Mercurial > vim
view src/beval.h @ 27970:212c5894b8b1 v8.2.4510
patch 8.2.4510: Vim9: shortening commands leads to confusing script
Commit: https://github.com/vim/vim/commit/204852ae2adfdde10c656ca7f14e5b4207a69172
Author: Bram Moolenaar <Bram@vim.org>
Date: Sat Mar 5 12:56:44 2022 +0000
patch 8.2.4510: Vim9: shortening commands leads to confusing script
Problem: Vim9: shortening commands leads to confusing script.
Solution: In Vim9 script require at least ":cont" for ":continue", "const"
instead of "cons", "break" instead of "brea", "catch" instead of
"cat", "else" instead of "el" "elseif" instead of "elsei" "endfor"
instead of "endfo" "endif" instead of "en" "endtry" instead of
"endt", "finally" instead of "fina", "throw" instead of "th",
"while" instead of "wh".
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Sat, 05 Mar 2022 14:00:03 +0100 |
parents | 352701a626ed |
children |
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/* vi:set ts=8 sts=4 sw=4 noet: * * VIM - Vi IMproved by Bram Moolenaar * Visual Workshop integration by Gordon Prieur * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. */ #if !defined(BEVAL__H) && (defined(FEAT_BEVAL) || defined(PROTO)) #define BEVAL__H #ifdef FEAT_GUI_GTK # ifdef USE_GTK3 # include <gtk/gtk.h> # else # include <gtk/gtkwidget.h> # endif #else # if defined(FEAT_GUI_X11) # include <X11/Intrinsic.h> # endif #endif typedef enum { ShS_NEUTRAL, // nothing showing or pending ShS_PENDING, // data requested from debugger ShS_UPDATE_PENDING, // switching information displayed ShS_SHOWING // the balloon is being displayed } BeState; typedef struct BalloonEvalStruct { #ifdef FEAT_BEVAL_GUI # ifdef FEAT_GUI_GTK GtkWidget *target; // widget we are monitoring GtkWidget *balloonShell; GtkWidget *balloonLabel; unsigned int timerID; // timer for run BeState showState; // tells us what's currently going on int x; int y; unsigned int state; // Button/Modifier key state # else # if !defined(FEAT_GUI_MSWIN) Widget target; // widget we are monitoring Widget balloonShell; Widget balloonLabel; XtIntervalId timerID; // timer for run BeState showState; // tells us what's currently going on XtAppContext appContext; // used in event handler Position x; Position y; Position x_root; Position y_root; int state; // Button/Modifier key state # else HWND target; HWND balloon; int x; int y; BeState showState; // tells us what's currently going on # endif # endif # if !defined(FEAT_GUI_GTK) && !defined(FEAT_GUI_MSWIN) Dimension screen_width; // screen width in pixels Dimension screen_height; // screen height in pixels # endif void (*msgCB)(struct BalloonEvalStruct *, int); void *clientData; // For callback #endif int ts; // tabstop setting for this buffer #ifdef FEAT_VARTABS int *vts; // vartabstop setting for this buffer #endif char_u *msg; // allocated: current text #ifdef FEAT_GUI_MSWIN void *tofree; #endif #ifdef FEAT_GUI_HAIKU int x; int y; #endif } BalloonEval; #define EVAL_OFFSET_X 15 // displacement of beval topleft corner from pointer #define EVAL_OFFSET_Y 10 #ifdef FEAT_BEVAL_GUI # include "gui_beval.pro" #endif #endif // BEVAL__H and FEAT_BEVAL_GUI