Mercurial > vim
diff src/proto/screen.pro @ 31065:50405a481037 v9.0.0867
patch 9.0.0867: wildmenu redrawing code is spread out
Commit: https://github.com/vim/vim/commit/d6e91385f0f7256aec8f70373c9e3399770d22e5
Author: Bram Moolenaar <Bram@vim.org>
Date: Sat Nov 12 17:44:13 2022 +0000
patch 9.0.0867: wildmenu redrawing code is spread out
Problem: Wildmenu redrawing code is spread out.
Solution: Refactor to move code together. (closes https://github.com/vim/vim/issues/11528)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Sat, 12 Nov 2022 18:45:04 +0100 |
parents | ea15dfc9c155 |
children | 32acf287a9ae |
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--- a/src/proto/screen.pro +++ b/src/proto/screen.pro @@ -10,7 +10,6 @@ void reset_screen_attr(void); void screen_line(win_T *wp, int row, int coloff, int endcol, int clear_width, int flags); void rl_mirror(char_u *str); void draw_vsep_win(win_T *wp, int row); -void win_redr_status_matches(expand_T *xp, int num_matches, char_u **matches, int match, int showtail); int stl_connected(win_T *wp); int get_keymap_str(win_T *wp, char_u *fmt, char_u *buf, int len); void win_redr_custom(win_T *wp, int draw_ruler);