword) + 1; goodlen = (int)STRLEN(goodword) + 1; } // We use "cnt" as an array: CNT(badword_idx, goodword_idx). #define CNT(a, b) cnt[(a) + (b) * (badlen + 1)] cnt = ALLOC_MULT(int, (badlen + 1) * (goodlen + 1)); if (cnt == NULL) return 0; // out of memory CNT(0, 0) = 0; for (j = 1; j <= goodlen; ++j) CNT(0, j) = CNT(0, j - 1) + SCORE_INS; for (i = 1; i <= badlen; ++i) { CNT(i, 0) = CNT(i - 1, 0) + SCORE_DEL; for (j = 1; j <= goodlen; ++j) { if (has_mbyte) { bc = wbadword[i - 1]; gc = wgoodword[j - 1]; } else { bc = badword[i - 1]; gc = goodword[j - 1]; } if (bc == gc) CNT(i, j) = CNT(i - 1, j - 1); else { // Use a better score when there is only a case difference. if (SPELL_TOFOLD(bc) == SPELL_TOFOLD(gc)) CNT(i, j) = SCORE_ICASE + CNT(i - 1, j - 1); else { // For a similar character use SCORE_SIMILAR. if (slang != NULL && slang->sl_has_map && similar_chars(slang, gc, bc)) CNT(i, j) = SCORE_SIMILAR + CNT(i - 1, j - 1); else CNT(i, j) = SCORE_SUBST + CNT(i - 1, j - 1); } if (i > 1 && j > 1) { if (has_mbyte) { pbc = wbadword[i - 2]; pgc = wgoodword[j - 2]; } else { pbc = badword[i - 2]; pgc = goodword[j - 2]; } if (bc == pgc && pbc == gc) { t = SCORE_SWAP + CNT(i - 2, j - 2); if (t < CNT(i, j)) CNT(i, j) = t; } } t = SCORE_DEL + CNT(i - 1, j); if (t < CNT(i, j)) CNT(i, j) = t; t = SCORE_INS + CNT(i, j - 1); if (t < CNT(i, j)) CNT(i, j) = t; } } } i = CNT(badlen - 1, goodlen - 1); vim_free(cnt); return i; } typedef struct { int badi; int goodi; int score; } limitscore_T; /* * Like spell_edit_score(), but with a limit on the score to make it faster. * May return SCORE_MAXMAX when the score is higher than "limit". * * This uses a stack for the edits still to be tried. * The idea comes from Aspell leditdist.cpp. Rewritten in C and added support * for multi-byte characters. */ static int spell_edit_score_limit( slang_T *slang, char_u *badword, char_u *goodword, int limit) { limitscore_T stack[10]; // allow for over 3 * 2 edits int stackidx; int bi, gi; int bi2, gi2; int bc, gc; int score; int score_off; int minscore; int round; // Multi-byte characters require a bit more work, use a different function // to avoid testing "has_mbyte" quite often. if (has_mbyte) return spell_edit_score_limit_w(slang, badword, goodword, limit); // The idea is to go from start to end over the words. So long as // characters are equal just continue, this always gives the lowest score. // When there is a difference try several alternatives. Each alternative // increases "score" for the edit distance. Some of the alternatives are // pushed unto a stack and tried later, some are tried right away. At the // end of the word the score for one alternative is known. The lowest // possible score is stored in "minscore". stackidx = 0; bi = 0; gi = 0; score = 0; minscore = limit + 1; for (;;) { // Skip over an equal part, score remains the same. for (;;) { bc = badword[bi]; gc = goodword[gi]; if (bc != gc) // stop at a char that's different break; if (bc == NUL) // both words end { if (score < minscore) minscore = score; goto pop; // do next alternative } ++bi; ++gi; } if (gc == NUL) // goodword ends, delete badword chars { do { if ((score += SCORE_DEL) >= minscore) goto pop; // do next alternative } while (badword[++bi] != NUL); minscore = score; } else if (bc == NUL) // badword ends, insert badword chars { do { if ((score += SCORE_INS) >= minscore) goto pop; // do next alternative } while (goodword[++gi] != NUL); minscore = score; } else // both words continue { // If not close to the limit, perform a change. Only try changes // that may lead to a lower score than "minscore". // round 0: try deleting a char from badword // round 1: try inserting a char in badword for (round = 0; round <= 1; ++round) { score_off = score + (round == 0 ? SCORE_DEL : SCORE_INS); if (score_off < minscore) { if (score_off + SCORE_EDIT_MIN >= minscore) { // Near the limit, rest of the words must match. We // can check that right now, no need to push an item // onto the stack. bi2 = bi + 1 - round; gi2 = gi + round; while (goodword[gi2] == badword[bi2]) { if (goodword[gi2] == NUL) { minscore = score_off; break; } ++bi2; ++gi2; } } else { // try deleting/inserting a character later stack[stackidx].badi = bi + 1 - round; stack[stackidx].goodi = gi + round; stack[stackidx].score = score_off; ++stackidx; } } } if (score + SCORE_SWAP < minscore) { // If swapping two characters makes a match then the // substitution is more expensive, thus there is no need to // try both. if (gc == badword[bi + 1] && bc == goodword[gi + 1]) { // Swap two characters, that is: skip them. gi += 2; bi += 2; score += SCORE_SWAP; continue; } } // Substitute one character for another which is the same // thing as deleting a character from both goodword and badword. // Use a better score when there is only a case difference. if (SPELL_TOFOLD(bc) == SPELL_TOFOLD(gc)) score += SCORE_ICASE; else { // For a similar character use SCORE_SIMILAR. if (slang != NULL && slang->sl_has_map && similar_chars(slang, gc, bc)) score += SCORE_SIMILAR; else score += SCORE_SUBST; } if (score < minscore) { // Do the substitution. ++gi; ++bi; continue; } } pop: // Get here to try the next alternative, pop it from the stack. if (stackidx == 0) // stack is empty, finished break; // pop an item from the stack --stackidx; gi = stack[stackidx].goodi; bi = stack[stackidx].badi; score = stack[stackidx].score; } // When the score goes over "limit" it may actually be much higher. // Return a very large number to avoid going below the limit when giving a // bonus. if (minscore > limit) return SCORE_MAXMAX; return minscore; } /* * Multi-byte version of spell_edit_score_limit(). * Keep it in sync with the above! */ static int spell_edit_score_limit_w( slang_T *slang, char_u *badword, char_u *goodword, int limit) { limitscore_T stack[10]; // allow for over 3 * 2 edits int stackidx; int bi, gi; int bi2, gi2; int bc, gc; int score; int score_off; int minscore; int round; char_u *p; int wbadword[MAXWLEN]; int wgoodword[MAXWLEN]; // Get the characters from the multi-byte strings and put them in an // int array for easy access. bi = 0; for (p = badword; *p != NUL; ) wbadword[bi++] = mb_cptr2char_adv(&p); wbadword[bi++] = 0; gi = 0; for (p = goodword; *p != NUL; ) wgoodword[gi++] = mb_cptr2char_adv(&p); wgoodword[gi++] = 0; // The idea is to go from start to end over the words. So long as // characters are equal just continue, this always gives the lowest score. // When there is a difference try several alternatives. Each alternative // increases "score" for the edit distance. Some of the alternatives are // pushed unto a stack and tried later, some are tried right away. At the // end of the word the score for one alternative is known. The lowest // possible score is stored in "minscore". stackidx = 0; bi = 0; gi = 0; score = 0; minscore = limit + 1; for (;;) { // Skip over an equal part, score remains the same. for (;;) { bc = wbadword[bi]; gc = wgoodword[gi]; if (bc != gc) // stop at a char that's different break; if (bc == NUL) // both words end { if (score < minscore) minscore = score; goto pop; // do next alternative } ++bi; ++gi; } if (gc == NUL) // goodword ends, delete badword chars { do { if ((score += SCORE_DEL) >= minscore) goto pop; // do next alternative } while (wbadword[++bi] != NUL); minscore = score; } else if (bc == NUL) // badword ends, insert badword chars { do { if ((score += SCORE_INS) >= minscore) goto pop; // do next alternative } while (wgoodword[++gi] != NUL); minscore = score; } else // both words continue { // If not close to the limit, perform a change. Only try changes // that may lead to a lower score than "minscore". // round 0: try deleting a char from badword // round 1: try inserting a char in badword for (round = 0; round <= 1; ++round) { score_off = score + (round == 0 ? SCORE_DEL : SCORE_INS); if (score_off < minscore) { if (score_off + SCORE_EDIT_MIN >= minscore) { // Near the limit, rest of the words must match. We // can check that right now, no need to push an item // onto the stack. bi2 = bi + 1 - round; gi2 = gi + round; while (wgoodword[gi2] == wbadword[bi2]) { if (wgoodword[gi2] == NUL) { minscore = score_off; break; } ++bi2; ++gi2; } } else { // try deleting a character from badword later stack[stackidx].badi = bi + 1 - round; stack[stackidx].goodi = gi + round; stack[stackidx].score = score_off; ++stackidx; } } } if (score + SCORE_SWAP < minscore) { // If swapping two characters makes a match then the // substitution is more expensive, thus there is no need to // try both. if (gc == wbadword[bi + 1] && bc == wgoodword[gi + 1]) { // Swap two characters, that is: skip them. gi += 2; bi += 2; score += SCORE_SWAP; continue; } } // Substitute one character for another which is the same // thing as deleting a character from both goodword and badword. // Use a better score when there is only a case difference. if (SPELL_TOFOLD(bc) == SPELL_TOFOLD(gc)) score += SCORE_ICASE; else { // For a similar character use SCORE_SIMILAR. if (slang != NULL && slang->sl_has_map && similar_chars(slang, gc, bc)) score += SCORE_SIMILAR; else score += SCORE_SUBST; } if (score < minscore) { // Do the substitution. ++gi; ++bi; continue; } } pop: // Get here to try the next alternative, pop it from the stack. if (stackidx == 0) // stack is empty, finished break; // pop an item from the stack --stackidx; gi = stack[stackidx].goodi; bi = stack[stackidx].badi; score = stack[stackidx].score; } // When the score goes over "limit" it may actually be much higher. // Return a very large number to avoid going below the limit when giving a // bonus. if (minscore > limit) return SCORE_MAXMAX; return minscore; } #endif // FEAT_SPELL