view pixmaps/tb_minwidth.xpm @ 29962:32e35a6d4292 v9.0.0319

patch 9.0.0319: Godot shader files are not recognized Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374 Author: Maxim Kim <habamax@gmail.com> Date: Mon Aug 29 15:28:53 2022 +0100 patch 9.0.0319: Godot shader files are not recognized Problem: Godot shader files are not recognized. Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author Bram Moolenaar <Bram@vim.org>
date Mon, 29 Aug 2022 16:30:04 +0200
parents 3fc0f57ecb91
children
line wrap: on
line source

/* XPM */
static char * tb_minwidth_xpm[] = {
/* width height ncolors cpp [x_hot y_hot] */
"18 18 5 1 0 0",
/* colors */
" 	s none	m none	c none",
".	s topShadowColor	m none	c #DCDEE5",
"X	s iconColor1	m black	c #000000",
"o	s iconColor2	m none	c #FFFFFF",
"O	s bottomShadowColor	m black	c #5D6069",
/* pixels */
"                  ",
"                  ",
"     .XXXXXX      ",
"     .X...oX      ",
"     .X...oX      ",
"     .X...oX      ",
" X   .X.o.oXO   X ",
" XX  .X...oXO  XX ",
" XXX .X...oXO XXX ",
" XX  .X...oXO  XX ",
" X   .X...oXO   X ",
"     .X...oXO     ",
"     .X..ooXO     ",
"     .XooooXO     ",
"     .XXXXXXO     ",
"        OOOOO     ",
"                  ",
"                  "};