diff src/proto/screen.pro @ 31065:50405a481037 v9.0.0867

patch 9.0.0867: wildmenu redrawing code is spread out Commit: https://github.com/vim/vim/commit/d6e91385f0f7256aec8f70373c9e3399770d22e5 Author: Bram Moolenaar <Bram@vim.org> Date: Sat Nov 12 17:44:13 2022 +0000 patch 9.0.0867: wildmenu redrawing code is spread out Problem: Wildmenu redrawing code is spread out. Solution: Refactor to move code together. (closes https://github.com/vim/vim/issues/11528)
author Bram Moolenaar <Bram@vim.org>
date Sat, 12 Nov 2022 18:45:04 +0100
parents ea15dfc9c155
children 32acf287a9ae
line wrap: on
line diff
--- a/src/proto/screen.pro
+++ b/src/proto/screen.pro
@@ -10,7 +10,6 @@ void reset_screen_attr(void);
 void screen_line(win_T *wp, int row, int coloff, int endcol, int clear_width, int flags);
 void rl_mirror(char_u *str);
 void draw_vsep_win(win_T *wp, int row);
-void win_redr_status_matches(expand_T *xp, int num_matches, char_u **matches, int match, int showtail);
 int stl_connected(win_T *wp);
 int get_keymap_str(win_T *wp, char_u *fmt, char_u *buf, int len);
 void win_redr_custom(win_T *wp, int draw_ruler);