Mercurial > vim
view src/gui_dwrite.h @ 34232:47385c831d92 v9.1.0061
patch 9.1.0061: UX of visual highlighting can be improved
Commit: https://github.com/vim/vim/commit/e6d8b4662ddf9356da53f56e363b67b524fd8825
Author: Christian Brabandt <cb@256bit.org>
Date: Sun Jan 28 23:33:29 2024 +0100
patch 9.1.0061: UX of visual highlighting can be improved
Problem: UX of visual highlighting can be improved
Solution: Improve readibility of visual highlighting,
by setting better foreground and background
colors
The default visual highlighting currently is nice in that it overlays
the actual syntax highlighting by using a separate distinct background
color.
However, this can cause hard to read text, because the contrast
between the actual syntax element and the background color is way too
low. That is an issue, that has been bothering colorschemes authors for
quite some time so much, that they are defining the Visual highlighting
group to use a separate foreground and background color, so that the
syntax highlighting vanishes, but the text remains readable (ref:
vim/colorschemes#250)
So this is an attempt to perform the same fix for the default Visual
highlighting and just use a default foreground and background color
instead of using reverse.
I also removed the hard-coded changes to the Visual highlighting in
init_highlight. It's not quite clear to me, why those were there and not
added directly to the highlighting_init_<dark|light> struct.
closes: #13663
related: vim/colorschemes#250
Signed-off-by: Christian Brabandt <cb@256bit.org>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Sun, 28 Jan 2024 23:39:23 +0100 |
parents | 808625d4b71b |
children |
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/* vi:set ts=8 sts=4 sw=4 noet: */ /* * Author: MURAOKA Taro <koron.kaoriya@gmail.com> * * Contributors: * - Ken Takata * - Yasuhiro Matsumoto * * Copyright (C) 2013 MURAOKA Taro <koron.kaoriya@gmail.com> * THIS FILE IS DISTRIBUTED UNDER THE VIM LICENSE. */ #ifndef GUI_DWRITE_H #define GUI_DWRITE_H #ifdef __cplusplus extern "C" { #endif typedef struct DWriteContext DWriteContext; typedef struct DWriteRenderingParams { float gamma; float enhancedContrast; float clearTypeLevel; /* * pixelGeometry: * 0 - DWRITE_PIXEL_GEOMETRY_FLAT * 1 - DWRITE_PIXEL_GEOMETRY_RGB * 2 - DWRITE_PIXEL_GEOMETRY_BGR */ int pixelGeometry; /* * renderingMode: * 0 - DWRITE_RENDERING_MODE_DEFAULT * 1 - DWRITE_RENDERING_MODE_ALIASED * 2 - DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC * 3 - DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL * 4 - DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL * 5 - DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC * 6 - DWRITE_RENDERING_MODE_OUTLINE */ int renderingMode; /* * antialiasMode: * 0 - D2D1_TEXT_ANTIALIAS_MODE_DEFAULT * 1 - D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE * 2 - D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE * 3 - D2D1_TEXT_ANTIALIAS_MODE_ALIASED */ int textAntialiasMode; } DWriteRenderingParams; void DWrite_Init(void); void DWrite_Final(void); DWriteContext *DWriteContext_Open(void); void DWriteContext_BindDC(DWriteContext *ctx, HDC hdc, const RECT *rect); void DWriteContext_SetFont(DWriteContext *ctx, HFONT hFont); void DWriteContext_DrawText( DWriteContext *ctx, const WCHAR *text, int len, int x, int y, int w, int h, int cellWidth, COLORREF color, UINT fuOptions, const RECT *lprc, const INT *lpDx); void DWriteContext_FillRect(DWriteContext *ctx, const RECT *rc, COLORREF color); void DWriteContext_DrawLine(DWriteContext *ctx, int x1, int y1, int x2, int y2, COLORREF color); void DWriteContext_SetPixel(DWriteContext *ctx, int x, int y, COLORREF color); void DWriteContext_Scroll(DWriteContext *ctx, int x, int y, const RECT *rc); void DWriteContext_Flush(DWriteContext *ctx); void DWriteContext_Close(DWriteContext *ctx); void DWriteContext_SetRenderingParams( DWriteContext *ctx, const DWriteRenderingParams *params); DWriteRenderingParams *DWriteContext_GetRenderingParams( DWriteContext *ctx, DWriteRenderingParams *params); #ifdef __cplusplus } #endif #endif/*GUI_DWRITE_H*/