annotate .lgtm.yml @ 29962:32e35a6d4292 v9.0.0319

patch 9.0.0319: Godot shader files are not recognized Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374 Author: Maxim Kim <habamax@gmail.com> Date: Mon Aug 29 15:28:53 2022 +0100 patch 9.0.0319: Godot shader files are not recognized Problem: Godot shader files are not recognized. Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author Bram Moolenaar <Bram@vim.org>
date Mon, 29 Aug 2022 16:30:04 +0200
parents 229cfca9342a
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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229cfca9342a patch 8.0.1764: lgtm considers tutor.es to be EcmaScript
Christian Brabandt <cb@256bit.org>
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1 # Format of this file: https://lgtm.com/help/lgtm/lgtm.yml-configuration-file
229cfca9342a patch 8.0.1764: lgtm considers tutor.es to be EcmaScript
Christian Brabandt <cb@256bit.org>
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2 path_classifiers:
229cfca9342a patch 8.0.1764: lgtm considers tutor.es to be EcmaScript
Christian Brabandt <cb@256bit.org>
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3 documentation:
229cfca9342a patch 8.0.1764: lgtm considers tutor.es to be EcmaScript
Christian Brabandt <cb@256bit.org>
parents:
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4 - runtime/tutor/tutor*