Mercurial > vim
view src/gui_w48.c @ 1779:28e9eb0f2d84 v7.2.077
updated for version 7.2-077
author | vimboss |
---|---|
date | Wed, 31 Dec 2008 15:21:32 +0000 |
parents | c22ded254d05 |
children | 5e225f973b5d |
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/* vi:set ts=8 sts=4 sw=4: * * VIM - Vi IMproved by Bram Moolenaar * GUI support by Robert Webb * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. * See README.txt for an overview of the Vim source code. */ /* * gui_w48.c: This file is included in gui_w16.c and gui_w32.c. * * GUI support for Microsoft Windows (Win16 + Win32 = Win48 :-) * * The combined efforts of: * George V. Reilly <george@reilly.org> * Robert Webb * Vince Negri * ...and contributions from many others * */ #include "vim.h" #include "version.h" /* used by dialog box routine for default title */ #ifdef DEBUG # include <tchar.h> #endif #ifndef __MINGW32__ # include <shellapi.h> #endif #if defined(FEAT_TOOLBAR) || defined(FEAT_BEVAL) || defined(FEAT_GUI_TABLINE) # include <commctrl.h> #endif #ifdef WIN16 # include <commdlg.h> # include <shellapi.h> # ifdef WIN16_3DLOOK # include <ctl3d.h> # endif #endif #include <windowsx.h> #ifdef GLOBAL_IME # include "glbl_ime.h" #endif #ifdef FEAT_MENU # define MENUHINTS /* show menu hints in command line */ #endif /* Some parameters for dialog boxes. All in pixels. */ #define DLG_PADDING_X 10 #define DLG_PADDING_Y 10 #define DLG_OLD_STYLE_PADDING_X 5 #define DLG_OLD_STYLE_PADDING_Y 5 #define DLG_VERT_PADDING_X 4 /* For vertical buttons */ #define DLG_VERT_PADDING_Y 4 #define DLG_ICON_WIDTH 34 #define DLG_ICON_HEIGHT 34 #define DLG_MIN_WIDTH 150 #define DLG_FONT_NAME "MS Sans Serif" #define DLG_FONT_POINT_SIZE 8 #define DLG_MIN_MAX_WIDTH 400 #define DLG_MIN_MAX_HEIGHT 400 #define DLG_NONBUTTON_CONTROL 5000 /* First ID of non-button controls */ #ifndef WM_XBUTTONDOWN /* For Win2K / winME ONLY */ # define WM_XBUTTONDOWN 0x020B # define WM_XBUTTONUP 0x020C # define WM_XBUTTONDBLCLK 0x020D # define MK_XBUTTON1 0x0020 # define MK_XBUTTON2 0x0040 #endif #ifdef PROTO /* * Define a few things for generating prototypes. This is just to avoid * syntax errors, the defines do not need to be correct. */ # define APIENTRY # define CALLBACK # define CONST # define FAR # define NEAR # define _cdecl typedef int BOOL; typedef int BYTE; typedef int DWORD; typedef int WCHAR; typedef int ENUMLOGFONT; typedef int FINDREPLACE; typedef int HANDLE; typedef int HBITMAP; typedef int HBRUSH; typedef int HDROP; typedef int INT; typedef int LOGFONT[]; typedef int LPARAM; typedef int LPCREATESTRUCT; typedef int LPCSTR; typedef int LPCTSTR; typedef int LPRECT; typedef int LPSTR; typedef int LPWINDOWPOS; typedef int LPWORD; typedef int LRESULT; typedef int HRESULT; # undef MSG typedef int MSG; typedef int NEWTEXTMETRIC; typedef int OSVERSIONINFO; typedef int PWORD; typedef int RECT; typedef int UINT; typedef int WORD; typedef int WPARAM; typedef int POINT; typedef void *HINSTANCE; typedef void *HMENU; typedef void *HWND; typedef void *HDC; typedef void VOID; typedef int LPNMHDR; typedef int LONG; #endif #ifndef GET_X_LPARAM # define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp)) #endif static void _OnPaint( HWND hwnd); static void clear_rect(RECT *rcp); static int gui_mswin_get_menu_height(int fix_window); static WORD s_dlgfntheight; /* height of the dialog font */ static WORD s_dlgfntwidth; /* width of the dialog font */ #ifdef FEAT_MENU static HMENU s_menuBar = NULL; #endif #ifdef FEAT_TEAROFF static void rebuild_tearoff(vimmenu_T *menu); static HBITMAP s_htearbitmap; /* bitmap used to indicate tearoff */ #endif /* Flag that is set while processing a message that must not be interrupted by * processing another message. */ static int s_busy_processing = FALSE; static int destroying = FALSE; /* call DestroyWindow() ourselves */ #ifdef MSWIN_FIND_REPLACE static UINT s_findrep_msg = 0; /* set in gui_w[16/32].c */ static FINDREPLACE s_findrep_struct; static HWND s_findrep_hwnd = NULL; static int s_findrep_is_find; /* TRUE for find dialog, FALSE for find/replace dialog */ #endif static HINSTANCE s_hinst = NULL; #if !defined(FEAT_SNIFF) && !defined(FEAT_GUI) static #endif HWND s_hwnd = NULL; static HDC s_hdc = NULL; static HBRUSH s_brush = NULL; #ifdef FEAT_TOOLBAR static HWND s_toolbarhwnd = NULL; #endif #ifdef FEAT_GUI_TABLINE static HWND s_tabhwnd = NULL; static int showing_tabline = 0; #endif static WPARAM s_wParam = 0; static LPARAM s_lParam = 0; static HWND s_textArea = NULL; static UINT s_uMsg = 0; static char_u *s_textfield; /* Used by dialogs to pass back strings */ static int s_need_activate = FALSE; /* This variable is set when waiting for an event, which is the only moment * scrollbar dragging can be done directly. It's not allowed while commands * are executed, because it may move the cursor and that may cause unexpected * problems (e.g., while ":s" is working). */ static int allow_scrollbar = FALSE; #ifdef GLOBAL_IME # define MyTranslateMessage(x) global_ime_TranslateMessage(x) #else # define MyTranslateMessage(x) TranslateMessage(x) #endif #if (defined(WIN3264) && defined(FEAT_MBYTE)) || defined(GLOBAL_IME) /* use of WindowProc depends on wide_WindowProc */ # define MyWindowProc vim_WindowProc #else /* use ordinary WindowProc */ # define MyWindowProc DefWindowProc #endif extern int current_font_height; /* this is in os_mswin.c */ static struct { UINT key_sym; char_u vim_code0; char_u vim_code1; } special_keys[] = { {VK_UP, 'k', 'u'}, {VK_DOWN, 'k', 'd'}, {VK_LEFT, 'k', 'l'}, {VK_RIGHT, 'k', 'r'}, {VK_F1, 'k', '1'}, {VK_F2, 'k', '2'}, {VK_F3, 'k', '3'}, {VK_F4, 'k', '4'}, {VK_F5, 'k', '5'}, {VK_F6, 'k', '6'}, {VK_F7, 'k', '7'}, {VK_F8, 'k', '8'}, {VK_F9, 'k', '9'}, {VK_F10, 'k', ';'}, {VK_F11, 'F', '1'}, {VK_F12, 'F', '2'}, {VK_F13, 'F', '3'}, {VK_F14, 'F', '4'}, {VK_F15, 'F', '5'}, {VK_F16, 'F', '6'}, {VK_F17, 'F', '7'}, {VK_F18, 'F', '8'}, {VK_F19, 'F', '9'}, {VK_F20, 'F', 'A'}, {VK_F21, 'F', 'B'}, #ifdef FEAT_NETBEANS_INTG {VK_PAUSE, 'F', 'B'}, /* Pause == F21 (see gui_gtk_x11.c) */ #endif {VK_F22, 'F', 'C'}, {VK_F23, 'F', 'D'}, {VK_F24, 'F', 'E'}, /* winuser.h defines up to F24 */ {VK_HELP, '%', '1'}, {VK_BACK, 'k', 'b'}, {VK_INSERT, 'k', 'I'}, {VK_DELETE, 'k', 'D'}, {VK_HOME, 'k', 'h'}, {VK_END, '@', '7'}, {VK_PRIOR, 'k', 'P'}, {VK_NEXT, 'k', 'N'}, {VK_PRINT, '%', '9'}, {VK_ADD, 'K', '6'}, {VK_SUBTRACT, 'K', '7'}, {VK_DIVIDE, 'K', '8'}, {VK_MULTIPLY, 'K', '9'}, {VK_SEPARATOR, 'K', 'A'}, /* Keypad Enter */ {VK_DECIMAL, 'K', 'B'}, {VK_NUMPAD0, 'K', 'C'}, {VK_NUMPAD1, 'K', 'D'}, {VK_NUMPAD2, 'K', 'E'}, {VK_NUMPAD3, 'K', 'F'}, {VK_NUMPAD4, 'K', 'G'}, {VK_NUMPAD5, 'K', 'H'}, {VK_NUMPAD6, 'K', 'I'}, {VK_NUMPAD7, 'K', 'J'}, {VK_NUMPAD8, 'K', 'K'}, {VK_NUMPAD9, 'K', 'L'}, /* Keys that we want to be able to use any modifier with: */ {VK_SPACE, ' ', NUL}, {VK_TAB, TAB, NUL}, {VK_ESCAPE, ESC, NUL}, {NL, NL, NUL}, {CAR, CAR, NUL}, /* End of list marker: */ {0, 0, 0} }; /* Local variables */ static int s_button_pending = -1; /* s_getting_focus is set when we got focus but didn't see mouse-up event yet, * so don't reset s_button_pending. */ static int s_getting_focus = FALSE; static int s_x_pending; static int s_y_pending; static UINT s_kFlags_pending; static UINT s_wait_timer = 0; /* Timer for get char from user */ static int s_timed_out = FALSE; static int dead_key = 0; /* 0 - no dead key, 1 - dead key pressed */ #ifdef WIN3264 static OSVERSIONINFO os_version; /* like it says. Init in gui_mch_init() */ #endif #ifdef FEAT_BEVAL /* balloon-eval WM_NOTIFY_HANDLER */ static void Handle_WM_Notify __ARGS((HWND hwnd, LPNMHDR pnmh)); static void TrackUserActivity __ARGS((UINT uMsg)); #endif /* * For control IME. */ #ifdef FEAT_MBYTE # ifdef USE_IM_CONTROL static LOGFONT norm_logfont; # endif #endif #ifdef FEAT_MBYTE_IME static LRESULT _OnImeNotify(HWND hWnd, DWORD dwCommand, DWORD dwData); #endif #ifdef DEBUG_PRINT_ERROR /* * Print out the last Windows error message */ static void print_windows_error(void) { LPVOID lpMsgBuf; FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &lpMsgBuf, 0, NULL); TRACE1("Error: %s\n", lpMsgBuf); LocalFree(lpMsgBuf); } #endif /* * Cursor blink functions. * * This is a simple state machine: * BLINK_NONE not blinking at all * BLINK_OFF blinking, cursor is not shown * BLINK_ON blinking, cursor is shown */ #define BLINK_NONE 0 #define BLINK_OFF 1 #define BLINK_ON 2 static int blink_state = BLINK_NONE; static long_u blink_waittime = 700; static long_u blink_ontime = 400; static long_u blink_offtime = 250; static UINT blink_timer = 0; void gui_mch_set_blinking(long wait, long on, long off) { blink_waittime = wait; blink_ontime = on; blink_offtime = off; } /* ARGSUSED */ static VOID CALLBACK _OnBlinkTimer( HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime) { MSG msg; /* TRACE2("Got timer event, id %d, blink_timer %d\n", idEvent, blink_timer); */ KillTimer(NULL, idEvent); /* Eat spurious WM_TIMER messages */ while (PeekMessage(&msg, hwnd, WM_TIMER, WM_TIMER, PM_REMOVE)) ; if (blink_state == BLINK_ON) { gui_undraw_cursor(); blink_state = BLINK_OFF; blink_timer = (UINT) SetTimer(NULL, 0, (UINT)blink_offtime, (TIMERPROC)_OnBlinkTimer); } else { gui_update_cursor(TRUE, FALSE); blink_state = BLINK_ON; blink_timer = (UINT) SetTimer(NULL, 0, (UINT)blink_ontime, (TIMERPROC)_OnBlinkTimer); } } static void gui_mswin_rm_blink_timer(void) { MSG msg; if (blink_timer != 0) { KillTimer(NULL, blink_timer); /* Eat spurious WM_TIMER messages */ while (PeekMessage(&msg, s_hwnd, WM_TIMER, WM_TIMER, PM_REMOVE)) ; blink_timer = 0; } } /* * Stop the cursor blinking. Show the cursor if it wasn't shown. */ void gui_mch_stop_blink(void) { gui_mswin_rm_blink_timer(); if (blink_state == BLINK_OFF) gui_update_cursor(TRUE, FALSE); blink_state = BLINK_NONE; } /* * Start the cursor blinking. If it was already blinking, this restarts the * waiting time and shows the cursor. */ void gui_mch_start_blink(void) { gui_mswin_rm_blink_timer(); /* Only switch blinking on if none of the times is zero */ if (blink_waittime && blink_ontime && blink_offtime && gui.in_focus) { blink_timer = (UINT)SetTimer(NULL, 0, (UINT)blink_waittime, (TIMERPROC)_OnBlinkTimer); blink_state = BLINK_ON; gui_update_cursor(TRUE, FALSE); } } /* * Call-back routines. */ /*ARGSUSED*/ static VOID CALLBACK _OnTimer( HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime) { MSG msg; /* TRACE2("Got timer event, id %d, s_wait_timer %d\n", idEvent, s_wait_timer); */ KillTimer(NULL, idEvent); s_timed_out = TRUE; /* Eat spurious WM_TIMER messages */ while (PeekMessage(&msg, hwnd, WM_TIMER, WM_TIMER, PM_REMOVE)) ; if (idEvent == s_wait_timer) s_wait_timer = 0; } /*ARGSUSED*/ static void _OnDeadChar( HWND hwnd, UINT ch, int cRepeat) { dead_key = 1; } /* * Convert Unicode character "ch" to bytes in "string[slen]". * When "had_alt" is TRUE the ALT key was included in "ch". * Return the length. */ static int char_to_string(int ch, char_u *string, int slen, int had_alt) { int len; int i; #ifdef FEAT_MBYTE WCHAR wstring[2]; char_u *ws = NULL;; if (os_version.dwPlatformId != VER_PLATFORM_WIN32_NT) { /* On Windows 95/98 we apparently get the character in the active * codepage, not in UCS-2. If conversion is needed convert it to * UCS-2 first. */ if ((int)GetACP() == enc_codepage) len = 0; /* no conversion required */ else { string[0] = ch; len = MultiByteToWideChar(GetACP(), 0, string, 1, wstring, 2); } } else { wstring[0] = ch; len = 1; } if (len > 0) { /* "ch" is a UTF-16 character. Convert it to a string of bytes. When * "enc_codepage" is non-zero use the standard Win32 function, * otherwise use our own conversion function (e.g., for UTF-8). */ if (enc_codepage > 0) { len = WideCharToMultiByte(enc_codepage, 0, wstring, len, string, slen, 0, NULL); /* If we had included the ALT key into the character but now the * upper bit is no longer set, that probably means the conversion * failed. Convert the original character and set the upper bit * afterwards. */ if (had_alt && len == 1 && ch >= 0x80 && string[0] < 0x80) { wstring[0] = ch & 0x7f; len = WideCharToMultiByte(enc_codepage, 0, wstring, len, string, slen, 0, NULL); if (len == 1) /* safety check */ string[0] |= 0x80; } } else { len = 1; ws = utf16_to_enc(wstring, &len); if (ws == NULL) len = 0; else { if (len > slen) /* just in case */ len = slen; mch_memmove(string, ws, len); vim_free(ws); } } } if (len == 0) #endif { string[0] = ch; len = 1; } for (i = 0; i < len; ++i) if (string[i] == CSI && len <= slen - 2) { /* Insert CSI as K_CSI. */ mch_memmove(string + i + 3, string + i + 1, len - i - 1); string[++i] = KS_EXTRA; string[++i] = (int)KE_CSI; len += 2; } return len; } /* * Key hit, add it to the input buffer. */ /*ARGSUSED*/ static void _OnChar( HWND hwnd, UINT ch, int cRepeat) { char_u string[40]; int len = 0; len = char_to_string(ch, string, 40, FALSE); if (len == 1 && string[0] == Ctrl_C && ctrl_c_interrupts) { trash_input_buf(); got_int = TRUE; } add_to_input_buf(string, len); } /* * Alt-Key hit, add it to the input buffer. */ /*ARGSUSED*/ static void _OnSysChar( HWND hwnd, UINT cch, int cRepeat) { char_u string[40]; /* Enough for multibyte character */ int len; int modifiers; int ch = cch; /* special keys are negative */ /* TRACE("OnSysChar(%d, %c)\n", ch, ch); */ /* OK, we have a character key (given by ch) which was entered with the * ALT key pressed. Eg, if the user presses Alt-A, then ch == 'A'. Note * that the system distinguishes Alt-a and Alt-A (Alt-Shift-a unless * CAPSLOCK is pressed) at this point. */ modifiers = MOD_MASK_ALT; if (GetKeyState(VK_SHIFT) & 0x8000) modifiers |= MOD_MASK_SHIFT; if (GetKeyState(VK_CONTROL) & 0x8000) modifiers |= MOD_MASK_CTRL; ch = simplify_key(ch, &modifiers); /* remove the SHIFT modifier for keys where it's already included, e.g., * '(' and '*' */ if (ch < 0x100 && !isalpha(ch) && isprint(ch)) modifiers &= ~MOD_MASK_SHIFT; /* Interpret the ALT key as making the key META, include SHIFT, etc. */ ch = extract_modifiers(ch, &modifiers); if (ch == CSI) ch = K_CSI; len = 0; if (modifiers) { string[len++] = CSI; string[len++] = KS_MODIFIER; string[len++] = modifiers; } if (IS_SPECIAL((int)ch)) { string[len++] = CSI; string[len++] = K_SECOND((int)ch); string[len++] = K_THIRD((int)ch); } else { /* Although the documentation isn't clear about it, we assume "ch" is * a Unicode character. */ len += char_to_string(ch, string + len, 40 - len, TRUE); } add_to_input_buf(string, len); } static void _OnMouseEvent( int button, int x, int y, int repeated_click, UINT keyFlags) { int vim_modifiers = 0x0; s_getting_focus = FALSE; if (keyFlags & MK_SHIFT) vim_modifiers |= MOUSE_SHIFT; if (keyFlags & MK_CONTROL) vim_modifiers |= MOUSE_CTRL; if (GetKeyState(VK_MENU) & 0x8000) vim_modifiers |= MOUSE_ALT; gui_send_mouse_event(button, x, y, repeated_click, vim_modifiers); } /*ARGSUSED*/ static void _OnMouseButtonDown( HWND hwnd, BOOL fDoubleClick, int x, int y, UINT keyFlags) { static LONG s_prevTime = 0; LONG currentTime = GetMessageTime(); int button = -1; int repeated_click; /* Give main window the focus: this is so the cursor isn't hollow. */ (void)SetFocus(s_hwnd); if (s_uMsg == WM_LBUTTONDOWN || s_uMsg == WM_LBUTTONDBLCLK) button = MOUSE_LEFT; else if (s_uMsg == WM_MBUTTONDOWN || s_uMsg == WM_MBUTTONDBLCLK) button = MOUSE_MIDDLE; else if (s_uMsg == WM_RBUTTONDOWN || s_uMsg == WM_RBUTTONDBLCLK) button = MOUSE_RIGHT; #ifndef WIN16 /*<VN>*/ else if (s_uMsg == WM_XBUTTONDOWN || s_uMsg == WM_XBUTTONDBLCLK) { #ifndef GET_XBUTTON_WPARAM # define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam)) #endif button = ((GET_XBUTTON_WPARAM(s_wParam) == 1) ? MOUSE_X1 : MOUSE_X2); } else if (s_uMsg == WM_CAPTURECHANGED) { /* on W95/NT4, somehow you get in here with an odd Msg * if you press one button while holding down the other..*/ if (s_button_pending == MOUSE_LEFT) button = MOUSE_RIGHT; else button = MOUSE_LEFT; } #endif if (button >= 0) { repeated_click = ((int)(currentTime - s_prevTime) < p_mouset); /* * Holding down the left and right buttons simulates pushing the middle * button. */ if (repeated_click && ((button == MOUSE_LEFT && s_button_pending == MOUSE_RIGHT) || (button == MOUSE_RIGHT && s_button_pending == MOUSE_LEFT))) { /* * Hmm, gui.c will ignore more than one button down at a time, so * pretend we let go of it first. */ gui_send_mouse_event(MOUSE_RELEASE, x, y, FALSE, 0x0); button = MOUSE_MIDDLE; repeated_click = FALSE; s_button_pending = -1; _OnMouseEvent(button, x, y, repeated_click, keyFlags); } else if ((repeated_click) || (mouse_model_popup() && (button == MOUSE_RIGHT))) { if (s_button_pending > -1) { _OnMouseEvent(s_button_pending, x, y, FALSE, keyFlags); s_button_pending = -1; } /* TRACE("Button down at x %d, y %d\n", x, y); */ _OnMouseEvent(button, x, y, repeated_click, keyFlags); } else { /* * If this is the first press (i.e. not a multiple click) don't * action immediately, but store and wait for: * i) button-up * ii) mouse move * iii) another button press * before using it. * This enables us to make left+right simulate middle button, * without left or right being actioned first. The side-effect is * that if you click and hold the mouse without dragging, the * cursor doesn't move until you release the button. In practice * this is hardly a problem. */ s_button_pending = button; s_x_pending = x; s_y_pending = y; s_kFlags_pending = keyFlags; } s_prevTime = currentTime; } } /*ARGSUSED*/ static void _OnMouseMoveOrRelease( HWND hwnd, int x, int y, UINT keyFlags) { int button; s_getting_focus = FALSE; if (s_button_pending > -1) { /* Delayed action for mouse down event */ _OnMouseEvent(s_button_pending, s_x_pending, s_y_pending, FALSE, s_kFlags_pending); s_button_pending = -1; } if (s_uMsg == WM_MOUSEMOVE) { /* * It's only a MOUSE_DRAG if one or more mouse buttons are being held * down. */ if (!(keyFlags & (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON | MK_XBUTTON1 | MK_XBUTTON2))) { gui_mouse_moved(x, y); return; } /* * While button is down, keep grabbing mouse move events when * the mouse goes outside the window */ SetCapture(s_textArea); button = MOUSE_DRAG; /* TRACE(" move at x %d, y %d\n", x, y); */ } else { ReleaseCapture(); button = MOUSE_RELEASE; /* TRACE(" up at x %d, y %d\n", x, y); */ } _OnMouseEvent(button, x, y, FALSE, keyFlags); } #ifdef FEAT_MENU /* * Find the vimmenu_T with the given id */ static vimmenu_T * gui_mswin_find_menu( vimmenu_T *pMenu, int id) { vimmenu_T *pChildMenu; while (pMenu) { if (pMenu->id == (UINT)id) break; if (pMenu->children != NULL) { pChildMenu = gui_mswin_find_menu(pMenu->children, id); if (pChildMenu) { pMenu = pChildMenu; break; } } pMenu = pMenu->next; } return pMenu; } /*ARGSUSED*/ static void _OnMenu( HWND hwnd, int id, HWND hwndCtl, UINT codeNotify) { vimmenu_T *pMenu; pMenu = gui_mswin_find_menu(root_menu, id); if (pMenu) gui_menu_cb(pMenu); } #endif #ifdef MSWIN_FIND_REPLACE /* * Handle a Find/Replace window message. */ static void _OnFindRepl(void) { int flags = 0; int down; if (s_findrep_struct.Flags & FR_DIALOGTERM) /* Give main window the focus back. */ (void)SetFocus(s_hwnd); if (s_findrep_struct.Flags & FR_FINDNEXT) { flags = FRD_FINDNEXT; /* Give main window the focus back: this is so the cursor isn't * hollow. */ (void)SetFocus(s_hwnd); } else if (s_findrep_struct.Flags & FR_REPLACE) { flags = FRD_REPLACE; /* Give main window the focus back: this is so the cursor isn't * hollow. */ (void)SetFocus(s_hwnd); } else if (s_findrep_struct.Flags & FR_REPLACEALL) { flags = FRD_REPLACEALL; } if (flags != 0) { /* Call the generic GUI function to do the actual work. */ if (s_findrep_struct.Flags & FR_WHOLEWORD) flags |= FRD_WHOLE_WORD; if (s_findrep_struct.Flags & FR_MATCHCASE) flags |= FRD_MATCH_CASE; down = (s_findrep_struct.Flags & FR_DOWN) != 0; gui_do_findrepl(flags, s_findrep_struct.lpstrFindWhat, s_findrep_struct.lpstrReplaceWith, down); } } #endif static void HandleMouseHide(UINT uMsg, LPARAM lParam) { static LPARAM last_lParam = 0L; /* We sometimes get a mousemove when the mouse didn't move... */ if (uMsg == WM_MOUSEMOVE) { if (lParam == last_lParam) return; last_lParam = lParam; } /* Handle specially, to centralise coding. We need to be sure we catch all * possible events which should cause us to restore the cursor (as it is a * shared resource, we take full responsibility for it). */ switch (uMsg) { case WM_KEYUP: case WM_CHAR: /* * blank out the pointer if necessary */ if (p_mh) gui_mch_mousehide(TRUE); break; case WM_SYSKEYUP: /* show the pointer when a system-key is pressed */ case WM_SYSCHAR: case WM_MOUSEMOVE: /* show the pointer on any mouse action */ case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONUP: case WM_NCMOUSEMOVE: case WM_NCLBUTTONDOWN: case WM_NCLBUTTONUP: case WM_NCMBUTTONDOWN: case WM_NCMBUTTONUP: case WM_NCRBUTTONDOWN: case WM_NCRBUTTONUP: case WM_KILLFOCUS: /* * if the pointer is currently hidden, then we should show it. */ gui_mch_mousehide(FALSE); break; } } static LRESULT CALLBACK _TextAreaWndProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { /* TRACE("TextAreaWndProc: hwnd = %08x, msg = %x, wParam = %x, lParam = %x\n", hwnd, uMsg, wParam, lParam); */ HandleMouseHide(uMsg, lParam); s_uMsg = uMsg; s_wParam = wParam; s_lParam = lParam; #ifdef FEAT_BEVAL TrackUserActivity(uMsg); #endif switch (uMsg) { HANDLE_MSG(hwnd, WM_LBUTTONDBLCLK,_OnMouseButtonDown); HANDLE_MSG(hwnd, WM_LBUTTONDOWN,_OnMouseButtonDown); HANDLE_MSG(hwnd, WM_LBUTTONUP, _OnMouseMoveOrRelease); HANDLE_MSG(hwnd, WM_MBUTTONDBLCLK,_OnMouseButtonDown); HANDLE_MSG(hwnd, WM_MBUTTONDOWN,_OnMouseButtonDown); HANDLE_MSG(hwnd, WM_MBUTTONUP, _OnMouseMoveOrRelease); HANDLE_MSG(hwnd, WM_MOUSEMOVE, _OnMouseMoveOrRelease); HANDLE_MSG(hwnd, WM_PAINT, _OnPaint); HANDLE_MSG(hwnd, WM_RBUTTONDBLCLK,_OnMouseButtonDown); HANDLE_MSG(hwnd, WM_RBUTTONDOWN,_OnMouseButtonDown); HANDLE_MSG(hwnd, WM_RBUTTONUP, _OnMouseMoveOrRelease); #ifndef WIN16 /*<VN>*/ HANDLE_MSG(hwnd, WM_XBUTTONDBLCLK,_OnMouseButtonDown); HANDLE_MSG(hwnd, WM_XBUTTONDOWN,_OnMouseButtonDown); HANDLE_MSG(hwnd, WM_XBUTTONUP, _OnMouseMoveOrRelease); #endif #ifdef FEAT_BEVAL case WM_NOTIFY: Handle_WM_Notify(hwnd, (LPNMHDR)lParam); return TRUE; #endif default: return MyWindowProc(hwnd, uMsg, wParam, lParam); } } #if (defined(WIN3264) && defined(FEAT_MBYTE)) \ || defined(GLOBAL_IME) \ || defined(PROTO) # ifdef PROTO typedef int WINAPI; # endif LRESULT WINAPI vim_WindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { # ifdef GLOBAL_IME return global_ime_DefWindowProc(hwnd, message, wParam, lParam); # else if (wide_WindowProc) return DefWindowProcW(hwnd, message, wParam, lParam); return DefWindowProc(hwnd, message, wParam, lParam); #endif } #endif /* * Called when the foreground or background color has been changed. */ void gui_mch_new_colors(void) { /* nothing to do? */ } /* * Set the colors to their default values. */ void gui_mch_def_colors() { gui.norm_pixel = GetSysColor(COLOR_WINDOWTEXT); gui.back_pixel = GetSysColor(COLOR_WINDOW); gui.def_norm_pixel = gui.norm_pixel; gui.def_back_pixel = gui.back_pixel; } /* * Open the GUI window which was created by a call to gui_mch_init(). */ int gui_mch_open(void) { #ifndef SW_SHOWDEFAULT # define SW_SHOWDEFAULT 10 /* Borland 5.0 doesn't have it */ #endif /* Actually open the window, if not already visible * (may be done already in gui_mch_set_shellsize) */ if (!IsWindowVisible(s_hwnd)) ShowWindow(s_hwnd, SW_SHOWDEFAULT); #ifdef MSWIN_FIND_REPLACE /* Init replace string here, so that we keep it when re-opening the * dialog. */ s_findrep_struct.lpstrReplaceWith[0] = NUL; #endif return OK; } /* * Get the position of the top left corner of the window. */ int gui_mch_get_winpos(int *x, int *y) { RECT rect; GetWindowRect(s_hwnd, &rect); *x = rect.left; *y = rect.top; return OK; } /* * Set the position of the top left corner of the window to the given * coordinates. */ void gui_mch_set_winpos(int x, int y) { SetWindowPos(s_hwnd, NULL, x, y, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE); } void gui_mch_set_text_area_pos(int x, int y, int w, int h) { static int oldx = 0; static int oldy = 0; SetWindowPos(s_textArea, NULL, x, y, w, h, SWP_NOZORDER | SWP_NOACTIVATE); #ifdef FEAT_TOOLBAR if (vim_strchr(p_go, GO_TOOLBAR) != NULL) SendMessage(s_toolbarhwnd, WM_SIZE, (WPARAM)0, (LPARAM)(w + ((long)(TOOLBAR_BUTTON_HEIGHT+8)<<16))); #endif #if defined(FEAT_GUI_TABLINE) if (showing_tabline) { int top = 0; RECT rect; # ifdef FEAT_TOOLBAR if (vim_strchr(p_go, GO_TOOLBAR) != NULL) top = TOOLBAR_BUTTON_HEIGHT + TOOLBAR_BORDER_HEIGHT; # endif GetClientRect(s_hwnd, &rect); MoveWindow(s_tabhwnd, 0, top, rect.right, gui.tabline_height, TRUE); } #endif /* When side scroll bar is unshown, the size of window will change. * then, the text area move left or right. thus client rect should be * forcely redraw. (Yasuhiro Matsumoto) */ if (oldx != x || oldy != y) { InvalidateRect(s_hwnd, NULL, FALSE); oldx = x; oldy = y; } } /* * Scrollbar stuff: */ void gui_mch_enable_scrollbar( scrollbar_T *sb, int flag) { ShowScrollBar(sb->id, SB_CTL, flag); /* TODO: When the window is maximized, the size of the window stays the * same, thus the size of the text area changes. On Win98 it's OK, on Win * NT 4.0 it's not... */ } void gui_mch_set_scrollbar_pos( scrollbar_T *sb, int x, int y, int w, int h) { SetWindowPos(sb->id, NULL, x, y, w, h, SWP_NOZORDER | SWP_NOACTIVATE | SWP_SHOWWINDOW); } void gui_mch_create_scrollbar( scrollbar_T *sb, int orient) /* SBAR_VERT or SBAR_HORIZ */ { sb->id = CreateWindow( "SCROLLBAR", "Scrollbar", WS_CHILD | ((orient == SBAR_VERT) ? SBS_VERT : SBS_HORZ), 0, 0, 10, /* Any value will do for now */ 10, /* Any value will do for now */ s_hwnd, NULL, s_hinst, NULL); } /* * Find the scrollbar with the given hwnd. */ static scrollbar_T * gui_mswin_find_scrollbar(HWND hwnd) { win_T *wp; if (gui.bottom_sbar.id == hwnd) return &gui.bottom_sbar; FOR_ALL_WINDOWS(wp) { if (wp->w_scrollbars[SBAR_LEFT].id == hwnd) return &wp->w_scrollbars[SBAR_LEFT]; if (wp->w_scrollbars[SBAR_RIGHT].id == hwnd) return &wp->w_scrollbars[SBAR_RIGHT]; } return NULL; } /* * Get the character size of a font. */ static void GetFontSize(GuiFont font) { HWND hwnd = GetDesktopWindow(); HDC hdc = GetWindowDC(hwnd); HFONT hfntOld = SelectFont(hdc, (HFONT)font); TEXTMETRIC tm; GetTextMetrics(hdc, &tm); gui.char_width = tm.tmAveCharWidth + tm.tmOverhang; gui.char_height = tm.tmHeight #ifndef MSWIN16_FASTTEXT + p_linespace #endif ; SelectFont(hdc, hfntOld); ReleaseDC(hwnd, hdc); } /* * Adjust gui.char_height (after 'linespace' was changed). */ int gui_mch_adjust_charheight(void) { GetFontSize(gui.norm_font); return OK; } static GuiFont get_font_handle(LOGFONT *lf) { HFONT font = NULL; /* Load the font */ font = CreateFontIndirect(lf); if (font == NULL) return NOFONT; return (GuiFont)font; } static int pixels_to_points(int pixels, int vertical) { int points; HWND hwnd; HDC hdc; hwnd = GetDesktopWindow(); hdc = GetWindowDC(hwnd); points = MulDiv(pixels, 72, GetDeviceCaps(hdc, vertical ? LOGPIXELSY : LOGPIXELSX)); ReleaseDC(hwnd, hdc); return points; } GuiFont gui_mch_get_font( char_u *name, int giveErrorIfMissing) { LOGFONT lf; GuiFont font = NOFONT; if (get_logfont(&lf, name, NULL, giveErrorIfMissing) == OK) font = get_font_handle(&lf); if (font == NOFONT && giveErrorIfMissing) EMSG2(_(e_font), name); return font; } #if defined(FEAT_EVAL) || defined(PROTO) /* * Return the name of font "font" in allocated memory. * Don't know how to get the actual name, thus use the provided name. */ /*ARGSUSED*/ char_u * gui_mch_get_fontname(font, name) GuiFont font; char_u *name; { if (name == NULL) return NULL; return vim_strsave(name); } #endif void gui_mch_free_font(GuiFont font) { if (font) DeleteObject((HFONT)font); } static int hex_digit(int c) { if (VIM_ISDIGIT(c)) return c - '0'; c = TOLOWER_ASC(c); if (c >= 'a' && c <= 'f') return c - 'a' + 10; return -1000; } /* * Return the Pixel value (color) for the given color name. * Return INVALCOLOR for error. */ guicolor_T gui_mch_get_color(char_u *name) { typedef struct guicolor_tTable { char *name; COLORREF color; } guicolor_tTable; static guicolor_tTable table[] = { {"Black", RGB(0x00, 0x00, 0x00)}, {"DarkGray", RGB(0x80, 0x80, 0x80)}, {"DarkGrey", RGB(0x80, 0x80, 0x80)}, {"Gray", RGB(0xC0, 0xC0, 0xC0)}, {"Grey", RGB(0xC0, 0xC0, 0xC0)}, {"LightGray", RGB(0xE0, 0xE0, 0xE0)}, {"LightGrey", RGB(0xE0, 0xE0, 0xE0)}, {"Gray10", RGB(0x1A, 0x1A, 0x1A)}, {"Grey10", RGB(0x1A, 0x1A, 0x1A)}, {"Gray20", RGB(0x33, 0x33, 0x33)}, {"Grey20", RGB(0x33, 0x33, 0x33)}, {"Gray30", RGB(0x4D, 0x4D, 0x4D)}, {"Grey30", RGB(0x4D, 0x4D, 0x4D)}, {"Gray40", RGB(0x66, 0x66, 0x66)}, {"Grey40", RGB(0x66, 0x66, 0x66)}, {"Gray50", RGB(0x7F, 0x7F, 0x7F)}, {"Grey50", RGB(0x7F, 0x7F, 0x7F)}, {"Gray60", RGB(0x99, 0x99, 0x99)}, {"Grey60", RGB(0x99, 0x99, 0x99)}, {"Gray70", RGB(0xB3, 0xB3, 0xB3)}, {"Grey70", RGB(0xB3, 0xB3, 0xB3)}, {"Gray80", RGB(0xCC, 0xCC, 0xCC)}, {"Grey80", RGB(0xCC, 0xCC, 0xCC)}, {"Gray90", RGB(0xE5, 0xE5, 0xE5)}, {"Grey90", RGB(0xE5, 0xE5, 0xE5)}, {"White", RGB(0xFF, 0xFF, 0xFF)}, {"DarkRed", RGB(0x80, 0x00, 0x00)}, {"Red", RGB(0xFF, 0x00, 0x00)}, {"LightRed", RGB(0xFF, 0xA0, 0xA0)}, {"DarkBlue", RGB(0x00, 0x00, 0x80)}, {"Blue", RGB(0x00, 0x00, 0xFF)}, {"LightBlue", RGB(0xA0, 0xA0, 0xFF)}, {"DarkGreen", RGB(0x00, 0x80, 0x00)}, {"Green", RGB(0x00, 0xFF, 0x00)}, {"LightGreen", RGB(0xA0, 0xFF, 0xA0)}, {"DarkCyan", RGB(0x00, 0x80, 0x80)}, {"Cyan", RGB(0x00, 0xFF, 0xFF)}, {"LightCyan", RGB(0xA0, 0xFF, 0xFF)}, {"DarkMagenta", RGB(0x80, 0x00, 0x80)}, {"Magenta", RGB(0xFF, 0x00, 0xFF)}, {"LightMagenta", RGB(0xFF, 0xA0, 0xFF)}, {"Brown", RGB(0x80, 0x40, 0x40)}, {"Yellow", RGB(0xFF, 0xFF, 0x00)}, {"LightYellow", RGB(0xFF, 0xFF, 0xA0)}, {"DarkYellow", RGB(0xBB, 0xBB, 0x00)}, {"SeaGreen", RGB(0x2E, 0x8B, 0x57)}, {"Orange", RGB(0xFF, 0xA5, 0x00)}, {"Purple", RGB(0xA0, 0x20, 0xF0)}, {"SlateBlue", RGB(0x6A, 0x5A, 0xCD)}, {"Violet", RGB(0xEE, 0x82, 0xEE)}, }; typedef struct SysColorTable { char *name; int color; } SysColorTable; static SysColorTable sys_table[] = { #ifdef WIN3264 {"SYS_3DDKSHADOW", COLOR_3DDKSHADOW}, {"SYS_3DHILIGHT", COLOR_3DHILIGHT}, #ifndef __MINGW32__ {"SYS_3DHIGHLIGHT", COLOR_3DHIGHLIGHT}, #endif {"SYS_BTNHILIGHT", COLOR_BTNHILIGHT}, {"SYS_BTNHIGHLIGHT", COLOR_BTNHIGHLIGHT}, {"SYS_3DLIGHT", COLOR_3DLIGHT}, {"SYS_3DSHADOW", COLOR_3DSHADOW}, {"SYS_DESKTOP", COLOR_DESKTOP}, {"SYS_INFOBK", COLOR_INFOBK}, {"SYS_INFOTEXT", COLOR_INFOTEXT}, {"SYS_3DFACE", COLOR_3DFACE}, #endif {"SYS_BTNFACE", COLOR_BTNFACE}, {"SYS_BTNSHADOW", COLOR_BTNSHADOW}, {"SYS_ACTIVEBORDER", COLOR_ACTIVEBORDER}, {"SYS_ACTIVECAPTION", COLOR_ACTIVECAPTION}, {"SYS_APPWORKSPACE", COLOR_APPWORKSPACE}, {"SYS_BACKGROUND", COLOR_BACKGROUND}, {"SYS_BTNTEXT", COLOR_BTNTEXT}, {"SYS_CAPTIONTEXT", COLOR_CAPTIONTEXT}, {"SYS_GRAYTEXT", COLOR_GRAYTEXT}, {"SYS_HIGHLIGHT", COLOR_HIGHLIGHT}, {"SYS_HIGHLIGHTTEXT", COLOR_HIGHLIGHTTEXT}, {"SYS_INACTIVEBORDER", COLOR_INACTIVEBORDER}, {"SYS_INACTIVECAPTION", COLOR_INACTIVECAPTION}, {"SYS_INACTIVECAPTIONTEXT", COLOR_INACTIVECAPTIONTEXT}, {"SYS_MENU", COLOR_MENU}, {"SYS_MENUTEXT", COLOR_MENUTEXT}, {"SYS_SCROLLBAR", COLOR_SCROLLBAR}, {"SYS_WINDOW", COLOR_WINDOW}, {"SYS_WINDOWFRAME", COLOR_WINDOWFRAME}, {"SYS_WINDOWTEXT", COLOR_WINDOWTEXT} }; int r, g, b; int i; if (name[0] == '#' && strlen(name) == 7) { /* Name is in "#rrggbb" format */ r = hex_digit(name[1]) * 16 + hex_digit(name[2]); g = hex_digit(name[3]) * 16 + hex_digit(name[4]); b = hex_digit(name[5]) * 16 + hex_digit(name[6]); if (r < 0 || g < 0 || b < 0) return INVALCOLOR; return RGB(r, g, b); } else { /* Check if the name is one of the colors we know */ for (i = 0; i < sizeof(table) / sizeof(table[0]); i++) if (STRICMP(name, table[i].name) == 0) return table[i].color; } /* * Try to look up a system colour. */ for (i = 0; i < sizeof(sys_table) / sizeof(sys_table[0]); i++) if (STRICMP(name, sys_table[i].name) == 0) return GetSysColor(sys_table[i].color); /* * Last attempt. Look in the file "$VIMRUNTIME/rgb.txt". */ { #define LINE_LEN 100 FILE *fd; char line[LINE_LEN]; char_u *fname; fname = expand_env_save((char_u *)"$VIMRUNTIME/rgb.txt"); if (fname == NULL) return INVALCOLOR; fd = mch_fopen((char *)fname, "rt"); vim_free(fname); if (fd == NULL) return INVALCOLOR; while (!feof(fd)) { int len; int pos; char *color; fgets(line, LINE_LEN, fd); len = (int)STRLEN(line); if (len <= 1 || line[len-1] != '\n') continue; line[len-1] = '\0'; i = sscanf(line, "%d %d %d %n", &r, &g, &b, &pos); if (i != 3) continue; color = line + pos; if (STRICMP(color, name) == 0) { fclose(fd); return (guicolor_T) RGB(r, g, b); } } fclose(fd); } return INVALCOLOR; } /* * Return OK if the key with the termcap name "name" is supported. */ int gui_mch_haskey(char_u *name) { int i; for (i = 0; special_keys[i].vim_code1 != NUL; i++) if (name[0] == special_keys[i].vim_code0 && name[1] == special_keys[i].vim_code1) return OK; return FAIL; } void gui_mch_beep(void) { MessageBeep(MB_OK); } /* * Invert a rectangle from row r, column c, for nr rows and nc columns. */ void gui_mch_invert_rectangle( int r, int c, int nr, int nc) { RECT rc; /* * Note: InvertRect() excludes right and bottom of rectangle. */ rc.left = FILL_X(c); rc.top = FILL_Y(r); rc.right = rc.left + nc * gui.char_width; rc.bottom = rc.top + nr * gui.char_height; InvertRect(s_hdc, &rc); } /* * Iconify the GUI window. */ void gui_mch_iconify(void) { ShowWindow(s_hwnd, SW_MINIMIZE); } /* * Draw a cursor without focus. */ void gui_mch_draw_hollow_cursor(guicolor_T color) { HBRUSH hbr; RECT rc; /* * Note: FrameRect() excludes right and bottom of rectangle. */ rc.left = FILL_X(gui.col); rc.top = FILL_Y(gui.row); rc.right = rc.left + gui.char_width; #ifdef FEAT_MBYTE if (mb_lefthalve(gui.row, gui.col)) rc.right += gui.char_width; #endif rc.bottom = rc.top + gui.char_height; hbr = CreateSolidBrush(color); FrameRect(s_hdc, &rc, hbr); DeleteBrush(hbr); } /* * Draw part of a cursor, "w" pixels wide, and "h" pixels high, using * color "color". */ void gui_mch_draw_part_cursor( int w, int h, guicolor_T color) { HBRUSH hbr; RECT rc; /* * Note: FillRect() excludes right and bottom of rectangle. */ rc.left = #ifdef FEAT_RIGHTLEFT /* vertical line should be on the right of current point */ CURSOR_BAR_RIGHT ? FILL_X(gui.col + 1) - w : #endif FILL_X(gui.col); rc.top = FILL_Y(gui.row) + gui.char_height - h; rc.right = rc.left + w; rc.bottom = rc.top + h; hbr = CreateSolidBrush(color); FillRect(s_hdc, &rc, hbr); DeleteBrush(hbr); } /* * Process a single Windows message. * If one is not available we hang until one is. */ static void process_message(void) { MSG msg; UINT vk = 0; /* Virtual key */ char_u string[40]; int i; int modifiers = 0; int key; #ifdef FEAT_MENU static char_u k10[] = {K_SPECIAL, 'k', ';', 0}; #endif GetMessage(&msg, NULL, 0, 0); #ifdef FEAT_OLE /* Look after OLE Automation commands */ if (msg.message == WM_OLE) { char_u *str = (char_u *)msg.lParam; add_to_input_buf(str, (int)STRLEN(str)); vim_free(str); return; } #endif #ifdef FEAT_NETBEANS_INTG if (msg.message == WM_NETBEANS) { messageFromNetbeansW32(); return; } #endif #ifdef FEAT_SNIFF if (sniff_request_waiting && want_sniff_request) { static char_u bytes[3] = {CSI, (char_u)KS_EXTRA, (char_u)KE_SNIFF}; add_to_input_buf(bytes, 3); /* K_SNIFF */ sniff_request_waiting = 0; want_sniff_request = 0; /* request is handled in normal.c */ } if (msg.message == WM_USER) { MyTranslateMessage(&msg); DispatchMessage(&msg); return; } #endif #ifdef MSWIN_FIND_REPLACE /* Don't process messages used by the dialog */ if (s_findrep_hwnd != NULL && IsDialogMessage(s_findrep_hwnd, &msg)) { HandleMouseHide(msg.message, msg.lParam); return; } #endif /* * Check if it's a special key that we recognise. If not, call * TranslateMessage(). */ if (msg.message == WM_KEYDOWN || msg.message == WM_SYSKEYDOWN) { vk = (int) msg.wParam; /* handle key after dead key, but ignore shift, alt and control */ if (dead_key && vk != VK_SHIFT && vk != VK_MENU && vk != VK_CONTROL) { dead_key = 0; /* handle non-alphabetic keys (ones that hopefully cannot generate * umlaut-characters), unless when control is down */ if (vk < 'A' || vk > 'Z' || (GetKeyState(VK_CONTROL) & 0x8000)) { MSG dm; dm.message = msg.message; dm.hwnd = msg.hwnd; dm.wParam = VK_SPACE; MyTranslateMessage(&dm); /* generate dead character */ if (vk != VK_SPACE) /* and send current character once more */ PostMessage(msg.hwnd, msg.message, msg.wParam, msg.lParam); return; } } /* Check for CTRL-BREAK */ if (vk == VK_CANCEL) { trash_input_buf(); got_int = TRUE; string[0] = Ctrl_C; add_to_input_buf(string, 1); } for (i = 0; special_keys[i].key_sym != 0; i++) { /* ignore VK_SPACE when ALT key pressed: system menu */ if (special_keys[i].key_sym == vk && (vk != VK_SPACE || !(GetKeyState(VK_MENU) & 0x8000))) { #ifdef FEAT_MENU /* Check for <F10>: Windows selects the menu. When <F10> is * mapped we want to use the mapping instead. */ if (vk == VK_F10 && gui.menu_is_active && check_map(k10, State, FALSE, TRUE, FALSE) == NULL) break; #endif if (GetKeyState(VK_SHIFT) & 0x8000) modifiers |= MOD_MASK_SHIFT; /* * Don't use caps-lock as shift, because these are special keys * being considered here, and we only want letters to get * shifted -- webb */ /* if (GetKeyState(VK_CAPITAL) & 0x0001) modifiers ^= MOD_MASK_SHIFT; */ if (GetKeyState(VK_CONTROL) & 0x8000) modifiers |= MOD_MASK_CTRL; if (GetKeyState(VK_MENU) & 0x8000) modifiers |= MOD_MASK_ALT; if (special_keys[i].vim_code1 == NUL) key = special_keys[i].vim_code0; else key = TO_SPECIAL(special_keys[i].vim_code0, special_keys[i].vim_code1); key = simplify_key(key, &modifiers); if (key == CSI) key = K_CSI; if (modifiers) { string[0] = CSI; string[1] = KS_MODIFIER; string[2] = modifiers; add_to_input_buf(string, 3); } if (IS_SPECIAL(key)) { string[0] = CSI; string[1] = K_SECOND(key); string[2] = K_THIRD(key); add_to_input_buf(string, 3); } else { int len; /* Handle "key" as a Unicode character. */ len = char_to_string(key, string, 40, FALSE); add_to_input_buf(string, len); } break; } } if (special_keys[i].key_sym == 0) { /* Some keys need C-S- where they should only need C-. * Ignore 0xff, Windows XP sends it when NUMLOCK has changed since * system startup (Helmut Stiegler, 2003 Oct 3). */ if (vk != 0xff && (GetKeyState(VK_CONTROL) & 0x8000) && !(GetKeyState(VK_SHIFT) & 0x8000) && !(GetKeyState(VK_MENU) & 0x8000)) { /* CTRL-6 is '^'; Japanese keyboard maps '^' to vk == 0xDE */ if (vk == '6' || MapVirtualKey(vk, 2) == (UINT)'^') { string[0] = Ctrl_HAT; add_to_input_buf(string, 1); } /* vk == 0xBD AZERTY for CTRL-'-', but CTRL-[ for * QWERTY! */ else if (vk == 0xBD) /* QWERTY for CTRL-'-' */ { string[0] = Ctrl__; add_to_input_buf(string, 1); } /* CTRL-2 is '@'; Japanese keyboard maps '@' to vk == 0xC0 */ else if (vk == '2' || MapVirtualKey(vk, 2) == (UINT)'@') { string[0] = Ctrl_AT; add_to_input_buf(string, 1); } else MyTranslateMessage(&msg); } else MyTranslateMessage(&msg); } } #ifdef FEAT_MBYTE_IME else if (msg.message == WM_IME_NOTIFY) _OnImeNotify(msg.hwnd, (DWORD)msg.wParam, (DWORD)msg.lParam); else if (msg.message == WM_KEYUP && im_get_status()) /* added for non-MS IME (Yasuhiro Matsumoto) */ MyTranslateMessage(&msg); #endif #if !defined(FEAT_MBYTE_IME) && defined(GLOBAL_IME) /* GIME_TEST */ else if (msg.message == WM_IME_STARTCOMPOSITION) { POINT point; global_ime_set_font(&norm_logfont); point.x = FILL_X(gui.col); point.y = FILL_Y(gui.row); MapWindowPoints(s_textArea, s_hwnd, &point, 1); global_ime_set_position(&point); } #endif #ifdef FEAT_MENU /* Check for <F10>: Default effect is to select the menu. When <F10> is * mapped we need to stop it here to avoid strange effects (e.g., for the * key-up event) */ if (vk != VK_F10 || check_map(k10, State, FALSE, TRUE, FALSE) == NULL) #endif DispatchMessage(&msg); } /* * Catch up with any queued events. This may put keyboard input into the * input buffer, call resize call-backs, trigger timers etc. If there is * nothing in the event queue (& no timers pending), then we return * immediately. */ void gui_mch_update(void) { MSG msg; if (!s_busy_processing) while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) && !vim_is_input_buf_full()) process_message(); } /* * GUI input routine called by gui_wait_for_chars(). Waits for a character * from the keyboard. * wtime == -1 Wait forever. * wtime == 0 This should never happen. * wtime > 0 Wait wtime milliseconds for a character. * Returns OK if a character was found to be available within the given time, * or FAIL otherwise. */ int gui_mch_wait_for_chars(int wtime) { MSG msg; int focus; s_timed_out = FALSE; if (wtime > 0) { /* Don't do anything while processing a (scroll) message. */ if (s_busy_processing) return FAIL; s_wait_timer = (UINT)SetTimer(NULL, 0, (UINT)wtime, (TIMERPROC)_OnTimer); } allow_scrollbar = TRUE; focus = gui.in_focus; while (!s_timed_out) { /* Stop or start blinking when focus changes */ if (gui.in_focus != focus) { if (gui.in_focus) gui_mch_start_blink(); else gui_mch_stop_blink(); focus = gui.in_focus; } if (s_need_activate) { #ifdef WIN32 (void)SetForegroundWindow(s_hwnd); #else (void)SetActiveWindow(s_hwnd); #endif s_need_activate = FALSE; } #ifdef FEAT_NETBEANS_INTG /* Process the queued netbeans messages. */ netbeans_parse_messages(); #endif /* * Don't use gui_mch_update() because then we will spin-lock until a * char arrives, instead we use GetMessage() to hang until an * event arrives. No need to check for input_buf_full because we are * returning as soon as it contains a single char -- webb */ process_message(); if (input_available()) { if (s_wait_timer != 0 && !s_timed_out) { KillTimer(NULL, s_wait_timer); /* Eat spurious WM_TIMER messages */ while (PeekMessage(&msg, s_hwnd, WM_TIMER, WM_TIMER, PM_REMOVE)) ; s_wait_timer = 0; } allow_scrollbar = FALSE; /* Clear pending mouse button, the release event may have been * taken by the dialog window. But don't do this when getting * focus, we need the mouse-up event then. */ if (!s_getting_focus) s_button_pending = -1; return OK; } } allow_scrollbar = FALSE; return FAIL; } /* * Clear a rectangular region of the screen from text pos (row1, col1) to * (row2, col2) inclusive. */ void gui_mch_clear_block( int row1, int col1, int row2, int col2) { RECT rc; /* * Clear one extra pixel at the far right, for when bold characters have * spilled over to the window border. * Note: FillRect() excludes right and bottom of rectangle. */ rc.left = FILL_X(col1); rc.top = FILL_Y(row1); rc.right = FILL_X(col2 + 1) + (col2 == Columns - 1); rc.bottom = FILL_Y(row2 + 1); clear_rect(&rc); } /* * Clear the whole text window. */ void gui_mch_clear_all(void) { RECT rc; rc.left = 0; rc.top = 0; rc.right = Columns * gui.char_width + 2 * gui.border_width; rc.bottom = Rows * gui.char_height + 2 * gui.border_width; clear_rect(&rc); } /* * Menu stuff. */ void gui_mch_enable_menu(int flag) { #ifdef FEAT_MENU SetMenu(s_hwnd, flag ? s_menuBar : NULL); #endif } /*ARGSUSED*/ void gui_mch_set_menu_pos( int x, int y, int w, int h) { /* It will be in the right place anyway */ } #if defined(FEAT_MENU) || defined(PROTO) /* * Make menu item hidden or not hidden */ void gui_mch_menu_hidden( vimmenu_T *menu, int hidden) { /* * This doesn't do what we want. Hmm, just grey the menu items for now. */ /* if (hidden) EnableMenuItem(s_menuBar, menu->id, MF_BYCOMMAND | MF_DISABLED); else EnableMenuItem(s_menuBar, menu->id, MF_BYCOMMAND | MF_ENABLED); */ gui_mch_menu_grey(menu, hidden); } /* * This is called after setting all the menus to grey/hidden or not. */ void gui_mch_draw_menubar(void) { DrawMenuBar(s_hwnd); } #endif /*FEAT_MENU*/ #ifndef PROTO void #ifdef VIMDLL _export #endif _cdecl SaveInst(HINSTANCE hInst) { s_hinst = hInst; } #endif /* * Return the RGB value of a pixel as a long. */ long_u gui_mch_get_rgb(guicolor_T pixel) { return (GetRValue(pixel) << 16) + (GetGValue(pixel) << 8) + GetBValue(pixel); } #if defined(FEAT_GUI_DIALOG) || defined(PROTO) /* Convert pixels in X to dialog units */ static WORD PixelToDialogX(int numPixels) { return (WORD)((numPixels * 4) / s_dlgfntwidth); } /* Convert pixels in Y to dialog units */ static WORD PixelToDialogY(int numPixels) { return (WORD)((numPixels * 8) / s_dlgfntheight); } /* Return the width in pixels of the given text in the given DC. */ static int GetTextWidth(HDC hdc, char_u *str, int len) { SIZE size; GetTextExtentPoint(hdc, str, len, &size); return size.cx; } #ifdef FEAT_MBYTE /* * Return the width in pixels of the given text in the given DC, taking care * of 'encoding' to active codepage conversion. */ static int GetTextWidthEnc(HDC hdc, char_u *str, int len) { SIZE size; WCHAR *wstr; int n; int wlen = len; if (enc_codepage >= 0 && (int)GetACP() != enc_codepage) { /* 'encoding' differs from active codepage: convert text and use wide * function */ wstr = enc_to_utf16(str, &wlen); if (wstr != NULL) { n = GetTextExtentPointW(hdc, wstr, wlen, &size); vim_free(wstr); if (n) return size.cx; } } return GetTextWidth(hdc, str, len); } #else # define GetTextWidthEnc(h, s, l) GetTextWidth((h), (s), (l)) #endif /* * A quick little routine that will center one window over another, handy for * dialog boxes. Taken from the Win32SDK samples. */ static BOOL CenterWindow( HWND hwndChild, HWND hwndParent) { RECT rChild, rParent; int wChild, hChild, wParent, hParent; int wScreen, hScreen, xNew, yNew; HDC hdc; GetWindowRect(hwndChild, &rChild); wChild = rChild.right - rChild.left; hChild = rChild.bottom - rChild.top; /* If Vim is minimized put the window in the middle of the screen. */ if (hwndParent == NULL || IsMinimized(hwndParent)) { #ifdef WIN16 rParent.left = 0; rParent.top = 0; rParent.right = GetSystemMetrics(SM_CXSCREEN); rParent.bottom = GetSystemMetrics(SM_CYFULLSCREEN); #else SystemParametersInfo(SPI_GETWORKAREA, 0, &rParent, 0); #endif } else GetWindowRect(hwndParent, &rParent); wParent = rParent.right - rParent.left; hParent = rParent.bottom - rParent.top; hdc = GetDC(hwndChild); wScreen = GetDeviceCaps (hdc, HORZRES); hScreen = GetDeviceCaps (hdc, VERTRES); ReleaseDC(hwndChild, hdc); xNew = rParent.left + ((wParent - wChild) /2); if (xNew < 0) { xNew = 0; } else if ((xNew+wChild) > wScreen) { xNew = wScreen - wChild; } yNew = rParent.top + ((hParent - hChild) /2); if (yNew < 0) yNew = 0; else if ((yNew+hChild) > hScreen) yNew = hScreen - hChild; return SetWindowPos(hwndChild, NULL, xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER); } #endif /* FEAT_GUI_DIALOG */ void gui_mch_activate_window(void) { (void)SetActiveWindow(s_hwnd); } #if defined(FEAT_TOOLBAR) || defined(PROTO) void gui_mch_show_toolbar(int showit) { if (s_toolbarhwnd == NULL) return; if (showit) { # ifdef FEAT_MBYTE # ifndef TB_SETUNICODEFORMAT /* For older compilers. We assume this never changes. */ # define TB_SETUNICODEFORMAT 0x2005 # endif /* Enable/disable unicode support */ int uu = (enc_codepage >= 0 && (int)GetACP() != enc_codepage); SendMessage(s_toolbarhwnd, TB_SETUNICODEFORMAT, (WPARAM)uu, (LPARAM)0); # endif ShowWindow(s_toolbarhwnd, SW_SHOW); } else ShowWindow(s_toolbarhwnd, SW_HIDE); } /* Then number of bitmaps is fixed. Exit is missing! */ #define TOOLBAR_BITMAP_COUNT 31 #endif #if defined(FEAT_GUI_TABLINE) || defined(PROTO) static void add_tabline_popup_menu_entry(HMENU pmenu, UINT item_id, char_u *item_text) { #ifdef FEAT_MBYTE WCHAR *wn = NULL; int n; if (enc_codepage >= 0 && (int)GetACP() != enc_codepage) { /* 'encoding' differs from active codepage: convert menu name * and use wide function */ wn = enc_to_utf16(item_text, NULL); if (wn != NULL) { MENUITEMINFOW infow; infow.cbSize = sizeof(infow); infow.fMask = MIIM_TYPE | MIIM_ID; infow.wID = item_id; infow.fType = MFT_STRING; infow.dwTypeData = wn; infow.cch = (UINT)wcslen(wn); n = InsertMenuItemW(pmenu, item_id, FALSE, &infow); vim_free(wn); if (n == 0 && GetLastError() == ERROR_CALL_NOT_IMPLEMENTED) /* Failed, try using non-wide function. */ wn = NULL; } } if (wn == NULL) #endif { MENUITEMINFO info; info.cbSize = sizeof(info); info.fMask = MIIM_TYPE | MIIM_ID; info.wID = item_id; info.fType = MFT_STRING; info.dwTypeData = item_text; info.cch = (UINT)STRLEN(item_text); InsertMenuItem(pmenu, item_id, FALSE, &info); } } static void show_tabline_popup_menu(void) { HMENU tab_pmenu; long rval; POINT pt; /* When ignoring events don't show the menu. */ if (hold_gui_events # ifdef FEAT_CMDWIN || cmdwin_type != 0 # endif ) return; tab_pmenu = CreatePopupMenu(); if (tab_pmenu == NULL) return; add_tabline_popup_menu_entry(tab_pmenu, TABLINE_MENU_CLOSE, _("Close tab")); add_tabline_popup_menu_entry(tab_pmenu, TABLINE_MENU_NEW, _("New tab")); add_tabline_popup_menu_entry(tab_pmenu, TABLINE_MENU_OPEN, _("Open tab...")); GetCursorPos(&pt); rval = TrackPopupMenuEx(tab_pmenu, TPM_RETURNCMD, pt.x, pt.y, s_tabhwnd, NULL); DestroyMenu(tab_pmenu); /* Add the string cmd into input buffer */ if (rval > 0) { TCHITTESTINFO htinfo; int idx; if (ScreenToClient(s_tabhwnd, &pt) == 0) return; htinfo.pt.x = pt.x; htinfo.pt.y = pt.y; idx = TabCtrl_HitTest(s_tabhwnd, &htinfo); if (idx == -1) idx = 0; else idx += 1; send_tabline_menu_event(idx, (int)rval); } } /* * Show or hide the tabline. */ void gui_mch_show_tabline(int showit) { if (s_tabhwnd == NULL) return; if (!showit != !showing_tabline) { if (showit) ShowWindow(s_tabhwnd, SW_SHOW); else ShowWindow(s_tabhwnd, SW_HIDE); showing_tabline = showit; } } /* * Return TRUE when tabline is displayed. */ int gui_mch_showing_tabline(void) { return s_tabhwnd != NULL && showing_tabline; } /* * Update the labels of the tabline. */ void gui_mch_update_tabline(void) { tabpage_T *tp; TCITEM tie; int nr = 0; int curtabidx = 0; RECT rc; #ifdef FEAT_MBYTE static int use_unicode = FALSE; int uu; WCHAR *wstr = NULL; #endif if (s_tabhwnd == NULL) return; #if defined(FEAT_MBYTE) # ifndef CCM_SETUNICODEFORMAT /* For older compilers. We assume this never changes. */ # define CCM_SETUNICODEFORMAT 0x2005 # endif uu = (enc_codepage >= 0 && (int)GetACP() != enc_codepage); if (uu != use_unicode) { /* Enable/disable unicode support */ SendMessage(s_tabhwnd, CCM_SETUNICODEFORMAT, (WPARAM)uu, (LPARAM)0); use_unicode = uu; } #endif tie.mask = TCIF_TEXT; tie.iImage = -1; /* Add a label for each tab page. They all contain the same text area. */ for (tp = first_tabpage; tp != NULL; tp = tp->tp_next, ++nr) { if (tp == curtab) curtabidx = nr; if (!TabCtrl_GetItemRect(s_tabhwnd, nr, &rc)) { /* Add the tab */ tie.pszText = "-Empty-"; TabCtrl_InsertItem(s_tabhwnd, nr, &tie); } get_tabline_label(tp, FALSE); tie.pszText = NameBuff; #ifdef FEAT_MBYTE wstr = NULL; if (use_unicode) { /* Need to go through Unicode. */ wstr = enc_to_utf16(NameBuff, NULL); if (wstr != NULL) { TCITEMW tiw; tiw.mask = TCIF_TEXT; tiw.iImage = -1; tiw.pszText = wstr; SendMessage(s_tabhwnd, TCM_SETITEMW, (WPARAM)nr, (LPARAM)&tiw); vim_free(wstr); } } if (wstr == NULL) #endif { TabCtrl_SetItem(s_tabhwnd, nr, &tie); } } /* Remove any old labels. */ while (TabCtrl_GetItemRect(s_tabhwnd, nr, &rc)) TabCtrl_DeleteItem(s_tabhwnd, nr); if (TabCtrl_GetCurSel(s_tabhwnd) != curtabidx) TabCtrl_SetCurSel(s_tabhwnd, curtabidx); } /* * Set the current tab to "nr". First tab is 1. */ void gui_mch_set_curtab(nr) int nr; { if (s_tabhwnd == NULL) return; if (TabCtrl_GetCurSel(s_tabhwnd) != nr -1) TabCtrl_SetCurSel(s_tabhwnd, nr -1); } #endif /* * ":simalt" command. */ void ex_simalt(exarg_T *eap) { char_u *keys = eap->arg; PostMessage(s_hwnd, WM_SYSCOMMAND, (WPARAM)SC_KEYMENU, (LPARAM)0); while (*keys) { if (*keys == '~') *keys = ' '; /* for showing system menu */ PostMessage(s_hwnd, WM_CHAR, (WPARAM)*keys, (LPARAM)0); keys++; } } /* * Create the find & replace dialogs. * You can't have both at once: ":find" when replace is showing, destroys * the replace dialog first, and the other way around. */ #ifdef MSWIN_FIND_REPLACE static void initialise_findrep(char_u *initial_string) { int wword = FALSE; int mcase = !p_ic; char_u *entry_text; /* Get the search string to use. */ entry_text = get_find_dialog_text(initial_string, &wword, &mcase); s_findrep_struct.hwndOwner = s_hwnd; s_findrep_struct.Flags = FR_DOWN; if (mcase) s_findrep_struct.Flags |= FR_MATCHCASE; if (wword) s_findrep_struct.Flags |= FR_WHOLEWORD; if (entry_text != NULL && *entry_text != NUL) vim_strncpy(s_findrep_struct.lpstrFindWhat, entry_text, s_findrep_struct.wFindWhatLen - 1); vim_free(entry_text); } #endif static void set_window_title(HWND hwnd, char *title) { #ifdef FEAT_MBYTE if (title != NULL && enc_codepage >= 0 && enc_codepage != (int)GetACP()) { WCHAR *wbuf; int n; /* Convert the title from 'encoding' to UTF-16. */ wbuf = (WCHAR *)enc_to_utf16((char_u *)title, NULL); if (wbuf != NULL) { n = SetWindowTextW(hwnd, wbuf); vim_free(wbuf); if (n != 0 || GetLastError() != ERROR_CALL_NOT_IMPLEMENTED) return; /* Retry with non-wide function (for Windows 98). */ } } #endif (void)SetWindowText(hwnd, (LPCSTR)title); } void gui_mch_find_dialog(exarg_T *eap) { #ifdef MSWIN_FIND_REPLACE if (s_findrep_msg != 0) { if (IsWindow(s_findrep_hwnd) && !s_findrep_is_find) DestroyWindow(s_findrep_hwnd); if (!IsWindow(s_findrep_hwnd)) { initialise_findrep(eap->arg); s_findrep_hwnd = FindText((LPFINDREPLACE) &s_findrep_struct); } set_window_title(s_findrep_hwnd, _("Find string (use '\\\\' to find a '\\')")); (void)SetFocus(s_findrep_hwnd); s_findrep_is_find = TRUE; } #endif } void gui_mch_replace_dialog(exarg_T *eap) { #ifdef MSWIN_FIND_REPLACE if (s_findrep_msg != 0) { if (IsWindow(s_findrep_hwnd) && s_findrep_is_find) DestroyWindow(s_findrep_hwnd); if (!IsWindow(s_findrep_hwnd)) { initialise_findrep(eap->arg); s_findrep_hwnd = ReplaceText((LPFINDREPLACE) &s_findrep_struct); } set_window_title(s_findrep_hwnd, _("Find & Replace (use '\\\\' to find a '\\')")); (void)SetFocus(s_findrep_hwnd); s_findrep_is_find = FALSE; } #endif } /* * Set visibility of the pointer. */ void gui_mch_mousehide(int hide) { if (hide != gui.pointer_hidden) { ShowCursor(!hide); gui.pointer_hidden = hide; } } #ifdef FEAT_MENU static void gui_mch_show_popupmenu_at(vimmenu_T *menu, int x, int y) { /* Unhide the mouse, we don't get move events here. */ gui_mch_mousehide(FALSE); (void)TrackPopupMenu( (HMENU)menu->submenu_id, TPM_LEFTALIGN | TPM_LEFTBUTTON, x, y, (int)0, /*reserved param*/ s_hwnd, NULL); /* * NOTE: The pop-up menu can eat the mouse up event. * We deal with this in normal.c. */ } #endif /* * Got a message when the system will go down. */ static void _OnEndSession(void) { getout_preserve_modified(1); } /* * Get this message when the user clicks on the cross in the top right corner * of a Windows95 window. */ /*ARGSUSED*/ static void _OnClose( HWND hwnd) { gui_shell_closed(); } /* * Get a message when the window is being destroyed. */ static void _OnDestroy( HWND hwnd) { #ifdef WIN16_3DLOOK Ctl3dUnregister(s_hinst); #endif if (!destroying) _OnClose(hwnd); } static void _OnPaint( HWND hwnd) { if (!IsMinimized(hwnd)) { PAINTSTRUCT ps; out_flush(); /* make sure all output has been processed */ (void)BeginPaint(hwnd, &ps); #ifdef FEAT_MBYTE /* prevent multi-byte characters from misprinting on an invalid * rectangle */ if (has_mbyte) { RECT rect; GetClientRect(hwnd, &rect); ps.rcPaint.left = rect.left; ps.rcPaint.right = rect.right; } #endif if (!IsRectEmpty(&ps.rcPaint)) gui_redraw(ps.rcPaint.left, ps.rcPaint.top, ps.rcPaint.right - ps.rcPaint.left + 1, ps.rcPaint.bottom - ps.rcPaint.top + 1); EndPaint(hwnd, &ps); } } /*ARGSUSED*/ static void _OnSize( HWND hwnd, UINT state, int cx, int cy) { if (!IsMinimized(hwnd)) { gui_resize_shell(cx, cy); #ifdef FEAT_MENU /* Menu bar may wrap differently now */ gui_mswin_get_menu_height(TRUE); #endif } } static void _OnSetFocus( HWND hwnd, HWND hwndOldFocus) { gui_focus_change(TRUE); s_getting_focus = TRUE; (void)MyWindowProc(hwnd, WM_SETFOCUS, (WPARAM)hwndOldFocus, 0); } static void _OnKillFocus( HWND hwnd, HWND hwndNewFocus) { gui_focus_change(FALSE); s_getting_focus = FALSE; (void)MyWindowProc(hwnd, WM_KILLFOCUS, (WPARAM)hwndNewFocus, 0); } /* * Get a message when the user switches back to vim */ #ifdef WIN16 static BOOL #else static LRESULT #endif _OnActivateApp( HWND hwnd, BOOL fActivate, #ifdef WIN16 HTASK dwThreadId #else DWORD dwThreadId #endif ) { /* we call gui_focus_change() in _OnSetFocus() */ /* gui_focus_change((int)fActivate); */ return MyWindowProc(hwnd, WM_ACTIVATEAPP, fActivate, (DWORD)dwThreadId); } #if defined(FEAT_WINDOWS) || defined(PROTO) void gui_mch_destroy_scrollbar(scrollbar_T *sb) { DestroyWindow(sb->id); } #endif /* * Get current mouse coordinates in text window. */ void gui_mch_getmouse(int *x, int *y) { RECT rct; POINT mp; (void)GetWindowRect(s_textArea, &rct); (void)GetCursorPos((LPPOINT)&mp); *x = (int)(mp.x - rct.left); *y = (int)(mp.y - rct.top); } /* * Move mouse pointer to character at (x, y). */ void gui_mch_setmouse(int x, int y) { RECT rct; (void)GetWindowRect(s_textArea, &rct); (void)SetCursorPos(x + gui.border_offset + rct.left, y + gui.border_offset + rct.top); } static void gui_mswin_get_valid_dimensions( int w, int h, int *valid_w, int *valid_h) { int base_width, base_height; base_width = gui_get_base_width() + GetSystemMetrics(SM_CXFRAME) * 2; base_height = gui_get_base_height() + GetSystemMetrics(SM_CYFRAME) * 2 + GetSystemMetrics(SM_CYCAPTION) #ifdef FEAT_MENU + gui_mswin_get_menu_height(FALSE) #endif ; *valid_w = base_width + ((w - base_width) / gui.char_width) * gui.char_width; *valid_h = base_height + ((h - base_height) / gui.char_height) * gui.char_height; } void gui_mch_flash(int msec) { RECT rc; /* * Note: InvertRect() excludes right and bottom of rectangle. */ rc.left = 0; rc.top = 0; rc.right = gui.num_cols * gui.char_width; rc.bottom = gui.num_rows * gui.char_height; InvertRect(s_hdc, &rc); gui_mch_flush(); /* make sure it's displayed */ ui_delay((long)msec, TRUE); /* wait for a few msec */ InvertRect(s_hdc, &rc); } /* * Return flags used for scrolling. * The SW_INVALIDATE is required when part of the window is covered or * off-screen. Refer to MS KB Q75236. */ static int get_scroll_flags(void) { HWND hwnd; RECT rcVim, rcOther, rcDest; GetWindowRect(s_hwnd, &rcVim); /* Check if the window is partly above or below the screen. We don't care * about partly left or right of the screen, it is not relevant when * scrolling up or down. */ if (rcVim.top < 0 || rcVim.bottom > GetSystemMetrics(SM_CYFULLSCREEN)) return SW_INVALIDATE; /* Check if there is an window (partly) on top of us. */ for (hwnd = s_hwnd; (hwnd = GetWindow(hwnd, GW_HWNDPREV)) != (HWND)0; ) if (IsWindowVisible(hwnd)) { GetWindowRect(hwnd, &rcOther); if (IntersectRect(&rcDest, &rcVim, &rcOther)) return SW_INVALIDATE; } return 0; } /* * Delete the given number of lines from the given row, scrolling up any * text further down within the scroll region. */ void gui_mch_delete_lines( int row, int num_lines) { RECT rc; rc.left = FILL_X(gui.scroll_region_left); rc.right = FILL_X(gui.scroll_region_right + 1); rc.top = FILL_Y(row); rc.bottom = FILL_Y(gui.scroll_region_bot + 1); ScrollWindowEx(s_textArea, 0, -num_lines * gui.char_height, &rc, &rc, NULL, NULL, get_scroll_flags()); UpdateWindow(s_textArea); /* This seems to be required to avoid the cursor disappearing when * scrolling such that the cursor ends up in the top-left character on * the screen... But why? (Webb) */ /* It's probably fixed by disabling drawing the cursor while scrolling. */ /* gui.cursor_is_valid = FALSE; */ gui_clear_block(gui.scroll_region_bot - num_lines + 1, gui.scroll_region_left, gui.scroll_region_bot, gui.scroll_region_right); } /* * Insert the given number of lines before the given row, scrolling down any * following text within the scroll region. */ void gui_mch_insert_lines( int row, int num_lines) { RECT rc; rc.left = FILL_X(gui.scroll_region_left); rc.right = FILL_X(gui.scroll_region_right + 1); rc.top = FILL_Y(row); rc.bottom = FILL_Y(gui.scroll_region_bot + 1); /* The SW_INVALIDATE is required when part of the window is covered or * off-screen. How do we avoid it when it's not needed? */ ScrollWindowEx(s_textArea, 0, num_lines * gui.char_height, &rc, &rc, NULL, NULL, get_scroll_flags()); UpdateWindow(s_textArea); gui_clear_block(row, gui.scroll_region_left, row + num_lines - 1, gui.scroll_region_right); } /*ARGSUSED*/ void gui_mch_exit(int rc) { ReleaseDC(s_textArea, s_hdc); DeleteObject(s_brush); #ifdef FEAT_TEAROFF /* Unload the tearoff bitmap */ (void)DeleteObject((HGDIOBJ)s_htearbitmap); #endif /* Destroy our window (if we have one). */ if (s_hwnd != NULL) { destroying = TRUE; /* ignore WM_DESTROY message now */ DestroyWindow(s_hwnd); } #ifdef GLOBAL_IME global_ime_end(); #endif } static char_u * logfont2name(LOGFONT lf) { char *p; char *res; char *charset_name; charset_name = charset_id2name((int)lf.lfCharSet); res = alloc((unsigned)(strlen(lf.lfFaceName) + 20 + (charset_name == NULL ? 0 : strlen(charset_name) + 2))); if (res != NULL) { p = res; /* make a normal font string out of the lf thing:*/ sprintf((char *)p, "%s:h%d", lf.lfFaceName, pixels_to_points( lf.lfHeight < 0 ? -lf.lfHeight : lf.lfHeight, TRUE)); while (*p) { if (*p == ' ') *p = '_'; ++p; } #ifndef MSWIN16_FASTTEXT if (lf.lfItalic) STRCAT(p, ":i"); if (lf.lfWeight >= FW_BOLD) STRCAT(p, ":b"); #endif if (lf.lfUnderline) STRCAT(p, ":u"); if (lf.lfStrikeOut) STRCAT(p, ":s"); if (charset_name != NULL) { STRCAT(p, ":c"); STRCAT(p, charset_name); } } return res; } /* * Initialise vim to use the font with the given name. * Return FAIL if the font could not be loaded, OK otherwise. */ /*ARGSUSED*/ int gui_mch_init_font(char_u *font_name, int fontset) { LOGFONT lf; GuiFont font = NOFONT; char_u *p; /* Load the font */ if (get_logfont(&lf, font_name, NULL, TRUE) == OK) font = get_font_handle(&lf); if (font == NOFONT) return FAIL; if (font_name == NULL) font_name = lf.lfFaceName; #if defined(FEAT_MBYTE_IME) || defined(GLOBAL_IME) norm_logfont = lf; #endif #ifdef FEAT_MBYTE_IME im_set_font(&lf); #endif gui_mch_free_font(gui.norm_font); gui.norm_font = font; current_font_height = lf.lfHeight; GetFontSize(font); p = logfont2name(lf); if (p != NULL) { hl_set_font_name(p); /* When setting 'guifont' to "*" replace it with the actual font name. * */ if (STRCMP(font_name, "*") == 0 && STRCMP(p_guifont, "*") == 0) { vim_free(p_guifont); p_guifont = p; } else vim_free(p); } #ifndef MSWIN16_FASTTEXT gui_mch_free_font(gui.ital_font); gui.ital_font = NOFONT; gui_mch_free_font(gui.bold_font); gui.bold_font = NOFONT; gui_mch_free_font(gui.boldital_font); gui.boldital_font = NOFONT; if (!lf.lfItalic) { lf.lfItalic = TRUE; gui.ital_font = get_font_handle(&lf); lf.lfItalic = FALSE; } if (lf.lfWeight < FW_BOLD) { lf.lfWeight = FW_BOLD; gui.bold_font = get_font_handle(&lf); if (!lf.lfItalic) { lf.lfItalic = TRUE; gui.boldital_font = get_font_handle(&lf); } } #endif return OK; } #ifndef WPF_RESTORETOMAXIMIZED # define WPF_RESTORETOMAXIMIZED 2 /* just in case someone doesn't have it */ #endif /* * Return TRUE if the GUI window is maximized, filling the whole screen. */ int gui_mch_maximized() { WINDOWPLACEMENT wp; wp.length = sizeof(WINDOWPLACEMENT); if (GetWindowPlacement(s_hwnd, &wp)) return wp.showCmd == SW_SHOWMAXIMIZED || (wp.showCmd == SW_SHOWMINIMIZED && wp.flags == WPF_RESTORETOMAXIMIZED); return 0; } /* * Called when the font changed while the window is maximized. Compute the * new Rows and Columns. This is like resizing the window. */ void gui_mch_newfont() { RECT rect; GetWindowRect(s_hwnd, &rect); gui_resize_shell(rect.right - rect.left - GetSystemMetrics(SM_CXFRAME) * 2, rect.bottom - rect.top - GetSystemMetrics(SM_CYFRAME) * 2 - GetSystemMetrics(SM_CYCAPTION) #ifdef FEAT_MENU - gui_mswin_get_menu_height(FALSE) #endif ); } /* * Set the window title */ /*ARGSUSED*/ void gui_mch_settitle( char_u *title, char_u *icon) { set_window_title(s_hwnd, (title == NULL ? "VIM" : (char *)title)); } #ifdef FEAT_MOUSESHAPE /* Table for shape IDCs. Keep in sync with the mshape_names[] table in * misc2.c! */ static LPCSTR mshape_idcs[] = { MAKEINTRESOURCE(IDC_ARROW), /* arrow */ MAKEINTRESOURCE(0), /* blank */ MAKEINTRESOURCE(IDC_IBEAM), /* beam */ MAKEINTRESOURCE(IDC_SIZENS), /* updown */ MAKEINTRESOURCE(IDC_SIZENS), /* udsizing */ MAKEINTRESOURCE(IDC_SIZEWE), /* leftright */ MAKEINTRESOURCE(IDC_SIZEWE), /* lrsizing */ MAKEINTRESOURCE(IDC_WAIT), /* busy */ #ifdef WIN3264 MAKEINTRESOURCE(IDC_NO), /* no */ #else MAKEINTRESOURCE(IDC_ICON), /* no */ #endif MAKEINTRESOURCE(IDC_ARROW), /* crosshair */ MAKEINTRESOURCE(IDC_ARROW), /* hand1 */ MAKEINTRESOURCE(IDC_ARROW), /* hand2 */ MAKEINTRESOURCE(IDC_ARROW), /* pencil */ MAKEINTRESOURCE(IDC_ARROW), /* question */ MAKEINTRESOURCE(IDC_ARROW), /* right-arrow */ MAKEINTRESOURCE(IDC_UPARROW), /* up-arrow */ MAKEINTRESOURCE(IDC_ARROW) /* last one */ }; void mch_set_mouse_shape(int shape) { LPCSTR idc; if (shape == MSHAPE_HIDE) ShowCursor(FALSE); else { if (shape >= MSHAPE_NUMBERED) idc = MAKEINTRESOURCE(IDC_ARROW); else idc = mshape_idcs[shape]; #ifdef SetClassLongPtr SetClassLongPtr(s_textArea, GCLP_HCURSOR, (__int3264)(LONG_PTR)LoadCursor(NULL, idc)); #else # ifdef WIN32 SetClassLong(s_textArea, GCL_HCURSOR, (long_u)LoadCursor(NULL, idc)); # else /* Win16 */ SetClassWord(s_textArea, GCW_HCURSOR, (WORD)LoadCursor(NULL, idc)); # endif #endif if (!p_mh) { POINT mp; /* Set the position to make it redrawn with the new shape. */ (void)GetCursorPos((LPPOINT)&mp); (void)SetCursorPos(mp.x, mp.y); ShowCursor(TRUE); } } } #endif #ifdef FEAT_BROWSE /* * The file browser exists in two versions: with "W" uses wide characters, * without "W" the current codepage. When FEAT_MBYTE is defined and on * Windows NT/2000/XP the "W" functions are used. */ # if defined(FEAT_MBYTE) && defined(WIN3264) /* * Wide version of convert_filter(). Keep in sync! */ static WCHAR * convert_filterW(char_u *s) { WCHAR *res; unsigned s_len = (unsigned)STRLEN(s); unsigned i; res = (WCHAR *)alloc((s_len + 3) * sizeof(WCHAR)); if (res != NULL) { for (i = 0; i < s_len; ++i) if (s[i] == '\t' || s[i] == '\n') res[i] = '\0'; else res[i] = s[i]; res[s_len] = NUL; /* Add two extra NULs to make sure it's properly terminated. */ res[s_len + 1] = NUL; res[s_len + 2] = NUL; } return res; } /* * Wide version of gui_mch_browse(). Keep in sync! */ static char_u * gui_mch_browseW( int saving, char_u *title, char_u *dflt, char_u *ext, char_u *initdir, char_u *filter) { /* We always use the wide function. This means enc_to_utf16() must work, * otherwise it fails miserably! */ OPENFILENAMEW fileStruct; WCHAR fileBuf[MAXPATHL]; WCHAR *wp; int i; WCHAR *titlep = NULL; WCHAR *extp = NULL; WCHAR *initdirp = NULL; WCHAR *filterp; char_u *p; if (dflt == NULL) fileBuf[0] = NUL; else { wp = enc_to_utf16(dflt, NULL); if (wp == NULL) fileBuf[0] = NUL; else { for (i = 0; wp[i] != NUL && i < MAXPATHL - 1; ++i) fileBuf[i] = wp[i]; fileBuf[i] = NUL; vim_free(wp); } } /* Convert the filter to Windows format. */ filterp = convert_filterW(filter); memset(&fileStruct, 0, sizeof(OPENFILENAMEW)); #ifdef OPENFILENAME_SIZE_VERSION_400 /* be compatible with Windows NT 4.0 */ /* TODO: what to use for OPENFILENAMEW??? */ fileStruct.lStructSize = sizeof(OPENFILENAME_SIZE_VERSION_400); #else fileStruct.lStructSize = sizeof(fileStruct); #endif if (title != NULL) titlep = enc_to_utf16(title, NULL); fileStruct.lpstrTitle = titlep; if (ext != NULL) extp = enc_to_utf16(ext, NULL); fileStruct.lpstrDefExt = extp; fileStruct.lpstrFile = fileBuf; fileStruct.nMaxFile = MAXPATHL; fileStruct.lpstrFilter = filterp; fileStruct.hwndOwner = s_hwnd; /* main Vim window is owner*/ /* has an initial dir been specified? */ if (initdir != NULL && *initdir != NUL) { /* Must have backslashes here, no matter what 'shellslash' says */ initdirp = enc_to_utf16(initdir, NULL); if (initdirp != NULL) { for (wp = initdirp; *wp != NUL; ++wp) if (*wp == '/') *wp = '\\'; } fileStruct.lpstrInitialDir = initdirp; } /* * TODO: Allow selection of multiple files. Needs another arg to this * function to ask for it, and need to use OFN_ALLOWMULTISELECT below. * Also, should we use OFN_FILEMUSTEXIST when opening? Vim can edit on * files that don't exist yet, so I haven't put it in. What about * OFN_PATHMUSTEXIST? * Don't use OFN_OVERWRITEPROMPT, Vim has its own ":confirm" dialog. */ fileStruct.Flags = (OFN_NOCHANGEDIR | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY); #ifdef FEAT_SHORTCUT if (curbuf->b_p_bin) fileStruct.Flags |= OFN_NODEREFERENCELINKS; #endif if (saving) { if (!GetSaveFileNameW(&fileStruct)) return NULL; } else { if (!GetOpenFileNameW(&fileStruct)) return NULL; } vim_free(filterp); vim_free(initdirp); vim_free(titlep); vim_free(extp); /* Convert from UCS2 to 'encoding'. */ p = utf16_to_enc(fileBuf, NULL); if (p != NULL) /* when out of memory we get garbage for non-ASCII chars */ STRCPY(fileBuf, p); vim_free(p); /* Give focus back to main window (when using MDI). */ SetFocus(s_hwnd); /* Shorten the file name if possible */ return vim_strsave(shorten_fname1((char_u *)fileBuf)); } # endif /* FEAT_MBYTE */ /* * Convert the string s to the proper format for a filter string by replacing * the \t and \n delimiters with \0. * Returns the converted string in allocated memory. * * Keep in sync with convert_filterW() above! */ static char_u * convert_filter(char_u *s) { char_u *res; unsigned s_len = (unsigned)STRLEN(s); unsigned i; res = alloc(s_len + 3); if (res != NULL) { for (i = 0; i < s_len; ++i) if (s[i] == '\t' || s[i] == '\n') res[i] = '\0'; else res[i] = s[i]; res[s_len] = NUL; /* Add two extra NULs to make sure it's properly terminated. */ res[s_len + 1] = NUL; res[s_len + 2] = NUL; } return res; } /* * Select a directory. */ char_u * gui_mch_browsedir(char_u *title, char_u *initdir) { /* We fake this: Use a filter that doesn't select anything and a default * file name that won't be used. */ return gui_mch_browse(0, title, (char_u *)_("Not Used"), NULL, initdir, (char_u *)_("Directory\t*.nothing\n")); } /* * Pop open a file browser and return the file selected, in allocated memory, * or NULL if Cancel is hit. * saving - TRUE if the file will be saved to, FALSE if it will be opened. * title - Title message for the file browser dialog. * dflt - Default name of file. * ext - Default extension to be added to files without extensions. * initdir - directory in which to open the browser (NULL = current dir) * filter - Filter for matched files to choose from. * * Keep in sync with gui_mch_browseW() above! */ char_u * gui_mch_browse( int saving, char_u *title, char_u *dflt, char_u *ext, char_u *initdir, char_u *filter) { OPENFILENAME fileStruct; char_u fileBuf[MAXPATHL]; char_u *initdirp = NULL; char_u *filterp; char_u *p; # if defined(FEAT_MBYTE) && defined(WIN3264) if (os_version.dwPlatformId == VER_PLATFORM_WIN32_NT) return gui_mch_browseW(saving, title, dflt, ext, initdir, filter); # endif if (dflt == NULL) fileBuf[0] = NUL; else vim_strncpy(fileBuf, dflt, MAXPATHL - 1); /* Convert the filter to Windows format. */ filterp = convert_filter(filter); memset(&fileStruct, 0, sizeof(OPENFILENAME)); #ifdef OPENFILENAME_SIZE_VERSION_400 /* be compatible with Windows NT 4.0 */ fileStruct.lStructSize = sizeof(OPENFILENAME_SIZE_VERSION_400); #else fileStruct.lStructSize = sizeof(fileStruct); #endif fileStruct.lpstrTitle = title; fileStruct.lpstrDefExt = ext; fileStruct.lpstrFile = fileBuf; fileStruct.nMaxFile = MAXPATHL; fileStruct.lpstrFilter = filterp; fileStruct.hwndOwner = s_hwnd; /* main Vim window is owner*/ /* has an initial dir been specified? */ if (initdir != NULL && *initdir != NUL) { /* Must have backslashes here, no matter what 'shellslash' says */ initdirp = vim_strsave(initdir); if (initdirp != NULL) for (p = initdirp; *p != NUL; ++p) if (*p == '/') *p = '\\'; fileStruct.lpstrInitialDir = initdirp; } /* * TODO: Allow selection of multiple files. Needs another arg to this * function to ask for it, and need to use OFN_ALLOWMULTISELECT below. * Also, should we use OFN_FILEMUSTEXIST when opening? Vim can edit on * files that don't exist yet, so I haven't put it in. What about * OFN_PATHMUSTEXIST? * Don't use OFN_OVERWRITEPROMPT, Vim has its own ":confirm" dialog. */ fileStruct.Flags = (OFN_NOCHANGEDIR | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY); #ifdef FEAT_SHORTCUT if (curbuf->b_p_bin) fileStruct.Flags |= OFN_NODEREFERENCELINKS; #endif if (saving) { if (!GetSaveFileName(&fileStruct)) return NULL; } else { if (!GetOpenFileName(&fileStruct)) return NULL; } vim_free(filterp); vim_free(initdirp); /* Give focus back to main window (when using MDI). */ SetFocus(s_hwnd); /* Shorten the file name if possible */ return vim_strsave(shorten_fname1((char_u *)fileBuf)); } #endif /* FEAT_BROWSE */ /*ARGSUSED*/ static void _OnDropFiles( HWND hwnd, HDROP hDrop) { #ifdef FEAT_WINDOWS #ifdef WIN3264 # define BUFPATHLEN _MAX_PATH # define DRAGQVAL 0xFFFFFFFF #else # define BUFPATHLEN MAXPATHL # define DRAGQVAL 0xFFFF #endif #ifdef FEAT_MBYTE WCHAR wszFile[BUFPATHLEN]; #endif char szFile[BUFPATHLEN]; UINT cFiles = DragQueryFile(hDrop, DRAGQVAL, NULL, 0); UINT i; char_u **fnames; POINT pt; int_u modifiers = 0; /* TRACE("_OnDropFiles: %d files dropped\n", cFiles); */ /* Obtain dropped position */ DragQueryPoint(hDrop, &pt); MapWindowPoints(s_hwnd, s_textArea, &pt, 1); # ifdef FEAT_VISUAL reset_VIsual(); # endif fnames = (char_u **)alloc(cFiles * sizeof(char_u *)); if (fnames != NULL) for (i = 0; i < cFiles; ++i) { #ifdef FEAT_MBYTE if (DragQueryFileW(hDrop, i, wszFile, BUFPATHLEN) > 0) fnames[i] = utf16_to_enc(wszFile, NULL); else #endif { DragQueryFile(hDrop, i, szFile, BUFPATHLEN); fnames[i] = vim_strsave(szFile); } } DragFinish(hDrop); if (fnames != NULL) { if ((GetKeyState(VK_SHIFT) & 0x8000) != 0) modifiers |= MOUSE_SHIFT; if ((GetKeyState(VK_CONTROL) & 0x8000) != 0) modifiers |= MOUSE_CTRL; if ((GetKeyState(VK_MENU) & 0x8000) != 0) modifiers |= MOUSE_ALT; gui_handle_drop(pt.x, pt.y, modifiers, fnames, cFiles); s_need_activate = TRUE; } #endif } /*ARGSUSED*/ static int _OnScroll( HWND hwnd, HWND hwndCtl, UINT code, int pos) { static UINT prev_code = 0; /* code of previous call */ scrollbar_T *sb, *sb_info; long val; int dragging = FALSE; int dont_scroll_save = dont_scroll; #ifndef WIN3264 int nPos; #else SCROLLINFO si; si.cbSize = sizeof(si); si.fMask = SIF_POS; #endif sb = gui_mswin_find_scrollbar(hwndCtl); if (sb == NULL) return 0; if (sb->wp != NULL) /* Left or right scrollbar */ { /* * Careful: need to get scrollbar info out of first (left) scrollbar * for window, but keep real scrollbar too because we must pass it to * gui_drag_scrollbar(). */ sb_info = &sb->wp->w_scrollbars[0]; } else /* Bottom scrollbar */ sb_info = sb; val = sb_info->value; switch (code) { case SB_THUMBTRACK: val = pos; dragging = TRUE; if (sb->scroll_shift > 0) val <<= sb->scroll_shift; break; case SB_LINEDOWN: val++; break; case SB_LINEUP: val--; break; case SB_PAGEDOWN: val += (sb_info->size > 2 ? sb_info->size - 2 : 1); break; case SB_PAGEUP: val -= (sb_info->size > 2 ? sb_info->size - 2 : 1); break; case SB_TOP: val = 0; break; case SB_BOTTOM: val = sb_info->max; break; case SB_ENDSCROLL: if (prev_code == SB_THUMBTRACK) { /* * "pos" only gives us 16-bit data. In case of large file, * use GetScrollPos() which returns 32-bit. Unfortunately it * is not valid while the scrollbar is being dragged. */ val = GetScrollPos(hwndCtl, SB_CTL); if (sb->scroll_shift > 0) val <<= sb->scroll_shift; } break; default: /* TRACE("Unknown scrollbar event %d\n", code); */ return 0; } prev_code = code; #ifdef WIN3264 si.nPos = (sb->scroll_shift > 0) ? val >> sb->scroll_shift : val; SetScrollInfo(hwndCtl, SB_CTL, &si, TRUE); #else nPos = (sb->scroll_shift > 0) ? val >> sb->scroll_shift : val; SetScrollPos(hwndCtl, SB_CTL, nPos, TRUE); #endif /* * When moving a vertical scrollbar, move the other vertical scrollbar too. */ if (sb->wp != NULL) { scrollbar_T *sba = sb->wp->w_scrollbars; HWND id = sba[ (sb == sba + SBAR_LEFT) ? SBAR_RIGHT : SBAR_LEFT].id; #ifdef WIN3264 SetScrollInfo(id, SB_CTL, &si, TRUE); #else SetScrollPos(id, SB_CTL, nPos, TRUE); #endif } /* Don't let us be interrupted here by another message. */ s_busy_processing = TRUE; /* When "allow_scrollbar" is FALSE still need to remember the new * position, but don't actually scroll by setting "dont_scroll". */ dont_scroll = !allow_scrollbar; gui_drag_scrollbar(sb, val, dragging); s_busy_processing = FALSE; dont_scroll = dont_scroll_save; return 0; } /* * Get command line arguments. * Use "prog" as the name of the program and "cmdline" as the arguments. * Copy the arguments to allocated memory. * Return the number of arguments (including program name). * Return pointers to the arguments in "argvp". Memory is allocated with * malloc(), use free() instead of vim_free(). * Return pointer to buffer in "tofree". * Returns zero when out of memory. */ /*ARGSUSED*/ int get_cmd_args(char *prog, char *cmdline, char ***argvp, char **tofree) { int i; char *p; char *progp; char *pnew = NULL; char *newcmdline; int inquote; int argc; char **argv = NULL; int round; *tofree = NULL; #ifdef FEAT_MBYTE /* Try using the Unicode version first, it takes care of conversion when * 'encoding' is changed. */ argc = get_cmd_argsW(&argv); if (argc != 0) goto done; #endif /* Handle the program name. Remove the ".exe" extension, and find the 1st * non-space. */ p = strrchr(prog, '.'); if (p != NULL) *p = NUL; for (progp = prog; *progp == ' '; ++progp) ; /* The command line is copied to allocated memory, so that we can change * it. Add the size of the string, the separating NUL and a terminating * NUL. */ newcmdline = malloc(STRLEN(cmdline) + STRLEN(progp) + 2); if (newcmdline == NULL) return 0; /* * First round: count the number of arguments ("pnew" == NULL). * Second round: produce the arguments. */ for (round = 1; round <= 2; ++round) { /* First argument is the program name. */ if (pnew != NULL) { argv[0] = pnew; strcpy(pnew, progp); pnew += strlen(pnew); *pnew++ = NUL; } /* * Isolate each argument and put it in argv[]. */ p = cmdline; argc = 1; while (*p != NUL) { inquote = FALSE; if (pnew != NULL) argv[argc] = pnew; ++argc; while (*p != NUL && (inquote || (*p != ' ' && *p != '\t'))) { /* Backslashes are only special when followed by a double * quote. */ i = (int)strspn(p, "\\"); if (p[i] == '"') { /* Halve the number of backslashes. */ if (i > 1 && pnew != NULL) { memset(pnew, '\\', i / 2); pnew += i / 2; } /* Even nr of backslashes toggles quoting, uneven copies * the double quote. */ if ((i & 1) == 0) inquote = !inquote; else if (pnew != NULL) *pnew++ = '"'; p += i + 1; } else if (i > 0) { /* Copy span of backslashes unmodified. */ if (pnew != NULL) { memset(pnew, '\\', i); pnew += i; } p += i; } else { if (pnew != NULL) *pnew++ = *p; #ifdef FEAT_MBYTE /* Can't use mb_* functions, because 'encoding' is not * initialized yet here. */ if (IsDBCSLeadByte(*p)) { ++p; if (pnew != NULL) *pnew++ = *p; } #endif ++p; } } if (pnew != NULL) *pnew++ = NUL; while (*p == ' ' || *p == '\t') ++p; /* advance until a non-space */ } if (round == 1) { argv = (char **)malloc((argc + 1) * sizeof(char *)); if (argv == NULL ) { free(newcmdline); return 0; /* malloc error */ } pnew = newcmdline; *tofree = newcmdline; } } done: argv[argc] = NULL; /* NULL-terminated list */ *argvp = argv; return argc; }