Mercurial > vim
annotate runtime/doc/usr_42.txt @ 34864:3f9d9ee5cb7c v9.1.0299
patch 9.1.0299: Vim9: return type not set for a lambda assigned to script var
Commit: https://github.com/vim/vim/commit/7f5202143b2c84ec12e709272d90dd79621d14ca
Author: Yegappan Lakshmanan <yegappan@yahoo.com>
Date: Wed Apr 10 17:18:19 2024 +0200
patch 9.1.0299: Vim9: return type not set for a lambda assigned to script var
Problem: Vim9: return type not set for a lambda assigned to script var
(Ernie Rael)
Solution: Correctly determine the return type (Yegappan Lakshmanan)
fixes: #14445
closes: #14473
Signed-off-by: Yegappan Lakshmanan <yegappan@yahoo.com>
Signed-off-by: Christian Brabandt <cb@256bit.org>
author | Christian Brabandt <cb@256bit.org> |
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date | Wed, 10 Apr 2024 17:30:04 +0200 |
parents | 4635e43f2c6f |
children |
rev | line source |
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34057
4635e43f2c6f
patch 9.1.0000: Vim 9.1 release
Christian Brabandt <cb@256bit.org>
parents:
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diff
changeset
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1 *usr_42.txt* For Vim version 9.1. Last change: 2008 May 05 |
7 | 2 |
3 VIM USER MANUAL - by Bram Moolenaar | |
4 | |
5 Add new menus | |
6 | |
7 | |
8 By now you know that Vim is very flexible. This includes the menus used in | |
9 the GUI. You can define your own menu entries to make certain commands easily | |
10 accessible. This is for mouse-happy users only. | |
11 | |
12 |42.1| Introduction | |
13 |42.2| Menu commands | |
14 |42.3| Various | |
15 |42.4| Toolbar and popup menus | |
16 | |
17 Next chapter: |usr_43.txt| Using filetypes | |
18 Previous chapter: |usr_41.txt| Write a Vim script | |
19 Table of contents: |usr_toc.txt| | |
20 | |
21 ============================================================================== | |
22 *42.1* Introduction | |
23 | |
24 The menus that Vim uses are defined in the file "$VIMRUNTIME/menu.vim". If | |
25 you want to write your own menus, you might first want to look through that | |
26 file. | |
27 To define a menu item, use the ":menu" command. The basic form of this | |
28 command is as follows: > | |
29 | |
30 :menu {menu-item} {keys} | |
31 | |
32 The {menu-item} describes where on the menu to put the item. A typical | |
33 {menu-item} is "File.Save", which represents the item "Save" under the | |
34 "File" menu. A dot is used to separate the names. Example: > | |
35 | |
36 :menu File.Save :update<CR> | |
37 | |
38 The ":update" command writes the file when it was modified. | |
39 You can add another level: "Edit.Settings.Shiftwidth" defines a submenu | |
40 "Settings" under the "Edit" menu, with an item "Shiftwidth". You could use | |
41 even deeper levels. Don't use this too much, you need to move the mouse quite | |
42 a bit to use such an item. | |
43 The ":menu" command is very similar to the ":map" command: the left side | |
44 specifies how the item is triggered and the right hand side defines the | |
45 characters that are executed. {keys} are characters, they are used just like | |
46 you would have typed them. Thus in Insert mode, when {keys} is plain text, | |
47 that text is inserted. | |
48 | |
49 | |
50 ACCELERATORS | |
51 | |
52 The ampersand character (&) is used to indicate an accelerator. For instance, | |
53 you can use Alt-F to select "File" and S to select "Save". (The 'winaltkeys' | |
54 option may disable this though!). Therefore, the {menu-item} looks like | |
55 "&File.&Save". The accelerator characters will be underlined in the menu. | |
56 You must take care that each key is used only once in each menu. Otherwise | |
57 you will not know which of the two will actually be used. Vim doesn't warn | |
58 you for this. | |
59 | |
60 | |
61 PRIORITIES | |
62 | |
63 The actual definition of the File.Save menu item is as follows: > | |
64 | |
65 :menu 10.340 &File.&Save<Tab>:w :confirm w<CR> | |
66 | |
67 The number 10.340 is called the priority number. It is used by the editor to | |
68 decide where it places the menu item. The first number (10) indicates the | |
69 position on the menu bar. Lower numbered menus are positioned to the left, | |
70 higher numbers to the right. | |
71 These are the priorities used for the standard menus: | |
72 | |
73 10 20 40 50 60 70 9999 | |
74 | |
75 +------------------------------------------------------------+ | |
76 | File Edit Tools Syntax Buffers Window Help | | |
77 +------------------------------------------------------------+ | |
78 | |
79 Notice that the Help menu is given a very high number, to make it appear on | |
80 the far right. | |
81 The second number (340) determines the location of the item within the | |
82 pull-down menu. Lower numbers go on top, higher number on the bottom. These | |
83 are the priorities in the File menu: | |
84 | |
85 +-----------------+ | |
86 10.310 |Open... | | |
87 10.320 |Split-Open... | | |
88 10.325 |New | | |
89 10.330 |Close | | |
90 10.335 |---------------- | | |
91 10.340 |Save | | |
92 10.350 |Save As... | | |
93 10.400 |---------------- | | |
94 10.410 |Split Diff with | | |
95 10.420 |Split Patched By | | |
96 10.500 |---------------- | | |
97 10.510 |Print | | |
98 10.600 |---------------- | | |
99 10.610 |Save-Exit | | |
100 10.620 |Exit | | |
101 +-----------------+ | |
102 | |
103 Notice that there is room in between the numbers. This is where you can | |
104 insert your own items, if you really want to (it's often better to leave the | |
105 standard menus alone and add a new menu for your own items). | |
106 When you create a submenu, you can add another ".number" to the priority. | |
107 Thus each name in {menu-item} has its priority number. | |
108 | |
109 | |
110 SPECIAL CHARACTERS | |
111 | |
236 | 112 The {menu-item} in this example is "&File.&Save<Tab>:w". This brings up an |
7 | 113 important point: {menu-item} must be one word. If you want to put a dot, |
114 space or tabs in the name, you either use the <> notation (<Space> and <Tab>, | |
115 for instance) or use the backslash (\) escape. > | |
116 | |
117 :menu 10.305 &File.&Do\ It\.\.\. :exit<CR> | |
118 | |
119 In this example, the name of the menu item "Do It..." contains a space and the | |
120 command is ":exit<CR>". | |
121 | |
122 The <Tab> character in a menu name is used to separate the part that defines | |
123 the menu name from the part that gives a hint to the user. The part after the | |
124 <Tab> is displayed right aligned in the menu. In the File.Save menu the name | |
125 used is "&File.&Save<Tab>:w". Thus the menu name is "File.Save" and the hint | |
126 is ":w". | |
127 | |
128 | |
129 SEPARATORS | |
130 | |
131 The separator lines, used to group related menu items together, can be defined | |
132 by using a name that starts and ends in a '-'. For example "-sep-". When | |
133 using several separators the names must be different. Otherwise the names | |
134 don't matter. | |
135 The command from a separator will never be executed, but you have to define | |
136 one anyway. A single colon will do. Example: > | |
137 | |
138 :amenu 20.510 Edit.-sep3- : | |
139 | |
140 ============================================================================== | |
141 *42.2* Menu commands | |
142 | |
143 You can define menu items that exist for only certain modes. This works just | |
144 like the variations on the ":map" command: | |
145 | |
146 :menu Normal, Visual and Operator-pending mode | |
147 :nmenu Normal mode | |
148 :vmenu Visual mode | |
149 :omenu Operator-pending mode | |
150 :menu! Insert and Command-line mode | |
151 :imenu Insert mode | |
152 :cmenu Command-line mode | |
14952
405309f9dd13
patch 8.1.0487: no menus specifically for the terminal window
Bram Moolenaar <Bram@vim.org>
parents:
14519
diff
changeset
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153 :tlmenu Terminal mode |
405309f9dd13
patch 8.1.0487: no menus specifically for the terminal window
Bram Moolenaar <Bram@vim.org>
parents:
14519
diff
changeset
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154 :amenu All modes (except for Terminal mode) |
7 | 155 |
156 To avoid that the commands of a menu item are being mapped, use the command | |
157 ":noremenu", ":nnoremenu", ":anoremenu", etc. | |
158 | |
159 | |
160 USING :AMENU | |
161 | |
162 The ":amenu" command is a bit different. It assumes that the {keys} you | |
163 give are to be executed in Normal mode. When Vim is in Visual or Insert mode | |
164 when the menu is used, Vim first has to go back to Normal mode. ":amenu" | |
165 inserts a CTRL-C or CTRL-O for you. For example, if you use this command: | |
166 > | |
167 :amenu 90.100 Mine.Find\ Word * | |
168 | |
169 Then the resulting menu commands will be: | |
170 | |
171 Normal mode: * | |
172 Visual mode: CTRL-C * | |
173 Operator-pending mode: CTRL-C * | |
174 Insert mode: CTRL-O * | |
175 Command-line mode: CTRL-C * | |
176 | |
177 When in Command-line mode the CTRL-C will abandon the command typed so far. | |
178 In Visual and Operator-pending mode CTRL-C will stop the mode. The CTRL-O in | |
179 Insert mode will execute the command and then return to Insert mode. | |
180 CTRL-O only works for one command. If you need to use two or more | |
181 commands, put them in a function and call that function. Example: > | |
182 | |
183 :amenu Mine.Next\ File :call <SID>NextFile()<CR> | |
184 :function <SID>NextFile() | |
185 : next | |
186 : 1/^Code | |
187 :endfunction | |
188 | |
189 This menu entry goes to the next file in the argument list with ":next". Then | |
190 it searches for the line that starts with "Code". | |
191 The <SID> before the function name is the script ID. This makes the | |
192 function local to the current Vim script file. This avoids problems when a | |
193 function with the same name is defined in another script file. See |<SID>|. | |
194 | |
195 | |
196 SILENT MENUS | |
197 | |
198 The menu executes the {keys} as if you typed them. For a ":" command this | |
199 means you will see the command being echoed on the command line. If it's a | |
200 long command, the hit-Enter prompt will appear. That can be very annoying! | |
201 To avoid this, make the menu silent. This is done with the <silent> | |
202 argument. For example, take the call to NextFile() in the previous example. | |
203 When you use this menu, you will see this on the command line: | |
204 | |
205 :call <SNR>34_NextFile() ~ | |
206 | |
207 To avoid this text on the command line, insert "<silent>" as the first | |
208 argument: > | |
209 | |
210 :amenu <silent> Mine.Next\ File :call <SID>NextFile()<CR> | |
211 | |
212 Don't use "<silent>" too often. It is not needed for short commands. If you | |
21676 | 213 make a menu for someone else, being able to see the executed command will give |
214 him a hint about what he could have typed, instead of using the mouse. | |
7 | 215 |
216 | |
217 LISTING MENUS | |
218 | |
219 When a menu command is used without a {keys} part, it lists the already | |
220 defined menus. You can specify a {menu-item}, or part of it, to list specific | |
221 menus. Example: > | |
222 | |
223 :amenu | |
224 | |
225 This lists all menus. That's a long list! Better specify the name of a menu | |
226 to get a shorter list: > | |
227 | |
228 :amenu Edit | |
229 | |
230 This lists only the "Edit" menu items for all modes. To list only one | |
231 specific menu item for Insert mode: > | |
232 | |
233 :imenu Edit.Undo | |
234 | |
235 Take care that you type exactly the right name. Case matters here. But the | |
236 '&' for accelerators can be omitted. The <Tab> and what comes after it can be | |
237 left out as well. | |
238 | |
239 | |
240 DELETING MENUS | |
241 | |
242 To delete a menu, the same command is used as for listing, but with "menu" | |
243 changed to "unmenu". Thus ":menu" becomes, ":unmenu", ":nmenu" becomes | |
244 ":nunmenu", etc. To delete the "Tools.Make" item for Insert mode: > | |
245 | |
246 :iunmenu Tools.Make | |
247 | |
248 You can delete a whole menu, with all its items, by using the menu name. | |
249 Example: > | |
250 | |
251 :aunmenu Syntax | |
252 | |
253 This deletes the Syntax menu and all the items in it. | |
254 | |
255 ============================================================================== | |
256 *42.3* Various | |
257 | |
258 You can change the appearance of the menus with flags in 'guioptions'. In the | |
1620 | 259 default value they are all included, except "M". You can remove a flag with a |
260 command like: > | |
7 | 261 |
262 :set guioptions-=m | |
263 < | |
264 m When removed the menubar is not displayed. | |
265 | |
1620 | 266 M When added the default menus are not loaded. |
7 | 267 |
268 g When removed the inactive menu items are not made grey | |
269 but are completely removed. (Does not work on all | |
270 systems.) | |
271 | |
272 t When removed the tearoff feature is not enabled. | |
273 | |
274 The dotted line at the top of a menu is not a separator line. When you select | |
275 this item, the menu is "teared-off": It is displayed in a separate window. | |
276 This is called a tearoff menu. This is useful when you use the same menu | |
277 often. | |
278 | |
279 For translating menu items, see |:menutrans|. | |
280 | |
281 Since the mouse has to be used to select a menu item, it is a good idea to use | |
282 the ":browse" command for selecting a file. And ":confirm" to get a dialog | |
283 instead of an error message, e.g., when the current buffer contains changes. | |
284 These two can be combined: > | |
285 | |
286 :amenu File.Open :browse confirm edit<CR> | |
287 | |
288 The ":browse" makes a file browser appear to select the file to edit. The | |
289 ":confirm" will pop up a dialog when the current buffer has changes. You can | |
290 then select to save the changes, throw them away or cancel the command. | |
291 For more complicated items, the confirm() and inputdialog() functions can | |
292 be used. The default menus contain a few examples. | |
293 | |
294 ============================================================================== | |
295 *42.4* Toolbar and popup menus | |
296 | |
297 There are two special menus: ToolBar and PopUp. Items that start with these | |
298 names do not appear in the normal menu bar. | |
299 | |
300 | |
301 TOOLBAR | |
302 | |
303 The toolbar appears only when the "T" flag is included in the 'guioptions' | |
304 option. | |
305 The toolbar uses icons rather than text to represent the command. For | |
306 example, the {menu-item} named "ToolBar.New" causes the "New" icon to appear | |
307 on the toolbar. | |
308 The Vim editor has 28 built-in icons. You can find a table here: | |
309 |builtin-tools|. Most of them are used in the default toolbar. You can | |
310 redefine what these items do (after the default menus are setup). | |
311 You can add another bitmap for a toolbar item. Or define a new toolbar | |
312 item with a bitmap. For example, define a new toolbar item with: > | |
313 | |
314 :tmenu ToolBar.Compile Compile the current file | |
5690 | 315 :amenu ToolBar.Compile :!cc %:S -o %:r:S<CR> |
7 | 316 |
317 Now you need to create the icon. For MS-Windows it must be in bitmap format, | |
318 with the name "Compile.bmp". For Unix XPM format is used, the file name is | |
319 "Compile.xpm". The size must be 18 by 18 pixels. On MS-Windows other sizes | |
320 can be used as well, but it will look ugly. | |
321 Put the bitmap in the directory "bitmaps" in one of the directories from | |
322 'runtimepath'. E.g., for Unix "~/.vim/bitmaps/Compile.xpm". | |
323 | |
324 You can define tooltips for the items in the toolbar. A tooltip is a short | |
325 text that explains what a toolbar item will do. For example "Open file". It | |
326 appears when the mouse pointer is on the item, without moving for a moment. | |
327 This is very useful if the meaning of the picture isn't that obvious. | |
328 Example: > | |
329 | |
330 :tmenu ToolBar.Make Run make in the current directory | |
331 < | |
332 Note: | |
333 Pay attention to the case used. "Toolbar" and "toolbar" are different | |
334 from "ToolBar"! | |
335 | |
336 To remove a tooltip, use the |:tunmenu| command. | |
337 | |
338 The 'toolbar' option can be used to display text instead of a bitmap, or both | |
339 text and a bitmap. Most people use just the bitmap, since the text takes | |
340 quite a bit of space. | |
341 | |
342 | |
343 POPUP MENU | |
344 | |
345 The popup menu pops up where the mouse pointer is. On MS-Windows you activate | |
346 it by clicking the right mouse button. Then you can select an item with the | |
347 left mouse button. On Unix the popup menu is used by pressing and holding the | |
348 right mouse button. | |
349 The popup menu only appears when the 'mousemodel' has been set to "popup" | |
350 or "popup_setpos". The difference between the two is that "popup_setpos" | |
351 moves the cursor to the mouse pointer position. When clicking inside a | |
352 selection, the selection will be used unmodified. When there is a selection | |
353 but you click outside of it, the selection is removed. | |
354 There is a separate popup menu for each mode. Thus there are never grey | |
355 items like in the normal menus. | |
356 | |
357 What is the meaning of life, the universe and everything? *42* | |
358 Douglas Adams, the only person who knew what this question really was about is | |
359 now dead, unfortunately. So now you might wonder what the meaning of death | |
360 is... | |
361 | |
362 ============================================================================== | |
363 | |
364 Next chapter: |usr_43.txt| Using filetypes | |
365 | |
14519 | 366 Copyright: see |manual-copyright| vim:tw=78:ts=8:noet:ft=help:norl: |