Mercurial > vim
view pixmaps/generic.xpm @ 29962:32e35a6d4292 v9.0.0319
patch 9.0.0319: Godot shader files are not recognized
Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374
Author: Maxim Kim <habamax@gmail.com>
Date: Mon Aug 29 15:28:53 2022 +0100
patch 9.0.0319: Godot shader files are not recognized
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Mon, 29 Aug 2022 16:30:04 +0200 |
parents | 3fc0f57ecb91 |
children |
line wrap: on
line source
/* XPM */ static char * generic_xpm[] = { /* width height ncolors cpp [x_hot y_hot] */ "34 34 4 1 0 0", /* colors */ " s none m none c none", ". s bottomShadowColor m black c #5D6069", "X s iconColor2 m white c #FFFFFF", "o s iconColor1 m black c #000000", /* pixels */ " ", " ........ ", " ...XXXXXXXX... ", " ..XXXXXXXXXXXXXX.. ", " .XXXXXXXXXXXXXXXXXX. ", " .XXXXXXXXXXXXXXXXXXXXo ", " .XXXXXXXXXXXXXXXXXXXXXXo ", " .XXXXXXXXXXXXXXXXXXXXXXXXo ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXo ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXo. ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXXXo. ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXXXo. ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXXXo.. ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXXXo.. ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXXXo.. ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXXXo.. ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXXXo.. ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXo... ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXo... ", " .XXXXXXXXXXXXXXXXXXXXXXXXo... ", " oXXXXXXXXXXXXXXXXXXXXXXo.... ", " oXXXXXXXXXXXXXXXXXXXXo.... ", " oXXXXXXXXXXXXXXXXXXo.... ", " ooXXXXXXXXXXXXXXoo.... ", " .oooXXXXXXXXooo..... ", " ...oooXXXXo....... ", " ....oXXXo..... ", " .oXXXo.. ", " oXXo.. ", " oXo.. ", " oo.. ", " ... ", " .. ", " "};