view pixmaps/tb_exit.xpm @ 29962:32e35a6d4292 v9.0.0319

patch 9.0.0319: Godot shader files are not recognized Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374 Author: Maxim Kim <habamax@gmail.com> Date: Mon Aug 29 15:28:53 2022 +0100 patch 9.0.0319: Godot shader files are not recognized Problem: Godot shader files are not recognized. Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author Bram Moolenaar <Bram@vim.org>
date Mon, 29 Aug 2022 16:30:04 +0200
parents 3fc0f57ecb91
children
line wrap: on
line source

/* XPM */
static char * tb_exit_xpm[] = {
/* width height ncolors cpp [x_hot y_hot] */
"18 18 9 1 0 0",
/* colors */
" 	s none	m none	c none",
".	s iconColor1	m black	c #000000",
"X	s iconColor2	m none	c #FFFFFF",
"o	s bottomShadowColor	m black	c #5D6069",
"O	s iconColor3	m black	c #FF0000",
"+	s iconGray3	m none	c #adadad",
"@	s iconGray4	m none	c #949494",
"#	s iconGray5	m black	c #737373",
"$	s iconGray6	m black	c #636363",
/* pixels */
"                  ",
"                  ",
"        ........  ",
"        .XXXXXX.o ",
"        .XXXXXX.o ",
"      ...XXXXXX.o ",
"      .O.XXXXXX.o ",
" ......OO.XX..X.o ",
" .OOOOOOOO.X..X.o ",
" .OOOOOOOO.XXXX.o ",
" ......OO.XXXXX.o ",
"      .O.XXXXX+.o ",
"      ...XXXX++.o ",
"        .XX++@#.o ",
"        .X+@##$.o ",
"        ........o ",
"          ooooooo ",
"                  "};