Mercurial > vim
view src/VisVim/VsReadMe.txt @ 16978:15bc5a64bd50 v8.1.1489
patch 8.1.1489: sign order wrong when priority was changed
commit https://github.com/vim/vim/commit/64416127fc184b5544530afe818722679158f059
Author: Bram Moolenaar <Bram@vim.org>
Date: Fri Jun 7 21:37:13 2019 +0200
patch 8.1.1489: sign order wrong when priority was changed
Problem: Sign order wrong when priority was changed.
Solution: Reorder signs when priority is changed. (Yegappan Lakshmanan,
closes #4502)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Fri, 07 Jun 2019 21:45:05 +0200 |
parents | 3fc0f57ecb91 |
children |
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======================================================================== DEVELOPER STUDIO ADD-IN : VisVim ======================================================================== The Add-in Wizard has created this VisVim DLL for you. This DLL not only demonstrates the basics of creating a Developer Studio add-in, but it is also a starting point for writing your own add-in. An add-in mainly does two things. (1) It adds commands to Developer Studio, which can then be tied to keystrokes or toolbar buttons by the user or programmatically by the add-in. (2) It responds to events fired by Developer Studio. In both cases, the add-in code has access to the full Developer Studio Automation Object Model, and may manipulate those objects to affect the behavior of Developer Studio. This file contains a summary of what you will find in each of the files that make up your VisVim DLL. VisVim.h This is the main header file for the DLL. It declares the CVisVimApp class. VisVim.cpp This is the main DLL source file. It contains the class CVisVimApp. It also contains the OLE entry points required of inproc servers. VisVim.odl This file contains the Object Description Language source code for the type library of your DLL. VisVim.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the sample toolbar bitmap that is stored in the RES subdirectory. This file can be directly edited in Microsoft Developer Studio. res\VisVim.rc2 This file contains resources that are not edited by Microsoft Developer Studio. You should place all resources not editable by the resource editor in this file. VisVim.def This file contains information about the DLL that must be provided to run with Microsoft Windows. It defines parameters such as the name and description of the DLL. It also exports functions from the DLL. VisVim.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. ///////////////////////////////////////////////////////////////////////////// Add-in-specific files: DSAddIn.cpp, DSAddIn.h These files contain the CDSAddIn class, which implements the IDSAddIn interface. This interface contains handlers for connecting and disconnecting the add-in. Commands.cpp, Commands.h These files contain the CCommands class, which implements your command dispatch interface. This interface contains one method for each command you add to Developer Studio. These files also contain stub implementations of handlers for all events fired by the Developer Studio Application object. OleAut.cpp These files contain a general OLE automation class used to communicate with vim. Reg.cpp These files contain functions to access the registry. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named VisVim.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Developer Studio reads and updates this file.